Wizardry Online
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2 entries. 588 words.
December, 2013
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Impressions of Wizardry Online.
2013-12-02 4:00 PM.
- MMORPG
Has anyone seen Wizardry Online? It’s free-to-play, and another one of those hardcore old school MMORPGs that SOE seems to like. It’s clearly Asian in origin, but it’s weird because it’s an Asian vision of standard European medieval tropes like elves and dwarves. The graphics are odd as well. It looks a bit like everything is a low-contrast sepia-toned image. WO seems to be one of the “hard” MMOs that everyone clamors for (but never actually plays). Some games are hard now simply because the controls are foreign (like EQ and AC-playing those two now is like trying to type on a Dvorak keyboard). WO is hard even with a modernized input system. There are no (well, few) sparklies showing you where to go. Supposedly it is permanent death if you die. (I haven’t died yet to test that out.) Supposedly it is open world PvP and anyone can PK you. (I haven’t encountered any PKs yet.) It’s got an odd combat system where you lock onto targets to fight with them (it’s a bit like Dark Souls if you’ve played that). There’s no renewal of health or mana so you have to drink potions or cast spells to heal. It’s got very limited inventory so you have to really choose your equipment wisely (things that you wear still take up space in your backpack, a super old school concept). You can’t see how tough monsters are until you fight them. You have to identify magic items to see what they are, and you have to go back a place to level up after you’ve gained enough experience. It’s … you know, hard. 361 words.
January, 2014
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Bye Vanguard and Wizardry Online.
2014-01-29 4:00 PM.
- MMORPG
I’m sure you’ve all heard the news about SOE closing down Vanguard, Wizardry Online, and two other MMOs. Vanguard is a game that I always wanted to play more, but I could never seem to keep it on any kind of daily schedule. I always thought of it as a “crutch” game - I knew if there was absolutely nothing else to do, and I didn’t want to spend any money, I could always fire up Vanguard and be entertained for a little while. It had its faults, though. Mostly I think it suffered a lot from a slow, laggy combat system. But one thing I will always credit Vanguard for is introducing me to those deck-building card game thingys that everyone but me seems to play. After playing with Vanguard’s Diplomacy, I suppose I now understand why people go nuts for games like Magic and Hearthstone and whatever fifty million other card games are out there. 227 words.