Endgame Viable
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
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Lots of talk about achievements. Are they good? Are they bad? MMO Gypsy hates them (http://feedproxy.google.com/~r/RagingMonkeys/~3/UCUa6ra8IUg/achievement-hate-exploration-and-mystery.html), Herding Cats defends them (http://feedproxy.google.com/~r/machiavelliscat/xgUW/~3/EBQ0bOGdQLk/), and CuppyVille relies on them (http://cuppyville.wordpress.com/2013/11/06/in-which-i-defend-achievements-in-mmos/). Me? I tend to ignore them. It’s true that I’m an Explorer on the Bartle test, so you might think I’d be siding with Syp in saying that achievements have destroyed the MMO genre. Well, first of all, I don’t think the genre has been destroyed at all; I think it’s far better now than it’s ever been. Also, I don’t feel like the Bartle Explorer fits me very well. A Bartle Explorer sounds like someone who will divert from a quest line to wander off into the jungle to see what’s there, because he saw a funny-looking knot on a tree, and then he’ll cross the river past the jungle, and then climb the mountain across from the river, and so on. Totally A.D.D. in other words. I do that occasionally, but these days I rarely go out into the jungle unless there is a quest telling me to. (760 words.)
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I was reading a post on Why I Game which talked about lackluster enthusiasm for GW2, and I started to feel really bad for him. I cannot imagine what it’s like to feel such a compulsion to obtain achievements that you’re willing to log tons of game time doing things that aren’t fun. I certainly agree about the lack of enthusiasm for GW2. This Tower of Nightmares update is more of the same. Log in, kill lots of stuff, get some achievements, log out. Really nothing to look forward to except watching your achievment progress bar go from zero to full, and that’s not fun for me at all. I mean I guess there’s loot too, but I’m 80 so what do I need loot for? A new “finishing move?” I’m not doing PvP and it’s not like there are any raids to do. (485 words.)
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I got an email from Trion saying that the Rift Song of Dreams patch 2.5 was live, so I eagerly patched up and logged in. What I saw was … nothing. Nothing looked different in Tempest Bay, so I checked my mail to get what I was sure would be a nice invitation to participate in the cool new Mini-Saga and … there was no mail. I knew all the action was supposed to happen on Ember Isle so I took the nearest porticulum over there and … nothing was happening. Nothing was coming out of the ocean, nobody was running around in zergs, nothing changed on the map, no new quest indicators, nothing. Okay, well, Rift is f2p now so maybe I have to buy something to get started on all the fun, so I looked in the store and there was … nothing. All this new content would be right on the front page of the store, right? So there’s no way I could have missed it. But there was nothing there but a dinosaur mount. Next I thought maybe a “Mini-Saga” is something like a Chronicle, so I checked my list of Chronicles and found … nothing. (Though I did find a couple I hadn’t done before.) (273 words.)
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I saw a lot of negative reactions around the blogosphere to the GW2 Tower of Nightmares update. Surprisingly, the main criticism seems to be that people aren’t interested in the new story. It isn’t engaging enough. This is puzzling to me for a couple of reasons. First, I didn’t even realize there was a story in the new GW2 update, and second, I didn’t realize people judged new MMO content on the new storylines brought into the world. (715 words.)
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So my WoW mage has Enchanting as a profession, and he’d leveled way past the point where he could disenchant the magic items he picked up at the measely skill level of 15. I had a couple of other characters in the 25-30 range that I could have used to farm items from dungeons, but I didn’t think those items would be any better. So I got the brilliant idea that I would level another character to 15 and just keep doing dungeon instances and send all the excess low-level magic items that I picked up to my mage. (483 words.)
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I had an odd, somewhat amusing experience in WoW recently. I’ve been playing a lot of dungeon instances lately, partly because I’ve never actually done any WoW dungeons before, and partly because I wanted to level a mage without going through the hassle of soloing. Almost every instance has been an enjoyable, workmanlike experience … until this tank decided to be an ass. So the random dungeon selector came up with the Scarlet Monastary. Or maybe it was the Scarlet Halls. I can’t remember. They all run together. It was the one that starts out with those piles of corpses and zombies which most people just run around, but the second we stepped into this instance we were beset by flaming zombies and fighting for our lives. That usually happens when somebody doesn’t circumvent that first area, so I figured somebody was trying to do a quest I didn’t know about, or somebody was panicking, or somebody just didn’t know what was going on. (667 words.)
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Herding Cats has an interesting post up about how we, the gaming community, may have shot ourselves in the foot by telling MMO developers to limit cash shop purchases to cosmetic items so that the game won’t turn pay-to-win. But she argues that when you play an MMO only for cosmetic items, a cosmetic cash shop is pay-to-win. I’m one of those people who unofficially agreed that cosmetic items are fine in cash shops, because I personally don’t care that much about cosmetic items. I mean, if I run across a neat-looking item, I’ll be all like, “Yay, that looks cool, I’m glad I found it!” But I don’t often set out on any adventures with an objective of getting a cosmetic item. I just pick them up if I “happen” to come across them in the normal course of playing. (464 words.)
Everett Renshaw 104 words
NaNoWriMo is off to a mediocre start this year, as I am running about 900 words behind after the first weekend. Not too bad, really, considering what a collosal chore it has been to get writing. I feel like there’s a compelling story in this mess of text somewhere but I’m having a hard time getting to it. I am writing this year with zero preparation, by the way, other than some ideas jotted down so I wouldn’t forget them. Also, I’m not doing very well with my main goal of making myself laugh, because what I’m writing is not very funny so far. (104 words.)
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I stopped by GW2 and discovered a big ol’ patch had happened, and when I logged in to see if there was any chance of defeating Tequatl, I had mail telling me to go to Kessex Hills to save the world again. I could describe it, but Inventory Full did a nice summary already: http://bhagpuss.blogspot.com/2013/10/next-stop-kessex-hills-all-change-here.html I haven’t played GW2 seriously in a long time but I was able to get through the initial Tower of Nightmares instance. (That’s one thing I like about GW2-it’s really easy to pick it up again after you’ve been gone, because there aren’t any complex “rotations” you need to know. Just target something, hit your main attack, and off you go.) I almost got facerolled halfway through the last boss fight when those four adds appeared right when my health was almost gone. I thought I was a goner but it turned out if you just run far enough away from them, they stop chasing you. It gave me time to recharge before coming back to take them out one at a time instead of all four at once. (354 words.)
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Autumn (aka. Halloween) celebrations are a staple of modern MMORPGs. Ye gods what is that? (I was going to put another picture captioned “It’s always Halloween in Kingsmouth!” but I couldn’t find my screenshot.) (34 words.)