Hi! I’m an old reclusive Gen-X software developer who writes twice a month about games or projects I’m working on or what’s happening in the world. Not AI-generated since 2012, despite what ZeroGPT says. Except the images. All the images are AI-generated now because it’s way too much of a hassle to find images for blog posts.
June Writing Update
507 words.
It’s been a while since my last writing update, so I will now write one. Ha-ha. Get it? Write a writing update? So funny I am. Let’s see. Where was I? Hold on a moment while I read my last post from March. Oh yes, I was writing 50-100 word summaries of each scene that would be in Sovereignty. That did happen, sort of, but I never actually finished an outline that I felt comfortable with. (507 words.)
Summer!
130 words.
Since I’m the boss of my own blog, I’m going to declare myself on summer vacation and blog less for a little while. For one thing, I’m playing a bit less than before, and what I’m playing is mostly thoughtless grinding, so I don’t have a whole lot to report. Secondly, I decided I’m going to do Camp NaNoWriMo for July, so very soon I’m going to need to concentrate more on writing fiction than writing blog posts. (130 words.)
WoW – Yeah, You Read That Right
346 words.
There’s WildStar to play, right? So of course I spent a big chunk of time over the weekend playing … wait for it … World of Warcraft. I have about ten days left on a subscription so I figured why not use it. I leveled my Hunter from level 72 to 75 with plain old PvE questing. It now seems quite plausible to level up to 90 before WoD comes out. (346 words.)
Mid-June MMO Status Report
421 words.
Not much to talk about, so here’s a non-WildStar MMO status report! ArcheAge. I’ve only logged in to pay the taxes on my measely 8×8 farm, and occasionally grow aspen trees. I don’t expect to play this any more until after it launches. The Secret World. I have logged in every few days to grind through a mission or two in the City of the Sun God zone. I’m attempting to collect AP and SP so I can fill out my skills better, which will better prepare me to go back to the Besieged Farmlands and continue the main story quest, which will then eventually allow me to get to Tokyo perhaps sometime in 2018. (421 words.)
WildStar – PUG Attunements!
683 words.
Yesterday I said that WildStar’s dungeons are too hard for PUGs, so today I’m going to solve that problem. Okay, I don’t really know how to solve it. But I have an idea: PUG Attunements! Or as I like to call it, “Stuff you have to do before you can queue in the dungeon finder.” In order for a PUG to even have a chance at success, you need each member of the group to know how to dodge and interrupt. (683 words.)
WildStar – Dungeons Are Too Hard… For PUGs
1,139 words.
Quick status report: My mood improved a lot over the weekend, and I had a mostly-enjoyable time playing WildStar. As of this writing I have a 25 Esper, 15 Spellslinger, 15 Warrior, and 15 Engineer. I spent a fair amount of time leveling up three alts so I could experience adventures/dungeons with some other classes. (Getting from level 10 to 15 is pretty brutal the third and forth time.) So dungeons. (1139 words.)
Friday Blues
476 words.
Today I’ve got the blues. It’s been a generally lousy week. I was going to skip posting today because I didn’t have anything queued up and in the broad spectrum of life, who really gives a crap whether one blog out of a billion misses a post. Instead I’m going to attempt to rid myself of this funk by writing a little bit, because it’s Friday morning and my workplace is dead as a doornail on Fridays so I have eight full hours to kill. (476 words.)
WildStar – Those Attunements Again
582 words.
For some reason, the topic of WildStar raid attunements seems to be nearly as volatile as sexism in gaming, but hey, it’s something to write about, so here it is. To summarize the story so far: Some elitist jerk guild made an infographic showing the 12 hardcore steps you need to complete before you can raid in WildStar, and various bloggers have commented on it, with viewpoints ranging anywhere from “That’s insane! (582 words.)
WildStar – Addons I Use
324 words.
I’ve seen some others reporting the WildStar addons they are using, so here are mine.Overall I feel like WildStar addons are going to allow people to do “too much.” I mean, there’s an addon to automate the Simon games. Really Carbine? You put that in your API? I would not be surprised if we see aimbots very soon. But in the meantime:Active: AMP Finder. Pretty much mandatory if you want to locate AMPs within a reasonable time frame. (324 words.)
WildStar – More Chore Than Game?
453 words.
Over the weekend I had a depressing realization: Playing WildStar is already becoming a chore. How can this be? I said before that questing is not inordinately challenging in WildStar, but I don’t know if I made it clear that the difficulty is higher than average. (Solo questing that is.) It takes some time and patience to thread your way through the packs of mobs out in the world without pulling too many. (453 words.)
WildStar – Monday Screenshots
45 words.
Just some amusing WildStar screenshots. Flying cows! Err wolves. Err ... whatever alien animals those are. I made the college football team! Got a toxic wasteland in your ear canal! (Styx reference? Kilroy Was Here? Get it?) Wait, I wanted fries with that Quarter Pounder. (45 words.)
WildStar – Adventure Difficulty
755 words.
I thought I would expand a little bit on my experience with the difficulty of group content in WildStar. But first, I don’t agree with Herding Cats that the overland quests are difficult enough to encourage grouping. They don’t seem inordinately challenging to me, at least through level 16. (Though I suppose it depends on which other MMO you compare them to.) They are not a cakewalk, mind you, and you will die if you slip up or get overwhelmed (or stumble into one of those stupid red-outlined mini-bosses), but if you pay attention to your surroundings and go through the mobs methodically there isn’t much to worry about. (755 words.)
Leveling Jealousy
281 words.
This post from Keen asked a question which I desperately clutched upon as a topic for a post. When a new MMO launches do you ever feel pressed to keep playing to stay at or ahead of the curve? Maybe you have friends playing who all seem to have more time than you do — does that bother you? I know it shouldn’t bother me and I’d be a much happier person if it didn’t, but unfortunately it does bother me to see other people in my circle of friends leveling faster than I am. (281 words.)
Weekend Versus Weeknight Characters
258 words.
It just occurred to me that I am a completely different MMO gamer on weekends when compared to weekdays (weeknights, actually). For me, weekends are about exploration and discovery and lore, but on most weeknights, I just want to “grind” and avoid a lot of mental engagement. This WildStar launch weekend has given me a great example of the distinction. On Saturday and Sunday I spent a fair amount of time reading lore and quest text (or trying to, with that microscopic, reader-unfriendly font) and looking around at things. (258 words.)
WildStar – Before and After Launch
1,110 words.
Before I’m writing this on Friday before the WildStar head start launch. By the time you read this, I’ll have already been playing for a while. I’m anxious to start playing, but I don’t feel nearly as much excitement as I did for the ESO launch. Part of it might be that I saw a lot more of WildStar in the beta than I had seen of ESO in beta. I feel like I know how everything works in WildStar. (1110 words.)
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