GW2 – Feature Pack Survived

272 words.

I took the plunge and jumped into GW2, post-Feature Pack. It wasn’t as bad as I thought it would be. The meaning of the traits came back to me as I was looking over them, and I dumped points into things that sounded familiar. I haven’t done anything even remotely close to min-maxing in GW2 so it probably doesn’t matter. Also I don’t do dungeons or anything competitive, so my lack of optimization won’t affect anyone but me.

I know that the new wardrobe thing is supposed to be easier, but I still don’t understand it. I have never been into skins, and honestly I don’t think I’ve done a single transmutation in the entire time I’ve had the game. Anyway it looks like it costs Transmutation Charges to change your wardrobe, which I don’t have and don’t know where to find (other than buying them with real money). Basically I got confuzzled and left the wardrobe for another time.

Then I wandered around killing mobs for a little while to see if anything was different. It seemed like the number 1 Necro Axe skill (“Rending Claws”) got weaker while the number 2 Necro Axe skill (“Ghastly Claws”) got a lot more powerful. Other than that I didn’t notice much difference, so I feel like I got my character back to a point where he can tour the landscape and see whatever new Living Story things might pop up in the future.

Overall, I averted the need to uninstall. On the other hand I didn’t see much to get excited about, either. Perhaps leveling another character would make the changes more obvious.

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