UV’s Guide to MMORPGs

Tom 769 words

Contents

This is a brief summary of my opinion of the pros and cons of each fantasy MMORPG I’ve played or re-played in the last few months.  Keep in mind that I haven’t played every character class or experienced any end-game content in any of these games.  Also, I am somewhat biased toward melee classes, solo adventuring and PvE (player vs. environment) gameplay.

World of Warcraft (played: ~11 days, max level: 47)

Pros

  • Everybody in the world plays it
  • Staggering amount of content
  • Lots of different races and classes and starter areas
  • PvP battlegrounds are fun and risk-free
  • Good gathering and crafting system
  • Runs on low-end systems (eg. netbooks)

Cons

  • Plain, cartoonish graphics
  • A lot of content requires a group or guild
  • Difficult to solo more than 1 mob at a time
  • Inventory management is a pain
  • Death is a pain
  • Potentially lots of downtime between kills
  • NPC vendors aren’t identified
  • Traveling long distances takes forever
  • Everybody cheats with add-ons and macros and so forth :o

Notes

I haven’t played BC or WotLK, just the original.  WoW sets the standard, for better or worse.

Warhammer Online (played: ~3 days, max level: 21)

Pros

  • Good, clean, scalable UI
  • Eclectic mix of classes
  • NPC vendors, quest-givers and quest regions are easy to find
  • Nice inventory organization options
  • Almost no death penalty
  • Public quests!
  • Easy to get into PvP and RvR
  • Quest goals are summarized so you don’t have to read all the text :)

Cons

  • Impossible to avoid RvR
  • Limited graphics engine settings
  • Slower level advancement
  • Can be downtime between kills
  • Uncertain future of the game

Notes

WAR definitely caters to group RvR gameplay.

Age of Conan (played: ~3 days, max level: 47)

Pros

  • Excellent melee combat gameplay
  • Realistic graphics, models and animations
  • Mounted combat
  • Super fast leveling
  • Solo instances
  • You can create a 1-person guild :)

Cons

  • Needs higher-end computer
  • Really slow patcher startup time
  • Same starting area for all classes and races
  • World traveling can be a pain
  • Nobody playing PvP scenarios or Massive PvP
  • Runs low on content after level 45
  • Uncertain future of the game

Notes

If you like playing a melee character (as I do), AoC is the game for you.  Otherwise, this probably isn’t the game for you.

Lord of the Rings Online (played: ~2 days, max level: 28)

Pros

  • Come on, it’s Middle Earth!
  • Gorgeous landscapes and scenery
  • Lots of quests to choose from
  • Good crafting system
  • Solo instances
  • Housing

Cons

  • Robotic, mechanical model animations
  • Not very many race/class choices
  • Melee combat feels weird
  • Tiny inventory tiles are hard to see

Notes

This is a surprisingly immersive game.  I found that playing a Rune-Keeper (aka. mage) was much more satisfying than playing a Champion (melee), which is unusual for me.

EverQuest II (played: ~3 hours, max level: 7)

Pros

  • Huge selection of customizable classes and races
  • Kind of cool to find mystery items lying on the ground

Cons

  • Completely unfamiliar (to me) lore and terminology
  • Drab, watercolor-esque (and occasionally glitchy) graphics
  • Default mouse button actions are backwards :)

Notes

I have a hard time getting into EQ2, but I don’t know why.

Dungeons and Dragons Online (played: ~20 hours, max level: 2 rank 11)

Pros

  • Free2Play
  • Runs on low-end systems (eg. netbooks)
  • Combat is easy
  • Solo instances

Cons

  • Really slow level advancement (but that’s how D&D is)
  • No corpse loot; it’s all in barrels and chests 
  • Tiny inventory tiles are hard to see (same as LotRO)
  • Have to pay for some classes (Monk, etc.)
  • Have to pay to create a guild
  • No /played command??

Notes

The game really “feels” like D&D, with a dungeon master voiceover, tricks, traps and even a 20-sided die roll on the screen.

Runes of Magic (played: ~4 hours, max level: 11)

Pros

  • Free2Play
  • Lots of things to do
  • Can choose a secondary class
  • Housing available right from the beginning

Cons

  • Primitive graphics, similar to WoW, but still doesn’t run on low-end systems
  • Grindy quests (probably on purpose, to force people to buy stuff)
  • Inventory space runs out quickly before needing to “rent” more
  • Mounts are only “rented”
  • Sometimes the quest text is in Spanish :)

Notes

If you’ve never played an MMORPG before, this might be one place to start, although DDO feels more polished.

Allods Online (played: 5 minutes, max level: 0)

I’ve heard good things about this Free2Play game, but I cannot evaluate it because THERE IS NO INVERT MOUSE Y-AXIS OPTION!  No, I’m not kidding.

Summary

My recent favorites were Age of Conan and Lord of the Rings Online, although I unsubscribed from both before the second month.  Currently I just pop into DDO now and then.

Originally posted on my personal blog which was active from 2003 to 2020. You may have arrived here by redirection from the original permalink.

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