Hi! I’m an old reclusive Gen-X software developer who writes twice a month about games or projects I’m working on or what’s happening in the world. Not AI-generated since 2012, despite what ZeroGPT says. Except the images. All the images are AI-generated now because it’s way too much of a hassle to find images for blog posts.

The Repopulation Worries

465 words.

Rescued from the drafts folder… Blatantly stolen from therepopulation.com because I don’t have any screenshots. I was initially glad to hear that The Repopulation will be coming back. I splurged in a moment of weakness and bought it for $20 on Steam back in February 2015. I don’t remember why I bought it. I think I had heard some positive feedback about it, and I had heard also it described as being heavily inspired by Star Wars Galaxies, and I was curious to see what a SWG-like game looked like. (465 words.)

7DTD – New Game, Treasure Hunt

1,387 words.

So I’m going to write some more about 7 Days To Die since it’s all I’ve been playing lately, and there’s this weird expectation that bloggers are supposed to post things occasionally. I gave up on Conan Exiles because I already feel like I’ve done everything in the game, or I should say I’ve seen all the game mechanics that are in the game. Those mechanics are: Gather stuff, build stuff, and kill stuff. (1387 words.)

Revelation Online’s Stealth Launch?

360 words.

Stolen from their web site because I don't have any pictures for a post about this game. As I was catching up on MMORPG news story titles in my feed reader, I noticed that Revelation Online had started Early Access on February 27. For all intents and purposes, this is what we would normally call a game launch. You have to buy a Founder’s Pack to access the game “early,” but supposedly there will be no more character wipes, which sounds a lot like a launch to me. (360 words.)

7DTD – A Forge Makes All The Difference

3,025 words.

I played a large amount of 7 Days To Die this weekend. I finally discovered some things to make the game more enjoyable beyond the 7th day. A trip to the market. I bought 7DTD way back in February 2015 for $25. That must have been before my $10 rule or a random exception, because I don’t think I’d heard about the game beforehand. I didn’t play it very much in 2015 because it was still early, but it was fun, and I liked what they were doing with it. (3025 words.)

Conan Exiles, Part Three

851 words.

You might be wondering why I’m still talking about Conan Exiles after trashing it for two posts in a row. Welllllll, see, it’s still kind of fun. :) Some random shrine of some random priest. It has that same sort of addictive crafting progression treadmill that ARK has: I want to see everything you can craft, so I have to keep leveling up and unlocking new recipes and finding more and more resources. (851 words.)

What Makes A Good Survival Game?

1,275 words.

My recent test drive of Conan Exiles and a comment from Jeromai reminded me of a topic I once started writing about but never finished, which I will now take up again: What makes a good survival game? What defines a survival game? The Forest (way back in 2015) What prompted me to visit this topic was a comment from Jeromai: That he became more interested in Conan Exiles after hearing you could play it solo. (1275 words.)

Conan Exiles, Part Two

1,367 words.

For some weird reason I’m still playing Conan Exiles. Probably some misguided need to get my money’s worth out of it. Also it’s a fairly relaxing game world to be inside right now. I can safely ignore everything in the real world while I’m breaking rocks. (And that is a big chunk of what you do-everything requires tons of stone.) However, I will continue to list everything that’s wrong with the game, hopefully to shame Funcom into feeling bad about releasing their game too early. (1367 words.)

Snap Judgment – Conan Exiles

785 words.

I wasn’t going to buy Conan Exiles right away, because I could tell from the streams and the early gameplay videos that it wasn’t ready yet, but I bought it anyway because I just didn’t feel like playing FFXIV. $30 isn’t too much to waste on a game, right? Eventually they’ll fix it up into a finished game, surely? To nobody’s surprise, I should have waited for a sale. Let’s start with the bad stuff. (785 words.)

FFXIV – Void Ark and Weeping City

545 words.

First there was Void Ark. I watched a guide on YouTube but I didn’t understand much of it, so I just jumped in. (It’s easier to learn mechanics first-hand.) It turned out to be fairly straightforward to get carried through there. Just like the Labyrinth of the Ancients raid at 50, everyone is so over-leveled that you hardly even see the mechanics, and mostly all you have to do is follow along, avoid AOEs, and pick up the loot. (545 words.)

FFXIV – The Road To Void Ark

801 words.

Thanks to a bunch of tips, I learned that what I should have been looking for as a Crystal Tower-replacement is called Void Ark, not Alexander. It took me a little time to figure out how to unlock it, because the quest that takes you to it starts out in Foundation with some random guy on the street who doesn’t look like he would ever lead to anything good. I found him from the 3. (801 words.)

FFXIV – 3.0 Main Scenario Complete

817 words.

A while back I said I was playing ESO again.. welllll, I sort of lost interest. (I think it’s because I find the quests very depressing, and it also seems like everywhere you go and everything you do is basically the same as what you did before.) So it’s mostly FFXIV and an occasionally foray into LotRO for me these days. I finished the Aetherial Research Facility. I got a nice group with a very “professional” tank, who explained the mechanics concisely and non-judgmentally. (817 words.)

Morrowind – Learning The Ropes

1,253 words.

I’m trying a new thing here. This is both a diary of my Morrowind adventures and an index to the videos. P. S. Don’t spoil anything for me, I haven’t finished the game yet. :) Morrowind 1 - Arriving in Seyda Neen. Story. I’m a Dark Elf Witchhunter. I was released from prison and transported by ship to Seyda Neen, on the southern coast of Vvardenfell island in the Morrowind district. (1253 words.)

FFXIV – Finally 60

935 words.

It was a weekend of big achievements in Final Fantasy XIV. When last we left our intrepid Warrior of Light, she had run out of level 58 quests halfway to level 59. I ended up doing some Clan Hunts, some Battle Levemetes (a word which I still do not think is a real word), and thanks to suggestions from Aywren, a handful of Beast Tribe quests for the Vath and Vanu. (935 words.)

LotRO Volume 1, Book 13 – Snowpocalypse

960 words.

I completed a second Book in LotRO over the snowy weekend. Last time we rescued Laerdan and found half of that elusive ring Narchuil. After Laerdan stormed out of the council meeting, Elrond asked me to talk to him. Laerdan believed the rest of the ring could be found in the (presumably dead) hands of a captain whose ship sank somewhere in the north. He asked me to meet a dwarf friend of his in Forochel, because he wanted to stay and patch things up with the Elves. (960 words.)

FFXIV – The Level 58 Slump

442 words.

I’m a little miffed that I’ve run out of level 58 quests in the Dravanian Hinterlands only about halfway to level 59. Alphinaud and [redacted] stopped talking to me about the Main Scenario almost immediately after I ascended to level 58 and entered Idyllshire, which is apparently the new Mor Dhona. They now want nothing to do with me until I get to level 59. So I did every level 58 quest I could find around Idyllshire and the Hinterlands, mostly involving the gobbies’ loony adventures building their city government. (442 words.)

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