Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.

AOL Sucks

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If this rumor that AOL is going to shut down Joystiq-and by extension Massively-is true, then I’d just like to say that AOL sucks. Massively is basically the only gaming news site that I read, and their podcast is one of the few that gets a regular weekly listen from me on my morning commute. I hope everyone at Massively and Joystiq lands on their feet. (66 words.)

Comparing Played Times

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I found an old, old screenshot of my main Asheron’s Call character from near the end of my playing time: What MMORPGs looked like when they were more work than fun. There’s some interesting things to note there. First of all, my /played time was 17d 11h 26m 22s. I spent a ridiculous amount of time playing that game… it seemed like my entire life was spent in that game for about a year. (I was playing AC when everyone else was playing EverQuest.) Yet I only reached level 35. In AC, your character “level” wasn’t much except a measurement of how much you had played-your power level came from your skills. Level 35 seemed like an impossibly high number to me back then. I knew people in their 40s and I couldn’t imagine how anyone could get there without giving up sleep entirely. (402 words.)

ArcheAge – Patron Status Waning

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Ruh roh. No more soup for you. Or land. I logged in quickly to see what, if anything, changed. The only immediate change I noticed was that my Labor Points plummeted from 5000 to 1000. My house and land are still mine, but they are only “protected” until the 28th, after which I believe they will decay in a week. I went to the web site to see how much it would cost to resume my Patron benefits, and realized I had never redeemed my Patron Compensation thingy, so I went ahead and did that to extend my time another 5 days. For no particular reason. (271 words.)

Arbitrary Mid-January Status Update

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I’m in a “bouncing around between games” mode at the moment, now that I’m done with Elite: Dangerous. I’ve been logging into two or three or four different MMOs a day, looking for one to capture my imagination. Level 100! WoW. My WoW subscription runs out on the 20th, and I won’t be renewing. WoW is a fun game, but I always tire of it pretty quickly. I did manage to reach level 100 with my Hunter and upgrade my Garrison, though. I have enjoyed my time in the game, but I simply can’t comprehend how people think the story in this expansion is the best ever. I guess I’ve never “gotten” the lore in WoW. (WoW might be the only game that I care less about the quest text than ArcheAge.) I thought there was supposed to be time travel in here somewhere but at no point do I remember anyone saying that I traveled back in time. (Except one quest to kill Banthar in Nagrand that sort-of referred to it, some five zones into the game.) There are Russian space goats and angry orcs everywhere, but then I was in a place with a bunch of bird people and giant crow gods or something. *shrug* I feel bad for people who will feel obligated to spend the next two years playing this expansion until the next one comes out. It’s okay to play other games, guys. You really don’t have to live in one game your whole life. :) (1043 words.)

H1Z1 – Dumb Question

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This is probably a dumb question, but if these Airdrops are such a fun element of the game that everyone enjoys, why aren’t they building it into the game as random spawns like Trion’s Rifts and Arcfalls? Why would they make someone pay to spawn a fun event for everyone? That makes no sense. It’s like making people buy world boss spawns. (Don’t get any ideas, game developers. That would be terrible.) (193 words.)

H1Z1 – Early Access Already?

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So apparently John Smedley of SOE called PvE players “disgusting carebears” on Twitter. (Covered by TAGN, BioBreak, and Clean Casuals.) It’s yet another example of how executives should never attempt to be funny in public. More interesting to me was the sudden news (to me, at least) that H1Z1 is launching on Steam today (January 15). (Well, I say “launching” but I really mean “crowdfunding” because it’s an Early Access game.) This surprises me because I thought it would be a long, long time before we saw this game. (227 words.)

MMORPGs Aren’t Dinner Parties

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I recently read this Soapbox article on Massively: Of course I care what you’re doing in MMOs. (Contains Moderate Peril also read it.) It’s a soapbox article, so I’ll grant that it’s supposed to be controversial. Jef sets out to refute what he calls this misconception he read on a forum: “Why do you care what other players do in an MMORPG? It doesn’t affect you.” I didn’t write that, but it’s something I might have written. So I was genuinely interested in hearing the reasoning behind Jef’s belief that it’s a “misconception.” (418 words.)

Elite: Dangerous Opinions and Advice

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Elite: Dangerous is a neat game, however right now I see it mostly as a single-player game. I play it entirely in the “Solo” mode, and I don’t feel like I’m missing anything without other people around. Thus I wouldn’t consider it a contender for 2014’s MMO of the year, despite how bad the other choices were. From what I can surmise, there are only two possible outcomes that can happen if you encounter another person: Either they can a) ignore you or b) try to shoot you down. (I suppose some weirdos might try c) start a conversation.) As far as I know, there are no group objectives to go after yet (such as world bosses), so there is nothing to “team up” with other spaceships for. So if you’re not a fan of Open World PvP I would suggest just sticking with Solo play. For me, Star Wars-style space battles aren’t what I want from a space game, so I just play Solo. (I’m not sure what I do want from a space game, but I know it’s not space battles. At least not with other people. It takes long enough to kill the AI pilots-it would probably take a good half hour to kill another person in an evenly-matched battle.) (931 words.)

My Writing In 2014

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Well 2014 wasn’t my greatest writing year ever, although compared to some years where I didn’t write anything I suppose it was still pretty good. I started the year trying to revise the Sovereignty manuscript, which ended in miserable failure. After a lot of fiddling, I still couldn’t figure out the story I wanted to tell and basically realized I needed to start over. By June I had hit rock bottom, so to speak. (262 words.)

Year End 2014

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In most Steam sales, I have a fairly strict cut-off point of avoiding anything unless it is under $10. Over the past year or so, I’ve rarely found anything meeting that criteria that I don’t already have, so I was a bit surprised to find myself buying nine games in this Winter Steam Sale, including Assassin’s Creed IV: Black Flag, The Walking Dead Season 2, Murdered: Soul Suspect, Democracy 3, Contagion, Need for Speed: Hot Pursuit, Dominions 4, Thief, and Transistor. All less than $10. (488 words.)