Neverwinter

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19 entries. 10,638 words.

2013-05

  • Neverwinter Open Beta. 2013-05-23. I discovered that Neverwinter is available in what they’re calling an “open beta.” Rabid fans will tell you that you should only play if you are willing to test the game and that you should expect bugs, but in truth, this is not a beta in the software development sense. It’s beta in the Google sense. It’s live, and there will be no character wipe at the end of it.
    • MMORPG
    1,293 words
  • On the Control Wizard. 2013-05-29. I got my Control Wizard to 60. It’s really easy to level in Neverwinter, by far the easiest game to level in I’ve seen (after WoW, of course). I think it literally took two weeks (maybe it was three). Admittedly I played a lot in that time, but still, pretty fast. Side note: What is the deal with the class names? Why is it “Control Wizard” instead of just “Wizard?” Why “Trickster Rogue” instead of “Rogue?” What other kind of rogues are there? None, that’s what. At least not yet.
    • MMORPG
    438 words
  • On the Devoted Cleric. 2013-05-31. I’d been hearing a lot about how threat is “broken” in NW (Neverwinter) and that cleric healing generates too much aggro. I’d also been hearing that DCs (Devoted Clerics) need to be more versatile than simply healing. I’d also heard that DCs get into dungeons a lot faster, since nobody plays them (because of the first two items). Well, I wanted to see all of that for myself, so I started a Devoted Cleric.
    • MMORPG
    913 words
  • Neverwinter Forums. 2013-05-31. When I read the Neverwinter forums, I get the feeling that the only people posting have either a) never played anything but PnP D&D, or b) never played any other MMO, or c) have never played in PUGs before. I can understand some people fitting those criteria, but *everyone*? It’s like nobody has ever seen a “need or greed” loot system before, and they think they are the first people to notice it’s not a very good system. Yeah, no kidding. It’s been terrible ever since it was invented. But it sure beats the first come, first served loot system. And people have survived all the other MMOs that have implemented it. I ran dungeons a lot in Rift and got all the loot I needed without any fuss. Doing the same in NW. It’s easier in NW actually, because each boss only drops like 2 possible things.
    • MMORPG
    148 words

