Hi! I’m a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.

Weekend Versus Weeknight Characters

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It just occurred to me that I am a completely different MMO gamer on weekends when compared to weekdays (weeknights, actually). For me, weekends are about exploration and discovery and lore, but on most weeknights, I just want to “grind” and avoid a lot of mental engagement. This WildStar launch weekend has given me a great example of the distinction. On Saturday and Sunday I spent a fair amount of time reading lore and quest text (or trying to, with that microscopic, reader-unfriendly font) and looking around at things. (258 words.)

WildStar – Before and After Launch

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Before I’m writing this on Friday before the WildStar head start launch. By the time you read this, I’ll have already been playing for a while. I’m anxious to start playing, but I don’t feel nearly as much excitement as I did for the ESO launch. Part of it might be that I saw a lot more of WildStar in the beta than I had seen of ESO in beta. I feel like I know how everything works in WildStar. (I probably don’t, but I feel like I’ve seen most of the game systems.) I don’t feel like I’m going to encounter anything radically different in the gameplay mechanics after level 10. (1110 words.)

WildStar – Headstart Screenshots

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Just some random screenshots from the WildStar Headstart weekend. I started out playing a Spellslinger, thinking I would play an easy-mode ranged DPS class to tour all the dungeons, but I realized at level 8 that I was bored and disgruntled. I switched to an Esper, and started to have a lot more fun. It also helped to choose the Everstar Grove zone which I had not seen in beta. (194 words.)

ArcheAge – PvP Jamboree

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I got a chance to experience a little bit of large-scale PvP during the ArcheAge Livestream: Beyond Bloodlust a while back. They invited everyone to go to Halcyana to fight it out while they talked about PvP. Since I’m not feeling terribly witty or verbose, here are some screenshots to commemorate the event: The battlefield. Tab, shoot, tab, shoot, tab, shoot. Returning to the battlefield after getting killed. The inevitable result of all PvP in every MMORPG. (77 words.)

ArcheAge – Austera Trade Run

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As an elf, in order to get your 16×16 farm design in ArcheAge, you have to complete four Trade Run quests. I’m assuming it’s the same for humans, and basically the same pattern if you’re one of the Eastern factions. (I don’t know of any other ways to buy these scarecrow plots … I have seen people with multiple plots but I don’t know how they got them. I haven’t been able to find them for sale on Mirage Isle.) (1681 words.)

Age of Conan – A Fun Diversion

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Indicative of my continuing disinterest in ESO, I downloaded and installed Age of Conan and played for a good four or five hours over the weekend. Enough time to get my highest level character, a Dark Templar, from level 55 to level 57. (I honestly do not remember what role the Dark Templar is, but I have a sword and shield.) Also enough time for me to remember why I don’t play AoC all the time. (369 words.)

On Hardcore Raiding

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After I listened to Massively’s latest podcast featuring an interview with WildStar developers, I realized that I hadn’t said anything about Carbine’s hardcore raiding philosophy, which is a topic of some mild controversy. One of them raid thingys, blatantly stolen from the WildStar site. If you aren’t aware, WildStar raids are supposed to be really hard like the old school raids of yore. They are taking the stance that their raids are meant for hardcore guilds and players only, and they won’t be dumbing them down over time like most other games do. Here is their video on them: (895 words.)

PvE, PvP, and Racing

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The topic of discussion from the NBI Talkback is whether or not PvE and PvP mix in MMOPRGs. At long last I have some time to write about it, now that everyone else has moved on. The answer is no, they don’t mix. Thanks for reading. But seriously, we’ve all seen the sharp divide between the PvE and PvP communities within any given MMORPG. In my opinion, it’s not because of the games or the players. The problem to me is that PvE and PvP require two entirely different competitive mindsets. (1298 words.)

Inadequate Naming

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I need a new name. I’ve been thinking about this for a while. I like the name of the blog, Endgame Viable. But I don’t like using UltrViolet as my personal identity. It’s weird, because I am UltrViolet. Ever since I was in the Crayola Clan back in NetQuake days. Ah, good ol’ ]CC[-UltrViolet. But in this age of cross-media brand recognition and whatnot, it’s a terrible name. There’s no ‘a’ in my UltrViolet, which is vitally important to the name. There’s a reason there’s no ‘a’ which goes all the way back to Quake in 1996. (Reason: “]CC[-UltraViolet” was one character too long to fit in the 15-character limit.) (519 words.)

Tuesday’s Stream – ESO’s Shadow of Sancre Tor

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Tuesday night’s stream of Elder Scrolls Online, wherein I completed two whole quests, including the level 40 story quest “Shadow of Sancre Tor.” Link updated. (25 words.)