Pathologic

0 words

3 entries. 1,682 words.

November, 2020

  • Pathologic 2. 2020-11-26 2:27 PM.
    • Reviews
    • RPG
    • Single-Player

    While everyone else is playing Shadowlands for some reason, I just got a game called Pathologic 2. It’s been on my wish list for over a year and I just saw it was on sale for $20 last week. I first heard about this game when I saw a YouTuber mention it while playing Death Stranding. They suggested it was, like Death Stranding itself, one of those atypical experimental sorts of games that more people should play, so I put it on my wish list. 841 words.
  • Pathologic 2, Addendum. 2020-11-27 10:27 PM.
    • RPG
    • Single-Player

    I mentioned before that I hadn’t run into any “difficulty walls” in Pathologic 2 yet. Well, now I have! In my first playthrough, I got about 12 hours into the game, which put me at the start of Day 4-the beginning of Act III, where the story really starts going pear-shaped-before I reached a dead-end, no-win scenario. My hunger level was so extreme and my health was so low that I simply couldn’t walk far enough from my last save point to find any more food, and I died over and over and over again. I couldn’t even begin to work on the objectives I was supposed to work on (saving the town from the plague). 316 words.

December, 2020

  • Pathologic 2, Credits. 2020-12-24 8:20 PM.
    • RPG
    • Single-Player

    Just a quick note for the archives, to report that I did finish Pathologic 2, by which I mean I reached the end credits. I wouldn’t say that I “won” or “beat” the game by any means, since everyone died, and I myself died about a million times by the time I got to the end. A YouTube commenter quite explicitly informed me that I was playing my first blind playthrough using trial and error with no foreknowledge or wiki guidance very wrong, perhaps because I simply lacked the brain capacity to understand the game. (That last part might be true. Pathologic 2 is so far outside the mainstream norms of gaming that it’s not even on the map.) But somehow I still reached the end, which should give you some idea of the narrative possibilities of the game. You can lose badly, die repeatedly, make terrible choices, and still advance the narrative and reach the end of the story. Or “an” end, at least. 525 words.