2013-06

  • Anticlimatic Nevewinter Feats. 2013-06-01. About those Neverwinter Feats. Is it just me, or is it really hard to get excited about spending points that only increase your damage/whatever by 1%/2%/3%? I mean, statistically speaking, there isn’t much difference between a 3% increase and a 0% increase, right? It seems very … anticlimatic. Two clerics side-by-side, one with 3% increase, and one without - you won’t be able to tell the difference. “Woohoo, I leveled up after all that work, now I get to increase my damage from 500 to 505 points! That’ll make all the difference in future combat!”
    • MMORPG
    154 words
  • Lair of the Mad Dragon. 2013-06-03. I’ve read and heard a lot about how difficult the Lair of the Mad Dragon is (a level 34 5-man dungeon in Neverwinter). I’ve attempted MD five times in PUGs now, twice as a cleric and three times as a GWF (Great Weapon Fighter), so I have some thoughts of my own. For comparison, MD is the third dungeon as you’re leveling. The first is the level 16 Cloak Tower, which is simple enough that anyone can do anything and still get through it. The second is the level 24 Cragmire Crypts, which is noticeably harder but still requires little strategy.
    • MMORPG
    1,089 words
  • Chortlefax Fail Number 6. 2013-06-04. Failed again in Lair of the Mad Dragon with a PUG. (I think that was the 6th failure in total.) Group composition was a guardian, cleric, GWF (me), and 2 rogues. No control wizard, but it seemed like a balanced group that should have had the tools to tackle Chortlefax. Unfortunately we struggled through most of the dungeon. I’ve noticed that the only people who queue for Chortlefax are people who seem like they haven’t done it before. The guardian was only 30, and the rogues were 32ish. Me and the cleric were 35, but the cleric acted like he had never experienced that level of madness and was still under the illusion that he could throw out heals like candy.
    • MMORPG
    331 words
  • Why Chartilifax is so Hard. 2013-06-04. I forgot to mention my theory for why Lair of the Mad Dragon is so difficult. I think it’s to get people to buy resurrection scrolls, plain and simple. When you’re sitting there dead on the floor, there’s a button that says “spend X zen to get life scrolls!” I expect that if everyone could rez after every death, the dragon would be a lot easier to defeat. That being said, I do expect them to nerf Chortlefax at some point. The difficulty increase from even the previous boss in the Lair to Chortlefax is just ridiculous.
    • MMORPG
    97 words
  • On the Great Weapon Fighter. 2013-06-05. My current favorite class in Neverwinter is the Great Weapon Fighter (GWF). This came as a huge surprise to me, because when I sampled the five classes, the GWF was absolutely godawful in the first four newbie levels, and for a supposedly DPS class, it had terrible, horrible damage output. Even the Guardian Fighter did better, and tank classes are traditionally pretty terrible at damage. Perhaps partially because of the challenge of it, I went back to the GWF to see what it could do. I wanted a pure DPS character for dungeon delves and honestly the Trickster Rogue (TR) gets on my nerves. For one thing, everyone plays it, and for another, it is so ridiculously overpowered at first that I found it insulting to my intelligence. Because it does such ridiculously high damage early on, it has to get worse as you level, right? Whereas the GWF does terrible damage at first, so it has to get better toward the endgame. Such was my thinking anyway. Also, the GWF seemed to have more skills for hitting more than one target at once.
    • MMORPG
    403 words
  • Which Difficulty is Artificial and Which Is Real. 2013-06-06. I see a lot of people on Neverwinter forums complain about the “artificial difficulty” added to boss encounters. The argument they use is that bosses aren’t difficult to kill, but the adds that spawn make it difficult to focus on the boss, so this was a cheap and lazy way for Cryptic to “artificially” make boss encounters hard. This logic makes no sense to me. Most of my instance experience comes from Rift, but I’m led to believe it is typical of what you might find in other raids and dungeons like from, say, WoW. Usually there is a boss which has some “mechanic” that makes it more difficult than just standing there pouring DPS into it. For example, it has a big cleave that will kill anything in the way, or it will drop a bomb that must be focused or the group will wipe, or there are lasers on the ground that you have to avoid, or sometimes you have to stop DPS so it doesn’t reflect back on you, or something like that.
    • MMORPG
    510 words
  • On The Throne of Idris. 2013-06-06. My GWF dinged 36, so I can’t queue for Lair of the Mad Dragon anymore with him. Instead, I queued for the Throne of Idris, which I think is a level 38 dungeon. Idris is a bit easier than MD, in that it is actually finishable. I’ve done it twice, and finished both times (though it took two tries on the last boss both times, too). And it’s very short, which is awesome. (I hate long dungeons. No gaming event should ever take an hour. 20 minutes tops, I say.) However some parts, including the final boss, have something that no previous dungeon encounter has: It matters how you pull the monsters. There are places where you should tackle a few monsters at a time instead of charging into the middle of the room - mainly, the final boss, which is a dude surrounded by 500 smaller monsters.
    • MMORPG
    286 words
  • Neverwinter's First Major Update aka. Launch Day Coming. 2013-06-07. Word has come down that Neverwinter’s “launch day” (June 20) will bring major balance and gameplay changes. This coincides with the 1-month-after-launch massive patch that every MMO always does to address issues that arise after launch. To me, this also seems to be the time when the developer actually implements a lot of the feedback they got from their beta period. They hardly ever change anything but major breaking bugs between beta and launch.
    • MMORPG
    897 words
  • Grey Wolf, Pirate King, Frozen Heart, Spellplague. 2013-06-10. I have to say that the dungeons are my favorite part of Neverwinter. Everyone on the forums whines constantly about how poorly designed the bosses are but I find them rather fun. You don’t have to memorize any strategies beforehand - you just jump in and play your class and your role well, and chances are you’ll do fine. If you don’t play your class well, chances are you’ll get schooled and then have to go to the forums and whine about it.
    • MMORPG
    433 words
  • Spellplague Caverns Death March. 2013-06-11. So I hit level 52 on my GWF and decided to try Spellplague Caverns again for a Dungeon Delve event. That turned out to be a huge mistake. Do not ever go into this dungeon. Ever. It is just not worth it. There’s no way the loot justifies the time spent. We had a GWF (me), cleric, wizard, and two rogues. At first. Somewhere before the first boss, one of the rogues disconnected and someone had the brilliant idea to kick him and get another from the queue. Except that once you go beyond a certain point in a dungeon, it bugs out and doesn’t pull in new people from the queue anymore. It would have been much better to wait for the disconnected person to come back, because they usually do. So we only had four for about 98% of the dungeon. And no tank.
    • MMORPG
    579 words
  • Fresh 60 In Rift. 2013-06-18. Well the “big patch” for Neverwinter came a week earlier than I expected. Guess what? No changes in queueing - it still takes forever. So I’ve basically given up on Neverwinter, so it’s all Rift all the time for me! My mage reached level 60, so now I’m a “fresh 60.” I’m not sure how long the total journey from 50 to 60 took, but it took a little over a week to get from 55 to 60. I’m now remembering just how much stuff there is to do in Rift, with dailies and crafting and fishing and so forth, and how much fun it is. Zone Events are tons and tons of addictive fun. There’s a World Event going on now that I haven’t even seen yet. There are not one, not two, but *three* level 60 zones to run around in!
    • MMORPG
    720 words

