Hi! I’m a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.

Rift – New Souls in 2.7

328 words

When last I was playing Rift a lot, somewhere around 2.3 I guess (just before and after the F2P transition), I was super excited to hear they were going to (evenutally) add new souls so that every class could play every role. The idea of a tanking mage was too awesome for words. Even from the very beginning of Rift 1.0, I thought it would be really cool if you could tank dungeons with an Elementalist pet. (328 words.)

ArcheAge RU – Foreign Invasion

690 words

In a burst of ambition, I installed and played the Russian version of ArcheAge for a little while. You have to sign up for a Mail.ru account (which I guess is the Russian version of Google Mail) and then you can download it. At least you could over the weekend, I don’t know if it still works. I used these handy instructions: http://www.mmocast.com/featured/archeage-ru-account-registration-guide-english-patch/ Not being able to read or speak Russian hampers the experience a bit, but not as much as you might think. If you’re an MMO veteran you should be able to figure out which buttons to press. The only thing I wasn’t able to find was an invert mouse feature, which served to remind me again that I should strongly consider re-training myself not to need it. I play shooters and MMOs a whole lot more than I ever play flight simulators. (690 words.)

Sovereignty 1000-word Summary Completed

460 words

FYI, I completed a 1000-word summary of Sovereignty, but I won’t post it here because it’s filled with spoilers, just in case it turns into a real book some day. It’s now abundantly clear that there is no place for my original story in the book. Not even as a side plot. One of the original driving forces for this book was: What if there was a culture of people who bred servants in the same way that we breed pets? The original main character was going to be one of those servants. (460 words.)

ESO – What Does Floaty Mean?

389 words

Today I am pondering what it means when combat feels “floaty.” This is one of the most common criticisms I’ve seen about ESO: “The combat is too floaty.” I’ve seen this criticism leveled against a lot of games over the years, actually. But what does that mean? I don’t know about anyone else, but when I was swinging my dual daggers in the ESO beta, at no point did my Argonian begin to float away into the sky*. His feet stayed right there on the ground where they belonged. His weapons did not levitate out of his hands, either. So what in god’s name do people mean when they say combat is “floaty?” (389 words.)

Bye End of Nations

170 words

I’m not sad to see End of Nations go. The “MMORTS” genre did not inspire me to want to play that game, and when we later learned it was to be reshaped into a “MOBA” my interest plummeted even farther. (I simply do not “get” MOBAs - so much clicking.) Instead, I’m ecstatic to see Trion devoting more resources to Rift, Trove, Defiance, and particularly ArcheAge, a game that I am still looking forward to seeing sometime within my lifetime. (170 words.)

GW2 – Loot Rains From The Sky

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I’m a little annoyed with the loot in GW2. Loot basically rains from the sky in that game, filling your bags in mere seconds. I never thought I would say anything like this in an MMO, but: For the love of god, stop giving me so much loot! You can’t take a step without getting some kind of trophy bag. And when you open that bag, out spills two or three or six or ten more pieces of loot! (500 words.)

FFXIV Crafting

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Just once I would like to play an MMO where it is easier to level a crafting profession than it is to level your character. Often it seems pointless to level a crafting profession because the equipment you make lags so far behind the level of your character. FFXIV is better than most games, but I’m experiencing it again. I wanted to meld my own materia for the level 50 Relic Reborn quest, but guess what? You need a level 50 crafting profession to do that. (335 words.)

Landmark et al – Take My Money!

209 words

Here’s my feedback to SOE regarding Landmark’s proposed monetization plans: Hey can I just pay you and not get spammed with advertising for potions and costumes? That would be super. Oh, and by the way I already paid you. Maybe factor that into your plans, too. Also, are you ever planning to increase the percentage of your game that is finished? It’s been at 60% now for a month. (Okay, that probably wasn’t fair. But I still think it’s ridiculous to claim that Landmark is anywhere near 60% finished.) (209 words.)

FFXIV FATEs Versus GW2 Zergs

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This thought occurred to me one night while I was running around in a FATE group in FFXIV: Why am I enjoying this zerg but when I play in a GW2 zerg in Escape from Lion’s Arch I want to gouge my own eyes out? When I’m in a FFXIV zerg (or Rift, or most any other), I have a feeling of control. I’m filling a specific role, and when I execute my part of the plan, the whole group experience is better. I feel like I’m part of the team, one of the people working together, following some unspoken telepathic plan to reach the collective goal of loot and experience. When the enemy is killed, I have a sense of a job well done. (280 words.)

WoW – $60 Seems Reasonable

312 words

I don’t have a problem with Blizzard’s $60 for a level 90 character. It’s within reach, but high enough to keep it from being an impulse buy (for me, at least). I think I would only pay to level a brand new character. It seems like a waste of money to take a mid-level or higher character up to 90. If you’re a person who can play all day and night, I could see where $60 seems high, because you can probably level a character to 90 within a month of subscription time, which is $15 I think. Even I could probably level a character to 90 in less than four months, which is $60 of subscription time. (Not counting 3-month discounts.) (312 words.)