Hi! I’m an old reclusive Gen-X software developer who writes twice a month about games or projects I’m working on or what’s happening in the world. Not AI-generated since 2012, despite what ZeroGPT says. Except the images. All the images are AI-generated now because it’s way too much of a hassle to find images for blog posts.
Starting A New Job
1,355 words.
I’m pleased to announce that on March 1st, I started a new software engineering job, working generally in the field of “IT infrastructure lifecycle management.” This is a pretty big, life-changing sort of job for me. (1355 words.)
Tyranny
361 words.
Somehow March is almost upon us, and I still haven’t written about Tyranny, the other free game I got from the Epic Store oh so long ago now. It was the next in a burst of isometric CRPG games that I played around Christmas time, which started with Wasteland 2 and then Pillars of Eternity. (361 words.)
Golang Part 1
519 words.
Recently I started learning Go, Google’s internally-developed language. It’s also known as “Golang,” because it turns out that “Go” is a terrible search term. (519 words.)
Quest for the One Blog, Part 10
779 words.
For completeness, I present this brainstorming session about merging two other kinds of content streams in with blog content, an unfinished draft from somewhere during a Lost Time Period of 2020. (779 words.)
Pillars of Eternity
765 words.
I tried out Pillars of Eternity next in The Great 2020 Holiday RPG Game Blitz, a game that I got for free on the Epic Game Store. (765 words.)
Endgame Viable 2020 Awards
560 words.
I only bought one new game in 2020 so it will be very easy to pick my own personal Game of the Year for 2020. But I also talk about a few other noteworthy games I played during the year. (560 words.)
Wasteland 2
733 words.
Over the winter holidays, I got into an isometric Baldur’s Gate-style RPG kick and played several games in that genre. The first was Wasteland 2, a post-apocalyptic RPG in the style of the original Fallout 1 and 2. (733 words.)
2021 Begins
289 words.
I have rebuilt Endgame Viable as a static site, which means massive changes for me, the developer, and some changes for you, the reader. First, it probably looks completely different. Second, there are some things that you won’t be able to do on the new site, at least not initially: Search for posts. Update: The workaround is to type “your search term site:endgameviable.com” into Google. Comment on posts. For comments, I wired up a somewhat janky private Remark42 server. (289 words.)
Pathologic 2, Credits
525 words.
Just a quick note for the archives, to report that I did finish Pathologic 2, by which I mean I reached the end credits. I wouldn’t say that I “won” or “beat” the game by any means, since everyone died, and I myself died about a million times by the time I got to the end. A YouTube commenter quite explicitly informed me that I was playing my first blind playthrough using trial and error with no foreknowledge or wiki guidance very wrong, perhaps because I simply lacked the brain capacity to understand the game. (525 words.)
Pathologic 2, Addendum
316 words.
I mentioned before that I hadn’t run into any “difficulty walls” in Pathologic 2 yet. Well, now I have! In my first playthrough, I got about 12 hours into the game, which put me at the start of Day 4-the beginning of Act III, where the story really starts going pear-shaped-before I reached a dead-end, no-win scenario. My hunger level was so extreme and my health was so low that I simply couldn’t walk far enough from my last save point to find any more food, and I died over and over and over again. (316 words.)
Pathologic 2
841 words.
While everyone else is playing Shadowlands for some reason, I just got a game called Pathologic 2. It’s been on my wish list for over a year and I just saw it was on sale for $20 last week. I first heard about this game when I saw a YouTuber mention it while playing Death Stranding. They suggested it was, like Death Stranding itself, one of those atypical experimental sorts of games that more people should play, so I put it on my wish list. (841 words.)
Twitter Policies Codified
1,356 words.
This is a post that I’ve meant to write, started to write, given up writing, re-started writing, given up again, and now re-started for the hundredth time over the course of the last three or four years. In the post-2020 election world, it seems like a good time to try again to publicly codify these things. (I’m reminded why I’ve never finished these posts before. The more I dig into my thought processes, the more I find a complicated and nearly-limitless set of rules. (1356 words.)
Three More Tracks
459 words.
It’s quite a thrill to find out some random word or phrase or sound you recorded months ago just happens to fit perfectly into a piece of music. Also, it’s a great distraction from the election, which is tomorrow. It feels like all of society here in the U.S. is on hold until we see how it turns out. So it’s a lot of waiting and hand-wringing for us here. Personally I’m tired of the speculating, and I’m ready to rip the band-aid off, to find out which version of Awful we actually end up with. (459 words.)
Presenting Adventure Rank Four
134 words.
Sometimes I cope with daily stress by staring at hundreds of YouTube video clips of The Chase, stuffing food into my mouth, feeling smugly content that I can answer every question about American Football. Sometimes I cope with daily stress by making a thing. This is the latter. It was an idea that just popped into my head one day, fully formed. What if I export the isolated microphone track from one of my game videos, go through it and clip out any noteworthy words or phrases out of context, and set them to a beat? (134 words.)
Baffling War of Three Peaks Kerfuffle
700 words.
People on Twitter seem to be freaking out about paying $20 for some new thing in Lord of the Rings Online. I am baffled. I don’t currently play LotRO, but I’ve always wanted to finish the Epic Story before they shut down the game. It’s just that it’s an Epic Chore to do so. But I’ve made peace with the fact that I’ll probably never finish the whole thing before the game ends. (700 words.)
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