Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.

Rift, Great For Introverts

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I’ve been trying to pinpoint exactly what it is that I love(d?) about Rift, and I think I figured it out. It was perfect for an introvert like me who enjoys solo play, but also wants to do group activities without a lot of hassle. Rift’s dynamic rifts and zone events fulfilled that requirement perfectly. You’re out doing quests to level your character, enjoying the scenery. Then a zone event breaks out, and you rush to the spot marked on your map and find a big group of players there. Ten seconds ago you were by yourself in the middle of nowhere, then in a flash you’re part of a group working together toward the same objectives. You can heal if you want to, you can tank if you want to, or you can just sit back and pew-pew if you want to. You don’t have to spam a chat channel with “lfg” for an hour, you don’t have to sit in a dungeon finder queue, you don’t have to manage a bunch of personalities, you just run to a spot and you’re automatically part of a like-minded group working toward the same goal, without any sense of commitment. When you’re done, you just go back to your quest. It worked beautifully. (You could even ignore the event completely if you wanted to be left alone.) (388 words.)

WoW Tanks Are Top DPS??

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I realize nobody wants to read about WoW, but historically I haven’t played it much, and about 90% of it is still new to me. Well “new” isn’t the right word exactly-it’s more that WoW’s implementation of familiar MMO tropes is new to me. For example, I’ve made a shocking observation in my low to mid-range dungeon runs: The tank almost always does the most damage in the group. Sometimes by a very large margin. (339 words.)

EQ2 Status Report, 43 Warden

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I thought it would be fun to write a series of posts talking about where my characters are in various games. Lately I have been bouncing back and forth between MMOs, so I’ve touched base with a lot of them recently. At the time of this writing, my main character in EQ2 is a level 43 Wood Elf Warden (one of the many classes of healer, if you don’t know). After a recent spate of playing, he moved from the clockwork-kobold-infested Steamfont Mountains to the icy island of Everfrost. (885 words.)

LotRO Helm's Deep Skill Trees

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After a patching process that seemed to take hours (possibly because I was playing another game while I waited), I spent a couple of minutes in LotRO to see the class changes in Helm’s Deep. (I am only 45 so I am nowhere near seeing the content of Helm’s Deep.) It looks like all they did was integrate industry-standard “skill trees” into the game, so you have to choose one of three specializations for your character. For my Hunter, I got to pick from a Jack-of-all-Trades tree, a Ranged DPS tree, and a Traps-base tree. I don’t mind the change but I do think it makes LotRO gameplay a bit less unique. Not something I would rage quit over, though. Who knows, maybe it will bring in some new players. (130 words.)

On the Removal of Leveling

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With the announcement of Warlords of Draenor, there was a bit of buzz around the MMO-sphere about the role of the leveling process. I was struck by a post on Healing the Masses suggesting that it’s time to remove the leveling game entirely from MMOs so that we no longer segregate the players into groups that can’t play together. … an ideology that is slowly dying, an ideology that never really belonged much in the first place in this genre. (585 words.)

Black Desert?

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We all know that blockbuster MMOs EQ Next/Landmark (the minecraft one), WildStar (the cartoon one), and The Elder Scrolls Online (the D&D one) are “coming soon.” But a while back some posts I saw about a Korean-made MMO called Black Desert caught my eye. I hadn’t heard of it before, so I did some investigation. ( That means I went to Wikipedia .) Wikipedia says it’s a “sandbox-oriented” MMO, but I’m not entirely sure what that means. The Black Desert site itself says it will be “focused on Sandbox Features, PvP and PvE.” Again, that’s about as vague as it gets. I’m not even sure it’s going to be available in English-speaking countries. I’ve got to think that since they made an English web page, they’re planning an English version of the game. (160 words.)

Trove Triggers 8-Bit PTSD

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Trion Worlds is working on something called Trove. Now when Trion does something, I tend to take notice, because Rift is hands down the best themepark MMO out there right now. Any arguments you might have against my statement are invalid, because I said so. (Defiance, on the other hand, was a bit meh.) I anxiously looked at the screenshots for Trove and … drooped with disappointment. Really? 8-bit crap graphics? Really? People are still into this? What is wrong with people? (289 words.)

The Delicate Balance of Beta Testing

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I think it’s safe to say this: I got an invitation for this weekend’s TESO beta test. I assume it’s okay to say that because they made a big public announcement that they were sending out the invitations. I had to accept a rather harsh-sounding NDA though so I don’t think I’ll be able to say much of anything else. Beta testing is a delicate balance. On the one hand, it’s super exciting to see a new shiney and possibly shape the course of its future (though to be honest, in my experience, beta reports are largely ignored unless it is a game-breaking bug), but on the other hand, you don’t want to play so much that you burn out before the game even launches. Not to mention all of your progress is going to get wiped anyway. So it’s like, “Yay, I’m in the beta!” Followed shortly by, “Crap, this could ruin the game for me.” (157 words.)

Making Sense of EQ Landmark

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I’m trying to wrap my head around this EQ Next/Landmark thing. If I’m understanding this correctly, what we’re buying in Landmark is the toolset that a game developer would use to create an MMO game world. SOE must have looked at their tools and said, “You know, these tools are so fun and intuitive to use, maybe we could polish them up a bit and sell them, because people really seem to like building virtual things.” (349 words.)

A Typical Day In The Life Of NaNoWriMo 2013

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Last night I once again approached my NaNoWriMo writing at about 9:00, which is the absolute latest I can possibly start writing with any expectation of getting anything done. Once again I stared at a blank document, not even looking at the previous day’s writing, wondering how on earth I could possibly come up with 1,667 words to write of a story that has no outline. Not just 1,667 words either. I actually need slightly more than 2,000 words a day to catch up again. (553 words.)