WAR Ordered
316 words.
Okay I ordered Warhammer Online (aka. WAR, which stands for Warhammer Online: Age of Reckoning). It’ll probably arrive in a week or so*. If you don’t know, WAR is an MMO (massively multiplayer online) game that I’ve been looking forward to since I first heard about it in 2006. (It’s in the same genre as World of Warcraft, which I played for a couple of months last year.)
I wasn’t going to buy it because I don’t know anybody else that’s playing it — but it occurred to me that that was probably the best reason to go ahead and get it. Traditionally (in WoW, at least, which I presume is now the de facto standard gameplay for MMOs), if you try to do everything solo, it becomes frustrating because the game designers expect you to perform every task with a balanced group of anywhere from 2 to 50 friends. That makes a lot of quests (especially the dreaded “escort” quests) basically impossible to complete by yourself, so after a short time you lose interest and stop playing. That works out perfectly for MMOs because the goal is to get sick of the game within the first month of free gameplay.
I’ll keep you informed about what server I end up on. My goal is to start a “people who don’t play enough to be in a guild” guild. :) Assuming it doesn’t have some ridiculous charter you have to get signed by 10 people like WoW did.
- Actually, since I pre-ordered (by about 2 days), I got a “headstart” key so I’m able to download a game client from FilePlanet. FilePlanet has a two-tier downloading caste system, where paying customers get to download files immediately, while the rest of us peasants get to wait in queues for the leftover bandwidth. I am currently in a 60 minute queue waiting for the client download to begin.
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