Ender's Game

420 words.

Originally posted on my writing blog which was active from 2010 to 2018.

I just finished the audiobook for Ender’s Game, which I have never read before. I’ve missed quite a few science fiction classics over the years, so I’m trying to make up for it with my Audible credits. The audiobook, by the way, was very well read.

I don’t know what I would have thought if I’d read this book when I was younger, but now, I found it to be a tragically depressing story. Basically it’s about the military using a child to commit genocide on an alien race.

I think the reason this book has been so well-received over the years is that it’s not a typical science-fiction book. Most SF books tend to be about the science, and the characters and story are pretty secondary. For example, I listened to The Mote in God’s Eye about a year ago - a brilliant, classic SF book - but I couldn’t tell you the name of any of the the characters or anything about their personalities or any of the problems they faced. But I could tell you a fair amount about the Moties and their culture and their evolution, because that was the main focus of the book. The story was just a vehicle to write about an interesting alien species.

But in Ender’s Game, the science takes a back seat. The science is almost non-existent, actually. We are never told exactly *how* Ender interacts with his games, for example. It could be a keyboard, a touch screen, telepathy, switches and levers, or anything in between. It doesn’t really matter. The book is all about Ender the boy and his interactions with other boys and girls. If it had been *just* Ender and his struggles with not wanting to kill people yet being trained to kill people, that would have been pretty dull, because that story has been done to death. But with the addition of his mean older brother and his compassionate older sister, it turned into a kind of touching family story.

As I was reading, I noticed there was very little set description in it. Most of it took place in the proverbial white fog, which is somewhat unusual I think for science fiction. I don’t remember any descriptions of the Battle School, or the Command School. I had no real sense of what any of the “games” looked like. Maybe that is another reason the book made such an impact. It gives me hope because I don’t feel like I’m very good at describing settings.

This page is a static archival copy of what was originally a WordPress post. It was converted from HTML to Markdown format before being built by Hugo. There may be formatting problems that I haven't addressed yet. There may be problems with missing or mangled images that I haven't fixed yet. There may have been comments on the original post, which I have archived, but I haven't quite worked out how to show them on the new site.

Note: Comments are disabled on older posts.