Hi! I’m an old reclusive Gen-X software developer who writes twice a month about games or projects I’m working on or what’s happening in the world. Not AI-generated since 2012, despite what ZeroGPT says. Except the images. All the images are AI-generated now because it’s way too much of a hassle to find images for blog posts.
Neverwinter's First Major Update aka. Launch Day Coming
897 words.
Word has come down that Neverwinter’s “launch day” (June 20) will bring major balance and gameplay changes. This coincides with the 1-month-after-launch massive patch that every MMO always does to address issues that arise after launch. To me, this also seems to be the time when the developer actually implements a lot of the feedback they got from their beta period. They hardly ever change anything but major breaking bugs between beta and launch. (897 words.)
On The Throne of Idris
286 words.
My GWF dinged 36, so I can’t queue for Lair of the Mad Dragon anymore with him. Instead, I queued for the Throne of Idris, which I think is a level 38 dungeon. Idris is a bit easier than MD, in that it is actually finishable. I’ve done it twice, and finished both times (though it took two tries on the last boss both times, too). And it’s very short, which is awesome. (286 words.)
Which Difficulty is Artificial and Which Is Real
510 words.
I see a lot of people on Neverwinter forums complain about the “artificial difficulty” added to boss encounters. The argument they use is that bosses aren’t difficult to kill, but the adds that spawn make it difficult to focus on the boss, so this was a cheap and lazy way for Cryptic to “artificially” make boss encounters hard. This logic makes no sense to me. Most of my instance experience comes from Rift, but I’m led to believe it is typical of what you might find in other raids and dungeons like from, say, WoW. (510 words.)
On the Great Weapon Fighter
403 words.
My current favorite class in Neverwinter is the Great Weapon Fighter (GWF). This came as a huge surprise to me, because when I sampled the five classes, the GWF was absolutely godawful in the first four newbie levels, and for a supposedly DPS class, it had terrible, horrible damage output. Even the Guardian Fighter did better, and tank classes are traditionally pretty terrible at damage. Perhaps partially because of the challenge of it, I went back to the GWF to see what it could do. (403 words.)
Why Chartilifax is so Hard
97 words.
I forgot to mention my theory for why Lair of the Mad Dragon is so difficult. I think it’s to get people to buy resurrection scrolls, plain and simple. When you’re sitting there dead on the floor, there’s a button that says “spend X zen to get life scrolls!” I expect that if everyone could rez after every death, the dragon would be a lot easier to defeat. That being said, I do expect them to nerf Chortlefax at some point. (97 words.)
Chortlefax Fail Number 6
331 words.
Failed again in Lair of the Mad Dragon with a PUG. (I think that was the 6th failure in total.) Group composition was a guardian, cleric, GWF (me), and 2 rogues. No control wizard, but it seemed like a balanced group that should have had the tools to tackle Chortlefax. Unfortunately we struggled through most of the dungeon. I’ve noticed that the only people who queue for Chortlefax are people who seem like they haven’t done it before. (331 words.)
A Minor Variation
113 words.
With apologies to Billy Joel. I had a minor revelation for my Airworld story last night. It occurred to me that things would work out much better if the location of the Council of Life is known when we start out. For some reason I had set it in stone that Naobi was leaving Motiva to search for the Council of Life. Now she is leaving to visit the Council of Life. (113 words.)
Lair of the Mad Dragon
1,089 words.
I’ve read and heard a lot about how difficult the Lair of the Mad Dragon is (a level 34 5-man dungeon in Neverwinter). I’ve attempted MD five times in PUGs now, twice as a cleric and three times as a GWF (Great Weapon Fighter), so I have some thoughts of my own. For comparison, MD is the third dungeon as you’re leveling. The first is the level 16 Cloak Tower, which is simple enough that anyone can do anything and still get through it. (1089 words.)
Anticlimatic Nevewinter Feats
154 words.
About those Neverwinter Feats. Is it just me, or is it really hard to get excited about spending points that only increase your damage/whatever by 1%/2%/3%? I mean, statistically speaking, there isn’t much difference between a 3% increase and a 0% increase, right? It seems very … anticlimatic. Two clerics side-by-side, one with 3% increase, and one without - you won’t be able to tell the difference. “Woohoo, I leveled up after all that work, now I get to increase my damage from 500 to 505 points! (154 words.)
Neverwinter Forums
148 words.
When I read the Neverwinter forums, I get the feeling that the only people posting have either a) never played anything but PnP D&D, or b) never played any other MMO, or c) have never played in PUGs before. I can understand some people fitting those criteria, but *everyone*? It’s like nobody has ever seen a “need or greed” loot system before, and they think they are the first people to notice it’s not a very good system. (148 words.)
On the Devoted Cleric
913 words.
I’d been hearing a lot about how threat is “broken” in NW (Neverwinter) and that cleric healing generates too much aggro. I’d also been hearing that DCs (Devoted Clerics) need to be more versatile than simply healing. I’d also heard that DCs get into dungeons a lot faster, since nobody plays them (because of the first two items). Well, I wanted to see all of that for myself, so I started a Devoted Cleric. (913 words.)
On the Control Wizard
438 words.
I got my Control Wizard to 60. It’s really easy to level in Neverwinter, by far the easiest game to level in I’ve seen (after WoW, of course). I think it literally took two weeks (maybe it was three). Admittedly I played a lot in that time, but still, pretty fast. Side note: What is the deal with the class names? Why is it “Control Wizard” instead of just “Wizard?” Why “Trickster Rogue” instead of “Rogue? (438 words.)
Defiance Beta Results
143 words.
From the unpublished archives: I tried out the Defiance beta. It was “kind of” fun but it’s not really my kind of game. MMO shooters never seem that great to me. Lag plays a significant factor in being able to hit anything. Also, maybe my expectations are wack, but I thought all TPS (Third Person Shooter) games were supposed to have cover mechanics. This one didn’t. One thing that drove me crazy was the complete inability to see enemies and players in the environment until you’re standing on top of them. (143 words.)
Game of Thrones Season 3
199 words.
Okay I’m going to say it. Or write it. Whatever. Game of Thrones is getting a bit dull. In the books, it’s fine to have twenty different storylines, because it’s an epic fantasy after all and you get to stay with the characters for at least a chapter before moving on, and they are usually long chapters. In the television series, you get to spend roughly thirty seconds on each story in each episode, so it’s nearly impossible to form any kind of attachment with what’s going on. (199 words.)
Neverwinter Open Beta
1,293 words.
I discovered that Neverwinter is available in what they’re calling an “open beta.” Rabid fans will tell you that you should only play if you are willing to test the game and that you should expect bugs, but in truth, this is not a beta in the software development sense. It’s beta in the Google sense. It’s live, and there will be no character wipe at the end of it. (1293 words.)
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