Hi! I’m an old reclusive Gen-X software developer who writes twice a month about games or projects I’m working on or what’s happening in the world. Not AI-generated since 2012, despite what ZeroGPT says. Except the images. All the images are AI-generated now because it’s way too much of a hassle to find images for blog posts.

Silent Hill 2 Progress | Dragon’s Dogma 2 Progress

GW2 – Writers Fired

772 words.

Given recent unexpected events at ArenaNet, I feel pretty awful about my last post on GW2. I’ve expressed displeasure over ArenaNet’s handling of story and gameplay plenty of times here which is exactly the kind of thing that led to the firing of two ArenaNet writers. So I wanted to say a couple of things. Oddly contrite-looking Commander screenshot seems appropriate here. First of all, I absolutely respect any game writer or developer’s right to tell me that I don’t know what I’m talking about, that I don’t understand the challenges associated with writing for a game, etc. (772 words.)

GW2 – Not Forewarned Enough

2,236 words.

After finishing the first part of Living World Season 4, Episode 3, Seized, last week I said that everything had already been said about GW2’s Living World and nothing had changed. I muttered under my breath a lot about that first part-both the story and gameplay-but to be far it was far better than the first part of LW4 Episode 1, which was the video game equivalent of riding in a hot car with a screaming toddler. (2236 words.)

Monthly Recap – June 2018

331 words.

Games Played It's true, I have a nearly limitless supply of images from Dark Souls to put into my posts. Dark Souls Remastered, 65 hours. It feels like I’ve played a lot more than this, actually. I now know this is beyond the limit of how much I can play a controller game in a month. (I remember once thinking that controller games were easier on my hands than WASD mouse-and-keyboard games, boy was *that* wrong. (331 words.)

Week End – Trion, GW2

672 words.

Weekly news and observations. In The News In surprise news, Trion acquired Gazillion’s assets. It’s not all that surprising, actually. After their implosion, I would think Gazillion was selling everything at a deep discount, so why not pick up a whole library of a competitor’s source code? Trion also seems to be trying to turn themselves into something like SpatialOS, which, again, why not? It sounds like they’ll be renting out the technology they already use and maintain for their own games. (672 words.)

Dark Souls Remastered Edition

1,368 words.

To the dismay of I’m sure most people on the Internet, I could write for days about how much Dark Souls pitches exactly into my wheelhouse as a game (mixed metaphor used intentionally because it’s funny), but I’ll try to keep this post focused on just what is different in the PC version of the Dark Souls Remastered edition. In short: There aren’t that many differences. But there are some. (1368 words.)

Controller Woes: Aging and D-Pads

915 words.

I’ve been playing a lot of Dark Souls Remastered lately, which requires playing on a controller. Technically you can play the game with mouse-and-keyboard on PC (and it’s even easier in the Remastered edition) but the control scheme is completely alien to any other mouse-and-keyboard game, and it takes a lot of getting used to, and it’s just not worth the effort for one game. Even the controller scheme takes a fair amount practicing and learning, even if you’re used to using controller. (915 words.)

Week End – WHO Pitch Forks

712 words.

Weekly summary of news and observations. I should really copy and paste a standard template for this opening because I have to type it from memory every time and I think it subtly changes every week. In The News There’s been some hubbub about the World Health Organization’s gaming disorder classification. The WHO added “gaming disorder” to the “International Classification of Diseases,” and every gamer who has been on the defensive about that kind of thing since the 90s got out their pitch forks and torches. (712 words.)

On Blogging More

2,366 words.

This is an amalgamation of an old draft from March 2017 that I never got around to publishing, probably because I never found a picture for it, and some new thoughts because the subject came up again this past week. My keyboard, stylistically distorted purely for artistic effect, not at all to mask the dust and dirt that showed up because of the side lighting angle. Roger wrote a post called Where Have all the Bloggers Gone? (2366 words.)

Week End – Wall-to-Wall E3

1,088 words.

In The News I have to retract last week’s applause for Valve’s Libertarian stance on content. I started to write a blog post about this, but Wilhelm said everything I was going to say. They completely and comically reversed their “no filters” stance and replaced it with “we’ll take down whatever we personally don’t like and call it trolling.” It’s the right move from a business and PR perspective, probably, but whatever respect I had for what I interpreted as a principled we-trust-the-customers-to-decide stand last week is now completely gone. (1088 words.)

E3 – Square Enix, Ubisoft, Sony

1,499 words.

I watched the Square Enix showcase but it left little impression on me. Unlike seemingly everyone else, though, I liked that it was just a series of trailers and videos, and not one of those awkward live presentations in front of a confused audience. I just feel like in the year 2018, we should have evolved beyond the 90s-Steve Jobs-cult-of-personality-walking-around-on-stage phase of our lives. Although the guy from Bethesda talking about Fallout 76 actually was pretty entertaining. (1499 words.)

E3 – Anthem, Sekiro, Cyberpunk 2077, Fallout 76

895 words.

Fine! I’ll write something about the E3s and whatnot. I’m not a big fan of these kinds of game conferences but I actually sat down and watched some showcases this weekend, because really, who among us can honestly say they’d pass up a chance to write snarky tweets and ruin people’s fun on the Internet. I missed most of the EA show on Friday. I started watching right before the Anthem gameplay footage, which was followed by approximately 20 continuous hours of FIFA gameplay. (895 words.)

Week End – Steam Flood

660 words.

News and observations from the past week. I keep thinking I should write real posts about stuff, but I’m having a hard time finding anything that interests me enough to write more than a few sentences. Dark Souls Remastered. It bugs me but also amuses me that the featured image I put in these posts doesn't match the title. In The News Star Wars Galaxies creator Raph Koster to release postmortem book on MMORPGs. (660 words.)

The Expanse Re-Watch – S1E02, The Big Empty

1,630 words.

Join me as I re-watch The Expanse, Season 1, to try to find out where the show went wrong for me. Summary I’ve decided that I’m just going to quote Wikipedia’s brief episode summaries here, instead of spending all of my time writing my own summaries. The point of these posts is to explore what I think of the episodes, not retell the episodes. The Big Empty was written by Mark Fergus and Hawk Ostby, and directed by Terry McDonough. (1630 words.)

The Expanse Re-Watch – S1E01, Dulcinea

2,943 words.

I started to write a blog post about The Expanse Season 3, Episode 7 (Delta-V). That episode seemed to be the beginning of a brand new story arc, perhaps the start of a new book in the source material. I didn’t particularly care for the episode, and I ended up ranting about all the things I didn’t like about The Expanse, especially in Season 3. I’m fully aware that others love this show and praise it endlessly, and most consider Season 3 to be the best one yet, while I’m over here struggling to find a single thing to hold onto and enjoy. (2943 words.)

Monthly Recap – May 2018

326 words.

The obligatory screenshot from the beginning of BioShock. Games Played It’s been a really slow month for gaming. BioShock Remastered, 13 hours. Haven’t quite reached the end yet as my attention got diverted elsewhere. Fortnite, 10 hours. I enjoyed it but it doesn’t suit my non-competitive lifestyle. Ryse: Son of Rome, 7 hours. Quick and satisfying. Dungeons and Dragons Online, 7 hours. Great for vegging out, but like most older games, terrible if you want to read any of the text on the screen. (326 words.)

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