4 entries. 3,970 words.


  • On Hardcore Raiding. 2014-05-27. After I listened to Massively’s latest podcast featuring an interview with WildStar developers, I realized that I hadn’t said anything about Carbine’s hardcore raiding philosophy, which is a topic of some mild controversy. One of them raid thingys, blatantly stolen from the WildStar site. If you aren’t aware, WildStar raids are supposed to be really hard like the old school raids of yore. They are taking the stance that their raids are meant for hardcore guilds and players only, and they won’t be dumbing them down over time like most other games do.
    • MMORPG
    • Responses
    • Discussion
    895 words


  • Planetside 2 – First, Second, and Third Impressions. 2015-01-30. This is unrelated to MMOs (sort of ), but I’ve been on a Quake CTF nostalgia trip for a while, so I went looking for a modern AAA shooter that would provide the same sort of team-based competitive spirit. I don’t know if such a game still exists, but my first candidate for testing was Planetside 2, a game which I haven’t played before. (Well, that’s not entirely true-I installed it sometime around when it first came out, played it for about 30 seconds-enough to see myself airdropped into a chaotic mess-and then decided it wasn’t for me.
    • Reviews
    • Shooter
    2,053 words


  • Quake CTF Nostalgia – CC vs. DPS. 2015-08-19. This is off topic for this blog, but my old Crayola Clan mate ]CC[-Orange converted some of our Quake CTF match demos into videos. It’s not an exact copy of what we would have seen on our monitors back then (we probably ran at 800×600, and the fov looks higher than I remember) but it’s close. Most of the time I was average, but this one Quake 2 match I was “on” so this is how I will choose to remember my performance from the good old days.
    • Musings
    • Shooter
    315 words


  • Snap Judgment – Quake Champions (Open Beta). 2017-05-15. I don’t know how many people know this, but I used to play a lot of Quake CTF with Crayola Clan in the 1990s. Back then, “eSports” were community-run tournaments with no stakes and no prizes and barely any organization. We played mostly NetQuake, QuakeWorld, and Quake 2. We played a little bit of Quake 3 Arena but I personally never liked it and by then gaming started to get commercial with sponsors and cash prizes and it was more work than fun and it was all too stressful to deal with.
    • Reviews
    • Shooter
    • Snap Judgment
    707 words