Hi! I’m an old reclusive Gen-X software developer who writes twice a month about games or projects I’m working on or what’s happening in the world. Not AI-generated since 2012, despite what ZeroGPT says. Except the images. All the images are AI-generated now because it’s way too much of a hassle to find images for blog posts.

ESO Glenumbra and Stormhaven

755 words.

Last time I mentioned Elder Scrolls Online, I was working my way through Rivenspire, which is the third zone of the Daggerfall Covenent. During the mad scramble of Blaugust and the Steam Backlog Bonanza, I wandered away from that. But I finally got back in there and finished up the Rivenspire zone story. It was less enjoyable toward the end, but I didn’t hate it. I recorded the whole experience and I was thinking of uploading it, much like my playthrough of the Morrowind zone story. Then I realized that it wouldn’t make much sense to upload the Rivenspire zone story without the two previous zones that preceded it, so I decided to go through and record the Glenumbra and Stormhaven zone stories. I made a brand new character and started back at the beginning again. (755 words.)

Four News Stories

668 words.

For SEO purposes, I should probably break these into separate posts, but I just don’t feel like it. But I’ve identified four big gaming news stories of late that I figured I should at least make a note of for posterity. Raph Koster’s New Company. Don’t really care. It’s vaporware until proven otherwise. Mainly it makes me wonder about the future of Crowfall. Perhaps he’s only left because Crowfall is fully set on its course and there’s no more creative work to do. Personally I’ve been wondering lately if Crowfall will be the first MMO to start its servers, run for a while with weekly press releases and publicity and patches, and then sunset, all without ever launching. (668 words.)

Destiny 2: A Picture Book In Two Parts

3,476 words.

Sorry folks, this page will probably take a year to load. Up front I should say that I’m well aware that I could have turned to Google to clear up any confusion described below. I’m simply relaying how I interpreted the game screens presented to me in the absence of any other context, from the perspective of a person who has never seen or played Destiny 1 or Destiny 2 or even any Halo games before. To a Destiny fan, this is probably going to come across as negative and offensive, but I’m here to assure everyone that it is nothing more than a comedy bit and I have nothing against Destiny 2 or the players thereof. (3476 words.)

Astellia’s Price Point

785 words.

I can tell from the whopping two comments on my Astellia Online impressions post that interest in this new MMORPG is simply through the roof. (Actually most people probably still haven’t even heard of it, and I wouldn’t have either if it weren’t for a random MassivelyOP article here or there.) The theme of those two comments was something like, “They’ve got to be crazy if they think anyone is going to pay $30 for an unknown Eastern game.” So I thought I’d write a few thoughts on the price point. (785 words.)

Astellia Online First Impressions

923 words.

Yesterday I decided to roll the dice and bought the $30 standard buy-to-play edition of Astellia Online. I’ve heard that it’s “okay.” But I like the idea of paying a modest fee and having essentially lifetime access to the game. (Its lifetime, not mine, probably.) It's a nice-looking game if nothing else. I paid $30 for Black Desert Online back when it came out, and I haven’t regretted that choice. I only played for a month or so, and haven’t really touched it since, but I appreciate that I can still log in whenever I want to look at it. So I’m applying the same logic here. (923 words.)

LotRO Quest Font Size – This Changes Everything

604 words.

I learned something yesterday that isn’t getting the attention that it deserves, so I thought I’d write a blog post about it. Are you sitting down? This is really amazing, so make sure you’re sitting down. You can now change the quest text font size in Lord of the Rings Online. I searched my MMO News feeds to find the all-caps headlines shouting this from the rooftops, but I didn’t find any. I didn’t see any mention of it whatsoever. I was stunned. (604 words.)

GW2 LW5 Prologue – Bound by Blood

1,594 words.

I don’t know what we’re calling this Icebrood Saga thing. Is it Living World Season 5? Or is it something else entirely? I don’t know. I’ve seen people calling it Season 5 so that’s probably the label that will stick in the community. It’s a lot easier than “Icebrood Saga.” (I’m certainly not going to be abbreviating it “IS” because I don’t particularly want a bunch of Middle Eastern terrorists showing up on my web site.) (1594 words.)

GW2 LW4 Episode 6, War Eternal

1,425 words.

Even though ArenaNet is dead to me and I almost never actually enjoy playing Guild Wars 2, I decided to log in again. I’ve been hearing some good things about the new Icebrood Saga thingy, so I wanted to try it out. It’s free, after all. That’s the best thing about new content in Guild Wars 2 by far. Also it’s kind of a tradition at this point that I record my gameplay of these Living World episodes. (1425 words.)

Half-Hearted September Update

1,021 words.

I’m back in a “I don’t really have anything to say” blogging mood. I’ve played maybe, possibly, two hours of games in the last week. I played a little bit more of Max Payne 3, and I logged into World of Warcraft for about 20 minutes to check something. I logged in to check that a wonderful discovery someone made in Classic is, in fact, right there in Retail as well. The main thing I don’t understand about the Classic Phenomenon is why people can’t find the same chill, relaxing fun with friends in WoW Retail, creating memories and tales of adventure just like they’re doing in WoW Classic. It’s essentially the same game, it’s just that the time sinks are mandatory in Classic instead of voluntary. (1021 words.)

REAPER Mania

1,640 words.

The inevitable side effect of rediscovering an easy way to listen to new music is the rediscovery of my love to create new music. I’ve been largely stagnant as a musician since around 2000, for various reasons. It’s an extremely time-consuming hobby, at least the way I approach it. Which reminds me, Bhagpuss made me chuckle recently when he wrote: Hobbies settle people. They make life not just bearable but worth looking forward to. It matters that they don't matter - that's the point. If you don't get that then you may (or may not) count yourself lucky. Many, many people don't have a genuine hobby. They don't want one. They don't need one. They feel fulfilled and satisified by doing the practical, purposeful things they need to do. (1640 words.)

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