Hi! I’m a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.

On the Great Weapon Fighter

403 words

My current favorite class in Neverwinter is the Great Weapon Fighter (GWF). This came as a huge surprise to me, because when I sampled the five classes, the GWF was absolutely godawful in the first four newbie levels, and for a supposedly DPS class, it had terrible, horrible damage output. Even the Guardian Fighter did better, and tank classes are traditionally pretty terrible at damage. Perhaps partially because of the challenge of it, I went back to the GWF to see what it could do. I wanted a pure DPS character for dungeon delves and honestly the Trickster Rogue (TR) gets on my nerves. For one thing, everyone plays it, and for another, it is so ridiculously overpowered at first that I found it insulting to my intelligence. Because it does such ridiculously high damage early on, it has to get worse as you level, right? Whereas the GWF does terrible damage at first, so it has to get better toward the endgame. Such was my thinking anyway. Also, the GWF seemed to have more skills for hitting more than one target at once. (403 words.)

Why Chartilifax is so Hard

97 words

I forgot to mention my theory for why Lair of the Mad Dragon is so difficult. I think it’s to get people to buy resurrection scrolls, plain and simple. When you’re sitting there dead on the floor, there’s a button that says “spend X zen to get life scrolls!” I expect that if everyone could rez after every death, the dragon would be a lot easier to defeat. That being said, I do expect them to nerf Chortlefax at some point. The difficulty increase from even the previous boss in the Lair to Chortlefax is just ridiculous. (97 words.)

Chortlefax Fail Number 6

331 words

Failed again in Lair of the Mad Dragon with a PUG. (I think that was the 6th failure in total.) Group composition was a guardian, cleric, GWF (me), and 2 rogues. No control wizard, but it seemed like a balanced group that should have had the tools to tackle Chortlefax. Unfortunately we struggled through most of the dungeon. I’ve noticed that the only people who queue for Chortlefax are people who seem like they haven’t done it before. The guardian was only 30, and the rogues were 32ish. Me and the cleric were 35, but the cleric acted like he had never experienced that level of madness and was still under the illusion that he could throw out heals like candy. (331 words.)

A Minor Variation

113 words

With apologies to Billy Joel. I had a minor revelation for my Airworld story last night. It occurred to me that things would work out much better if the location of the Council of Life is known when we start out. For some reason I had set it in stone that Naobi was leaving Motiva to search for the Council of Life. Now she is leaving to visit the Council of Life. With that minor variation, some other things fall into place nicely. Mainly, it removes “finding the Council of Life” as a condition for ending the story. I was having major problems with the ending because it wasn’t symmetrical with the beginning. (113 words.)

Lair of the Mad Dragon

1,089 words

I’ve read and heard a lot about how difficult the Lair of the Mad Dragon is (a level 34 5-man dungeon in Neverwinter). I’ve attempted MD five times in PUGs now, twice as a cleric and three times as a GWF (Great Weapon Fighter), so I have some thoughts of my own. For comparison, MD is the third dungeon as you’re leveling. The first is the level 16 Cloak Tower, which is simple enough that anyone can do anything and still get through it. The second is the level 24 Cragmire Crypts, which is noticeably harder but still requires little strategy. (1089 words.)

Anticlimatic Nevewinter Feats

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About those Neverwinter Feats. Is it just me, or is it really hard to get excited about spending points that only increase your damage/whatever by 1%/2%/3%? I mean, statistically speaking, there isn’t much difference between a 3% increase and a 0% increase, right? It seems very … anticlimatic. Two clerics side-by-side, one with 3% increase, and one without - you won’t be able to tell the difference. “Woohoo, I leveled up after all that work, now I get to increase my damage from 500 to 505 points! That’ll make all the difference in future combat!” (154 words.)

Neverwinter Forums

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When I read the Neverwinter forums, I get the feeling that the only people posting have either a) never played anything but PnP D&D, or b) never played any other MMO, or c) have never played in PUGs before. I can understand some people fitting those criteria, but *everyone*? It’s like nobody has ever seen a “need or greed” loot system before, and they think they are the first people to notice it’s not a very good system. Yeah, no kidding. It’s been terrible ever since it was invented. But it sure beats the first come, first served loot system. And people have survived all the other MMOs that have implemented it. I ran dungeons a lot in Rift and got all the loot I needed without any fuss. Doing the same in NW. It’s easier in NW actually, because each boss only drops like 2 possible things. (148 words.)

On the Devoted Cleric

913 words

I’d been hearing a lot about how threat is “broken” in NW (Neverwinter) and that cleric healing generates too much aggro. I’d also been hearing that DCs (Devoted Clerics) need to be more versatile than simply healing. I’d also heard that DCs get into dungeons a lot faster, since nobody plays them (because of the first two items). Well, I wanted to see all of that for myself, so I started a Devoted Cleric. (913 words.)

On the Control Wizard

438 words

I got my Control Wizard to 60. It’s really easy to level in Neverwinter, by far the easiest game to level in I’ve seen (after WoW, of course). I think it literally took two weeks (maybe it was three). Admittedly I played a lot in that time, but still, pretty fast. Side note: What is the deal with the class names? Why is it “Control Wizard” instead of just “Wizard?” Why “Trickster Rogue” instead of “Rogue?” What other kind of rogues are there? None, that’s what. At least not yet. (438 words.)

Defiance Beta Results

143 words

From the unpublished archives: I tried out the Defiance beta. It was “kind of” fun but it’s not really my kind of game. MMO shooters never seem that great to me. Lag plays a significant factor in being able to hit anything. Also, maybe my expectations are wack, but I thought all TPS (Third Person Shooter) games were supposed to have cover mechanics. This one didn’t. One thing that drove me crazy was the complete inability to see enemies and players in the environment until you’re standing on top of them. I hate that. The landscape, NPCs, and players are all shades of brown. (143 words.)