Dungeons

0 words

5 entries. 3,953 words.

July, 2012

  • Down the Rabbit Hole. 2012-07-17 1:59 AM.
    • Dungeons
    • MMORPG
    • Status
    • Theory

    I’m a bit surprised to say this but I don’t think I’ll be playing TSW beyond the free month. In fact, I stopped playing long before the free month ended. I’m still glad I pre-ordered it, though, because it deserves to have a chance. But I realized that I don’t feel much of a sense of character advancement while playing. You don’t get new weapons very often, and you don’t really get new powers very often, either. Like I said before, as your character advances, you get more choices of powers, but you don’t really get more powerful powers like you might expect. So often times, when you gain new abilities, you find there’s no reason to change what you’ve already been using. The only things to look forward to are new NPCs telling new stories, and maybe a new piece of clothing now and then. 1,371 words.

May, 2014

  • FFXIV – Trials, A Cheat-sheet For Ranged DPS. 2014-05-16 3:00 PM.
    • Advice
    • Dungeons
    • MMORPG

    (Resurrected from my Drafts folder.) Trials in FFXIV are cool little instances that consist of a single boss in an arena-like setting. The normal ones require four players, and you queue for them just like a dungeon. (Or if you actually know real humans who play games, you can go in with a pre-made party I guess.) I find them quite fun. This is an 8-man Titan Hard Mode trial, but you get the idea. 607 words.

June, 2014

  • WildStar – Headstart Screenshots. 2014-06-02 3:00 PM.
    • Dungeons
    • MMORPG
    • Musings

    Just some random screenshots from the WildStar Headstart weekend. I started out playing a Spellslinger, thinking I would play an easy-mode ranged DPS class to tour all the dungeons, but I realized at level 8 that I was bored and disgruntled. I switched to an Esper, and started to have a lot more fun. It also helped to choose the Everstar Grove zone which I had not seen in beta. 194 words.
  • WildStar – Dungeons Are Too Hard… For PUGs. 2014-06-18 3:00 PM.
    • Dungeons
    • MMORPG
    • Status

    Quick status report: My mood improved a lot over the weekend, and I had a mostly-enjoyable time playing WildStar. As of this writing I have a 25 Esper, 15 Spellslinger, 15 Warrior, and 15 Engineer. I spent a fair amount of time leveling up three alts so I could experience adventures/dungeons with some other classes. (Getting from level 10 to 15 is pretty brutal the third and forth time.) So dungeons. Man. Those two level 20 dungeons are serious PUG-killers. This is the first MMO where I’ve wondered why they bothered to include a LFG tool. Unless you’re a total masochist like I am, I would strongly advise you to join a guild to do dungeons in some kind of cohesive group. For reasons I’ll explain below, PUGs are going to be terrible or deserted. 1,139 words.

April, 2015

  • FFXIV – Ramping Back Up. 2015-04-15 3:00 PM.
    • Dungeons
    • MMORPG
    • Status

    I’m starting to get back into the swing of FFXIV. Over the weekend I played more than I have in ages. I finally got a chance to play a bit with the guild which was a lot of fun. My first priority is finishing the Main Scenario, what with the expansion coming and all, so I picked that up again. I had stopped at Thornmarch (King Moggle Mog or whatever) because, given my last experience with PUGing Titan (Hard), I had no wish to enter another impossible Trial, so I kept putting it off. Then over the weekend I decided to buckle down and finish it. I watched a guide but I couldn’t really follow what was going on, so I decided to leap headlong into the middle of a PUG and experience it firsthand. I figured I would learn what I could, and when the PUG fell apart, I would ask the guild to see if there was anyone around who could help. 642 words.