WAR Report, Cultivation

Tom 189 words

One quick note on the WAR Cultivation skill:  I applaud the concept — it’s a very cool idea to be able to plant seeds and grow them into herbs and things.  Unfortunately the implementation in WAR is just awful.  It takes about 2 full minutes to grow a single plant.  Which would be fine if you could start it, then go about doing something else.  And in fact you can — but you can’t if you want to add water and nutrients, because you have to add those things by dragging them from your inventory to the cultivation window at specific times during the growth cycle.  So you can only drag over soil in the beginning, water in the middle, and nutrients at the end.  Which means you have to sit there doing nothing else but maintaining the cultivation window for 2 full minutes while a plant grows.  That gets old really fast.

All it would take is one simple change to make it better:  Allow the player to “pre-load” the soil, water, and nutrients by dragging them over any time before they are needed.  You’re welcome, Mythic designers.

Originally posted on my personal blog which was active from 2003 to 2020. You may have arrived here by redirection from the original permalink.

Elsewhere: Loading...

Sorry, new comments are disabled on older posts. This helps reduce spam. Active commenting almost always occurs within a day or two of new posts.