Hi! I’m an old reclusive Gen-X software developer who writes twice a month about games or projects I’m working on or what’s happening in the world. Not AI-generated since 2012, despite what ZeroGPT says. Except the images. All the images are AI-generated now because it’s way too much of a hassle to find images for blog posts.
WoW – Who to Boost
508 words.
I am blatantly stealing TAGN’s post subject here, which is the question of who to boost to 90 for Warlords of Draenor. My situation is a lot different than his though, because I only play WoW when I’m really bored with other games, and my highest-level character has only recently broken into the Wrath of the Lich King era of the game. Hunter? This was the second character I created when I started WoW in 2006, and my second-oldest surviving MMO character. (508 words.)
Changing the Holy Trinity
914 words.
I read Scree’s A Snapshot of Pantheon, an excellent summary of the things that Brad McQuaid wants to do with Kickstarter MMO Pantheon: Something of Something. I’ll save most of my comments on Brad’s game vision for another post, or never, because I don’t think it will get funded. The part about changing the Holy Trinity model is what stood out to me today. Apologies for quoting so much of this: (914 words.)
GW2 The Hidden Origins of Madness
1,056 words.
Due to a devastating blizzard of perhaps a half an inch of fine powdery snow, I had 2 extra hours one morning to look at The Origins of Madness, the new Living Story content for Guild Wars 2. I patch up, log into my Necro, and I have mail telling me to go to Lornar’s Pass. Naturally it’s one of the places my Necro hasn’t been so I can’t fast-travel there, so I get out my Norn Ranger, who has been all through those wintry mountains. (1056 words.)
Rift – What’s It Going To Take?
497 words.
I read a fluff article on MMORPG.com about 5 Things Rift Must Do In 2014, which got me thinking. What would it take to get me to play Rift again on a daily basis again in 2014? Well, the answer is pretty simple: Give me an expansion with new zones and more levels. (Alternately, if I totally ran out of stuff to do in other MMOs I’m playing, I would probably play Rift. (497 words.)
FFXIV Miqo’tes at Studio 54
189 words.
My Miqo’te archer is closing in on 50. With the crazy ridiculous bonus experience gained from a Low-Level Duty Roulette, she should get there tonight, Friday the 17th. (I write most posts in advance, by the way.) My archer has been going through some seriously odd fashion phases in the last ten levels. Everything was fine at first. She had a suitable outfit that reflected her spunky, squirrel-tailed, no-nonsense, tomboy attitude through most of her leveling. (189 words.)
How Long Should Dungeons Take?
368 words.
I’ve been trying to figure out the optimal length of a dungeon run. There’s a point beyond which the dungeon goes from “this is really fun” to “oh god I can’t escape and this is never going to end.” It’s usually a hard line, too. It’s never a gradual process. One minute things are great, and the next minute it’s a life-draining death march from which you can’t escape. For me I think that mark is around 30-35 minutes. (368 words.)
Life Without MMO Guides
234 words.
Have you ever wondered why there are so many MMO guides out there? Step-by-step walkthroughs and so forth? I think I know the answer. It’s because without Internet guides, most MMO game players would simply stand in one place and stare at the screen, paralyzed and unable to figure out what to do or how to do it. You can tell this from watching the global chat of a game that is in closed beta. (234 words.)
FFXIV Around Dragonhead
1,052 words.
If I’m to complete a full week of FFXIV posts, I need to think of one more topic to write about. I thought I would describe a typical play session. This one happened on a Thursday night. I login with my Miqote Archer. I’m semi-embarassed that I’m still playing the adorable cat girl with the squirrel tail that I made on a lark back when I started, but I’m stuck with her now because I’m not going back to level up another character now. (1052 words.)
FFXIV The Return of Adolescent Jerkiness
271 words.
When I first started playing FFXIV sometime around October 2013*, it was extremely quiet. Very few people made comments in the general chat. I’m sure we’re all used to a more-or-less constant scroll of adolescent jerkiness going on in MMO general chat, so it was weird and kind of nice that there was none of that in FFXIV. Most of what you saw, to be honest, was gold spam. Now, however, I see a lot more activity in the general chat. (271 words.)
FFXIV ARC or BRD (Archive or Beard)
472 words.
My main (and only, since you can play any class with the same character) in FFXIV is an Archer. (Or “ARC,” as they like to abbreviate class names to 3 letters for some reason - I still have trouble translating those - ARC looks like Archive to me - why is it hard to add three more letters to make “ARCHER?”) Archer is a straight-forward, low-stress ranged DPS class that’s fun to play. (472 words.)
FFXIV Heavensturm Event
439 words.
Like just about everything in Final Fantasy XIV, seasonal events are kind of weird. I’m not really sure they should be called “events” at all. They are more like, you know, regular quests. In most games, a seasonal event is a big deal. There’s a big gathering of people. There are games and activities and daily event quests. There’s a special dungeon or a special boss to defeat. There are special mounts and costumes and occasionally some meaningful gear as rewards. (439 words.)
FFXIV Followup On Guild Houses
185 words.
I’m all-in on FFXIV at the moment so get ready for wall-to-wall FFXIV posts this week! Last time I wrote that Square Enix wouldn’t do much about their guild housing prices unless people didn’t buy them. After I wrote that, they backed off a bit on their ridiculous prices, but not by much. Out of curiosity, I snooped around the guild housing areas to see just how many of the plots had been bought up already, because I assumed people would buy them no matter how much they cost or how much mindless grinding they had to do. (185 words.)
Early Access MMOs and Character Wipes
535 words.
There are a lot more “early access” games now than ever before, thanks to Steam and Kickstarter. Basically what this means is that some random, poor game developer can release what amounts to a semi-playable demo of their game and then ask people to buy it for a (surprisingly minor) discount, hoping that they’ll raise enough money and interest to fund the rest of the game development. In a lot of cases that is as janky as it sounds, because some Steam developers think it’s okay to put out crap that is buggy and unplayable, but I think it’s a concept that can work well for the MMO genre, since MMOs are almost always in constant flux even after their official releases anyway. (535 words.)
Not Cool, SOE
196 words.
Yeah, so we’ve been waiting for Everquest Next Landmark, right? We all thought they would start in January, right? We all bought an alpha or beta package even though we don’t want to admit it because it’s stupid to buy beta access for a free game, right? So what do you think goes through my mind when I get an email with a subject that looks like this: Ultrviolet, you’re invited to play EverQuest Next Landmark! (196 words.)
WoW Battle Pets FTW
303 words.
This is it. It’s all or nothing. My marmot is almost out of health. He won’t survive another round, and he’s the last one. I throw the box. I watch with breath caught in my throat as it teeters … totters … and falls down on the frog. I got it! I pump my fist and celebrate the capture of a new battle pet in WoW. My gnome jumps for joy on the screen, too. (303 words.)
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