Skyforge 2-Hour Scorecard
I spent a few hours with Skyforge. I didn’t buy any of the founder’s packs or anything so this is the totally free-to-play experience.
- Character Creation: Okay
- Lore: Meh
- Dialog: Meh
- Visuals: Good
- Performance: Good
- Sound: Okay
- Music: Meh
- Voice Acting: Okay
- UI: Fantastic
- Customization Settings: Minimal
- Ads: Subtle, except for the launch window
- Free-to-play disadvantages: Less “sparks” so I guess you advance slower
- Classes: Okay (3 to pick from initially)
- Combat Style: Action, Button Mashing
- Difficulty: Surprisingly challenging for a game these days
- Progression Style: Skill Tree, Gear Upgrades
- Crafting: Unknown
- Endgame: I doubt I’ll ever see it
- World: Small zones and instances that you travel to from a hub, like Neverwinter
- Costumes: Plentiful
- Appearance: Change anything at will (only the first one is free)
Things that stood out:
- You can select your running animation and idle stance in Skyforge’s character creation, that was pretty cool.
- Because Skyforge locks you into mouselook mode, I couldn’t figure out how to activate a mouse pointer to minimize or hide general chat, or dismiss the help tooltips. (In other games it’s Alt or Z or something like that.)
Overall, Skyforge is fun in short bursts, but there’s not a lot of depth to it for an MMORPG. It’s more of a video game than a virtual world, if that makes sense-the kind of game you play, beat, and put away.
UPDATE: Some edits made based on the advice of this spiffy new Yoast SEO plugin I got.
Note: Comments are disabled on older posts.