WAR Report, Day 7
326 words.
…and day 2 of not being able to play because I haven’t received my pre-ordered copy in the mail yet. That part’s not surprising, but it is beyond belief that Mythic made the unbelievably retarded decision to disable the head start codes a couple of days after launch. Honestly the more I read about Mythic’s business practices, the less I want to play this game. But I guess I’m stuck with it now, since mine has already shipped. I don’t think I’ll have a problem putting it away within a month, though.
I found some server population statistics on the TribalWar forums: Grimnir only has 222 (guilded) Order players! No wonder I hardly ever ran into anyone doing the public quests. I might need to change servers or something.
If you look at the highest populations on that list, it only comes out to around 6,000 players per server, undoubtedly only a fraction of which are actually playing at any given time. Whatever happened to the days when massively multiplayer games were, you know, massive? It seems to me that Asheron’s Call and Ultima Online had gazillions of players all on the same server at the same time, and the towns were all choked with people.
In that same vein, it seems that the worlds of WoW and WAR (in terms of physical dimensions) are quite a bit smaller than MMOs back in the day. In Asheron’s Call and Ultima Online, it took forever to run across the world. The world was huge! One might even say massive. I used to have great fun picking a direction and running as far as I could — it was always an adventure in AC because you had to be careful about getting bogged down with too much loot. But in WoW and WAR, they have compressed the terrain into much smaller areas. You can almost see the next village on the horizon from the village you’re currently in.
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