2014-03

  • Landmark et al – Take My Money!. 2014-03-03. Here’s my feedback to SOE regarding Landmark’s proposed monetization plans: Hey can I just pay you and not get spammed with advertising for potions and costumes? That would be super. Oh, and by the way I already paid you. Maybe factor that into your plans, too. Also, are you ever planning to increase the percentage of your game that is finished? It’s been at 60% now for a month. (Okay, that probably wasn’t fair. But I still think it’s ridiculous to claim that Landmark is anywhere near 60% finished.)
    • MMORPG
    209 words

2014-08

  • Neverwinter – Scourge Warlock First Impression. 2014-08-21. By accident I noticed that Neverwinter released a new update called Tyranny of Dragons, in which they added the very cool-sounding new class Scourge Warlock. In terms of gameplay, however, I found the SW a little on the “meh” side. I feel like they might have borrowed a lot from the Control Wizard because it felt very similar to me. (My first level-cap character was a CW.) The main attack is the same kind of triple-bolt spell that the CW uses.
    • Classes
    • MMORPG
    • Reviews
    363 words

2015-04

  • Progression Report – March. 2015-04-01. March was definitely a low point in my 2015 MMORPG activity, but don’t panic. This is normal for me. There’s usually one or more months during the year when I end up watching television instead. Still, I accomplished a few things. In Rift, I continued to log in every few days to collect Minion rewards and send them out again. My bank and inventory is bursting with useless junk. In Final Fantasy XIV, I forgot to mention that I joined the cool blogger Free Company on Cactuar. Unfortunately every time I log into FFXIV I stand around feeling like I don’t have any goals to accomplish. I do have goals, but none of them are interesting to me right now, which is a shame because it’s awesome to see so many other people *cough* finally *cough* getting on the FFXIV bandwagon.
    • MMORPG
    • Progression Report
    • Status
    639 words

2016-03

  • Black Desert Cash Shop. 2016-03-10. On the subject of the Black Desert cash shop, I agree that it’s a little steep. Or perhaps I should say that you don’t get enough in-game value for the money you spend. I’ll get to the specifics later. First I want to highlight something I think is good about the BDO cash shop: They don’t shove it in your face in every window that comes up. There’s no popup window when you login that shows you all the sales and exhorts you to “Go buy stuff now!” If I didn’t know there was a cash shop, I might have totally overlooked that Pearl Store button in settings. That alone is worth the $30 admission.
    • MMORPG
    • Responses
    1,136 words

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