Hi! I’m an old reclusive Gen-X software developer who writes twice a month about games or projects I’m working on or what’s happening in the world. Not AI-generated since 2012, despite what ZeroGPT says. Except the images. All the images are AI-generated now because it’s way too much of a hassle to find images for blog posts.
Progression Report – July 2015
362 words.
Blaugust Day 2 July was a quiet gaming month for me. Work continues to be hectic, and I’ve also gotten it into my head that I might try to take a Microsoft exam so I spent a lot of time reading and studying. It was around the end of July last year that I lost my job-not from anything I did, but from a contract changing hands to a different company. (362 words.)
Dark Souls – Capra Demon Defeated
1,261 words.
Blaugust Day 1 Twelve days after defeating the Bell Gargoyles, I finally defeated the next boss in Dark Souls-the Capra Demon. Bosses in games aren’t usually worthy of a blog post all to themselves, but when you spend so much time crafting and practicing a strategy for defeating one, it’s a really big deal. Such is the case with the Capra Demon, the fourth boss I’ve encountered in my Dark Souls saga. (1261 words.)
Gearing Up For Blaugust
211 words.
This past weekend I spent some time gearing up for Blaugust next month. It’s a little daunting because July has been a very light gaming month for me and there’s no reason to think next month won’t be the same. I’ve been pre-occupied with a lot of work stuff. So what the heck am I going to write about? One thing that I think will help me is giving myself permission to write shorter posts. (211 words.)
Skyforge 2-Hour Scorecard
254 words.
I spent a few hours with Skyforge. I didn’t buy any of the founder’s packs or anything so this is the totally free-to-play experience. Business casual is the way to go in Skyforge. Character Creation: Okay Lore: Meh Dialog: Meh Visuals: Good Performance: Good Sound: Okay Music: Meh Voice Acting: Okay UI: Fantastic Customization Settings: Minimal Ads: Subtle, except for the launch window Free-to-play disadvantages: Less “sparks” so I guess you advance slower Classes: Okay (3 to pick from initially) Combat Style: Action, Button Mashing Difficulty: Surprisingly challenging for a game these days Progression Style: Skill Tree, Gear Upgrades Crafting: Unknown Endgame: I doubt I’ll ever see it World: Small zones and instances that you travel to from a hub, like Neverwinter Costumes: Plentiful Appearance: Change anything at will (only the first one is free) Things that stood out: (254 words.)
Spelling Right: On Standard Spelling
1,071 words.
Reims Bible, Wikimedia Commons. Spelling was pretty important for monks. Spelling is important, right? I saw a post on Facebook about this Grammar Girl article, which was a response to a Wired article by Anne Trubek on spelling. I started to type a pithy comment about it, but then I realized I kept thinking of new things to say that went far beyond the scope of a pithy comment, so I figured I should turn it into a long, rambling blog post. (1071 words.)
Dark Souls – Eat It, Bell Gargoyles
607 words.
Almost exactly two years ago I first played Dark Souls on the PC, and a few days later I defeated the Taurus Demon, the second boss. Now I can finally say that I’ve defeated the third* boss: The Bell Gargoyles. Knight with newly-acquired Zweihander. After weeks of enjoying the crap out of the hard-difficulty combat in The Witcher 3**, I decided to install Dark Souls again. Two years later, thanks to a Steam beta and DSfix, Dark Souls runs a thousand times better on the PC than when I first played it, and using an Xbox controller works a lot better than a PS3 controller did. (607 words.)
Why I Didn’t Buy H1Z1 For $10
215 words.
H1Z1 is one of those early access games that I have a mild interest in playing, if for no other reason than that it looks pretty. In the recent Steam sale, it was discounted 50% to $9.99, which is under that magic $10 mark where I will buy just about anything in any condition. I hovered over the Buy button… But then I started to think. I wondered what my reward would be for buying now-what cool stuff I would get after the game launches. (215 words.)
Progression Report – June 2015
228 words.
There were only two games I played any significant amount in June: Final Fantasy XIV (28 hours) and The Witcher 3 (18 hours). The latter is not an MMORPG, but since it feels exactly like an MMORPG I’m going to count it in my progression report. In FFXIV I started in on Heavensward, but to be honest I’m still a bit burned out from all the catching up I did in May, so I haven’t played that much into the expansion. (228 words.)
It's July!
173 words.
Oh crap! It’s July! This is Camp NaNoWriMo month, and it’s Day 3, and I haven’t started writing-haven’t even thought of an idea. Didn’t even realize it was July until this third day. Should I write something? Coincidentally, I’ve had a story in my head for the last few days. Actually, I should say I’ve had a setting in my head for the last few days. It’s from an old idea I wrote down years ago, which was rekindled by running across The Conjunction Of The Spheres in the The Witcher 3 which I’ve been playing. (173 words.)
Finding Heavensward
688 words.
Normally everything related to FFXIV is an absolute pleasure to deal with, but getting into the Heavensward pre-order early access has been quite an unexpected challenge. FFXIV was down all day Thursday for the big 3.0 patch which I downloaded Thursday night. I had absolutely no idea that I would have to do anything special to see Heavensward. I just assumed the patcher would know I had ordered it, it would download it, and it would magically appear the next time I ran the game after the servers came up. (688 words.)
Besiege – Failing Is Fun
77 words.
I found a hilarious physics/building game in the Steam summer sale… Besiege. There’s something about it that just makes me laugh and laugh. It’s pretty unique in that the most fun part of the game is failing. The more spectacular the failure, the more fun it is. It’s still early access but I give it a thumbs up. I’ll be honest, in the following videos, I was more concerned about running over the chickens than anything else. (77 words.)
Blaugust Plans
74 words.
To hold myself accountable, I’m going to announce publicly that I’m going to try to participate in Belghast’s Blaugust this year. That means posting at least 31 times during the month of August (once a day). Fortunately for me, I’m sure I have at least 31 half-finished posts in my Drafts folder that I can choose from. So don’t be surprised if you see posts about very old topics that everyone’s long forgotten. (74 words.)
Difficulty in The Witcher 3
336 words.
I’ve just about had enough of the Hard difficulty in The Witcher 3. It’s fine for normal encounters, but when it comes to bosses it’s over that fine line between challenging and frustrating. And it’s not because the encounters are actually too difficult, it’s because of two things: 1) The controls are not responsive enough, and 2) It takes too long to re-load from your previous save. The controls. Arg, the controls. (336 words.)
Years in Westeros
275 words.
It occurred to me: The seasons in A Song of Ice and Fire are many years long, right? In the show, Old Nan said that men were born, lived, and died all without seeing the sun (presumably in winter, in the north). But when the characters talk about how long the seasons are, they use the word “years.” (At least, I think they do. I would have to comb through the books to be sure. (275 words.)
Hardhome
27 words.
“Hardhome” (Game of Thrones, season 5, episode 8) did a fantastic job of reminding us why we (and The Seven Kingdoms) should care that “Winter is Coming.” (27 words.)
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