Endgame Viable
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
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While the rest of the world is probably posting about the Destiny 2 open beta today, I’m going to post about lockboxes, because I wrote this yesterday. I think it was Roger that said we bloggers could get a lot of good topics out of MassivelyOP’s Daily Grinds, so here’s another one: What Do You Actually Expect To Get Out Of MMORPG Lockboxes? This particular Grind was inspired by Bhagpuss boldly claiming to like lockboxes (in a way). (436 words.)
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Last night I tried out an early access survival game called Subnautica. I bought it for $9.99 in the last Steam sale. The premise of this game is unlike other survival games in that you play a big part of it underwater. The game begins with you scrambling into a “rescue pod” while your ship blows up around you. (I assume it’s some kind of spaceship.) The rescue pod lands in a big alien ocean and then it’s your job to survive, while your ship looms in the distance, burning and giving off radiation. (812 words.)
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I was looking around for something to write about today and stumbled on this MassivelyOP post about Ashes of Creation combat. I clicked on the video and started watching with no real interest until this one combat mechanic caught my attention. But first, I don’t know who that Ziz guy is, but if he’s not a paid content creator for Ashes of Creation, I’ll eat my hat. He’s way too excited about this game not to be getting paid. It’s a huge turn-off. (472 words.)
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Hard to believe it’s been four years since The Calamity. I don’t normally care that much about these anniversary or holiday events, but when I saw the wind-up Gosetsu I knew that I had to have him. Not that I ever take out minions in the game or anything. It’s just the principle of the thing. I had it in my head that The Rising wouldn’t be starting until after the Tuesday patch, but this morning (Sunday) I logged in and everybody was talking about it, so I went to Ul’dah and sure enough there was the NPC. It was a brief event, as all FFXIV events are, and the word jumble password thing was fairly annoying, but at the end I got my precious Gosetsu wind-up! (220 words.)
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My last post was some time ago, so I thought I would update everyone on my writing progress. Um. Well. You see. It hasn’t been great. I did participate in NaNoWriMo 2016, and I did win, so that was something. I wrote 50,000 words on a historical fiction novel set in Belgium during World War I. I’ve never written historical fiction before so it was a big stretch. I felt completely unqualified, but I pressed on and tried to stick with what I knew and avoid obsessing about the little details that I was sure I was getting wrong. (291 words.)
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When I heard that there was a new version of Stephen King’s The Mist available to watch, I ran to my nearest cable box and found the ten episodes of season one buried in Spike TV’s video on demand on FIOS. The Mist has always been one of my favorite Stephen King stories. It was a novella at the beginning of the collection Skeleton Crew. (Survivor Type is the other memorable story from that book.) (600 words.)
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Here’s another post based on a MassivelyOP’s Daily Grind: What’s Your Comfort MMO? I find this to be a somewhat odd question, because I generally like to have a constantly-changing game experience, as opposed to an experience that is always the same. I am the kind of person who likes to learn and try new things all the time (within the boundaries of crippling anxieties, of course). This is why I try out most new MMORPGs if I can. (513 words.)
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Here’s another post I wrote a long time ago but never published because I forgot that I wrote it. Previously I gave a high-level summary of the Stormblood story, but now I want to dive deeper into more detail. There will be huge, massive, unbelievable, mind-shattering spoilers here that go far beyond anything that was in the previous post, so you’ve been warned. The biggest plot problem I remember: There was one point in the story when our heroes had to watch while Yotsuyu terrorized some villagers. Gosetsu was going to charge into the fray to help the villagers, but of course Lyse and Alisaie objected because it would be suicide (allegedly). That made sense. But then a minute later Alisaie said, “Wait, no that sounds like a great plan, Gosetsu, you go get captured and try not to die as a diversion.” That was a terrible plan! The worst plan ever! How does it help anyone to let Gosetsu be captured or killed? It would have been far better to keep him with the group! I couldn’t believe what I was seeing there. (2087 words.)
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A recent MassivelyOP Daily Grind asked the question: “Do you like being lost in MMOs?” My answer is generally no, I never want to my progress to be impeded by not knowing where to go. But it depends on the situation and/or the game. Here are two recent examples: When I think about my experience playing through the remainder of the GW2 Heart of Thorns story, I was lost a lot in the Maguuma Jungle, and it was aggravating. The flat 2D map helped little because the world was extremely 3D and while the map might show you standing on top of your destination, in reality it might be way above you or below you with no discernable path to reach it. (350 words.)
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Yesterday morning I finally returned to my Ringed City DLC blind playthrough videos after a two month break. The first thing I encountered was a dragon boss, Darkeater Midir. I died. I decided to go a different direction. :) I ran into Judicator Argo and his entourage of Dark Spirits. It took a couple of tries but I got through that ordeal to a woman whom I assumed to be Princess Filianore. (380 words.)