Portal

323 words

So I picked up Valve’s Orange Box, which includes Half-Life 2 Episode 2, Portal, Team Fortress 2, and some other mini-games that nobody cares about. I got Orange Box for basically three reasons: 1) I wanted to play HL2 Episode 2, the continuation of the Half-Life 2 serial saga, 2) I’ve heard a lot of good things about Portal, and 3) I enjoyed the amusing TF2 trailers, plus Yellow said he’d played it, which I assume means it can’t be all that bad. In any case it’s a good value for three games, and it’s downloadable so I didn’t even have to leave my chair. (That part kinda rules.)

Thusfar I have only played Portal. I can confirm that the rumors are true: Portal really is the greatest thing since sliced bread. It’s the most inventive use of a first-person shooter engine I’ve ever seen, because it’s not a shooter, it’s a puzzle game. It’s impossible to describe, so you’ll just have to play it. If you enjoy challenging your spatial relations and problem-solving skills, you’ll love this game.

The bad news is that it’s a very, very short game. It took me two nights to finish it, maybe 5 hours total. Perhaps that’s a good thing, though, because I could see Portal becoming a bit tedious after a while. You’re basically performing the same task on every level, after all.

I also have to mention the end credits. Usually when a game is over there’s a big let down and you think, “Is that it?” Not so with Portal. I can’t remember any other game where I was glued to the screen after the game was finished. That silly “Still Alive” song is still stuck — or should I say, still alive, hyuk hyuk — in my head. Anyway, it was an incredibly creative and satisfying way to end a game. Good job, Valve.

I give Portal a 5… out of 5.

Originally posted on my personal blog which was active from 2003 to 2020.

Sorry, new comments are disabled on older posts. This helps reduce spam. Active commenting almost always occurs within a day or two of new posts.