Endgame Viable
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
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Final Fantasy XIV slipped to third place in August, behind LotRO and, amazingly enough, Guild Wars 2. Lord of the Rings Online - 45 hours Guild Wars 2 - 27 hours Final Fantasy XIV - 21 hours Subnautica - 2 hours All tied for 1 hour or less: Destiny 2 Open Beta, Dark and Light, Secret World Legends, Dark Souls III, WildStar. (62 words.)
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I tried out the Destiny 2 PC Open Beta Tuesday night. I’ve never played Destiny before or even seen it or read much about it. It was incredibly easy to install and play through the Battle.net launcher. I just clicked on the “Install” button and less than an hour later it was ready to go. It was not quite as easy to configure though. It gave me exactly one opportunity to adjust my video settings and then I got a class selection screen. The class descriptions gave very little indication of the kind of mechanics to expect so I randomly picked the first one (I can’t even remember the class name). After picking a class, the game launches right into cut scenes and then into the game. There was no character customization, but that could have been a limitation of the beta. (1228 words.)
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While the rest of the world is probably posting about the Destiny 2 open beta today, I’m going to post about lockboxes, because I wrote this yesterday. I think it was Roger that said we bloggers could get a lot of good topics out of MassivelyOP’s Daily Grinds, so here’s another one: What Do You Actually Expect To Get Out Of MMORPG Lockboxes? This particular Grind was inspired by Bhagpuss boldly claiming to like lockboxes (in a way). (436 words.)
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Last night I tried out an early access survival game called Subnautica. I bought it for $9.99 in the last Steam sale. The premise of this game is unlike other survival games in that you play a big part of it underwater. The game begins with you scrambling into a “rescue pod” while your ship blows up around you. (I assume it’s some kind of spaceship.) The rescue pod lands in a big alien ocean and then it’s your job to survive, while your ship looms in the distance, burning and giving off radiation. (812 words.)
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I was looking around for something to write about today and stumbled on this MassivelyOP post about Ashes of Creation combat. I clicked on the video and started watching with no real interest until this one combat mechanic caught my attention. But first, I don’t know who that Ziz guy is, but if he’s not a paid content creator for Ashes of Creation, I’ll eat my hat. He’s way too excited about this game not to be getting paid. It’s a huge turn-off. (472 words.)
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Hard to believe it’s been four years since The Calamity. I don’t normally care that much about these anniversary or holiday events, but when I saw the wind-up Gosetsu I knew that I had to have him. Not that I ever take out minions in the game or anything. It’s just the principle of the thing. I had it in my head that The Rising wouldn’t be starting until after the Tuesday patch, but this morning (Sunday) I logged in and everybody was talking about it, so I went to Ul’dah and sure enough there was the NPC. It was a brief event, as all FFXIV events are, and the word jumble password thing was fairly annoying, but at the end I got my precious Gosetsu wind-up! (220 words.)
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My last post was some time ago, so I thought I would update everyone on my writing progress. Um. Well. You see. It hasn’t been great. I did participate in NaNoWriMo 2016, and I did win, so that was something. I wrote 50,000 words on a historical fiction novel set in Belgium during World War I. I’ve never written historical fiction before so it was a big stretch. I felt completely unqualified, but I pressed on and tried to stick with what I knew and avoid obsessing about the little details that I was sure I was getting wrong. (291 words.)
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When I heard that there was a new version of Stephen King’s The Mist available to watch, I ran to my nearest cable box and found the ten episodes of season one buried in Spike TV’s video on demand on FIOS. The Mist has always been one of my favorite Stephen King stories. It was a novella at the beginning of the collection Skeleton Crew. (Survivor Type is the other memorable story from that book.) (600 words.)
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Here’s another post based on a MassivelyOP’s Daily Grind: What’s Your Comfort MMO? I find this to be a somewhat odd question, because I generally like to have a constantly-changing game experience, as opposed to an experience that is always the same. I am the kind of person who likes to learn and try new things all the time (within the boundaries of crippling anxieties, of course). This is why I try out most new MMORPGs if I can. (513 words.)
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Here’s another post I wrote a long time ago but never published because I forgot that I wrote it. Previously I gave a high-level summary of the Stormblood story, but now I want to dive deeper into more detail. There will be huge, massive, unbelievable, mind-shattering spoilers here that go far beyond anything that was in the previous post, so you’ve been warned. The biggest plot problem I remember: There was one point in the story when our heroes had to watch while Yotsuyu terrorized some villagers. Gosetsu was going to charge into the fray to help the villagers, but of course Lyse and Alisaie objected because it would be suicide (allegedly). That made sense. But then a minute later Alisaie said, “Wait, no that sounds like a great plan, Gosetsu, you go get captured and try not to die as a diversion.” That was a terrible plan! The worst plan ever! How does it help anyone to let Gosetsu be captured or killed? It would have been far better to keep him with the group! I couldn’t believe what I was seeing there. (2087 words.)