Gaming Posts

If you just want to see my gaming-related posts, you can find them right here!

The Fall of Bekarlogem – Dwarf Fortress

764 words.

I imagine if you draw a Venn diagram of “people who play Dwarf Fortress” and “people who are programmers,” the two circles would overlap quite a bit. Unfortunately for me, I’m a programmer, so I think I’m more vulnerable to this DF sickness than most people. Playing the game is quite a bit like using a text editor, considering how much you use the arrow keys to select things in rhythmic patterns.

Building vs. Simulation – Dwarf Fortress

839 words.

So a weird thing happened. I played more Dwarf Fortress. And then a little more. And I kind of started liking it. “It’s really not that hard once you learn it.” This is Bekarlogem, my third fortress. Bekarlogem apparently means "Dippedpainted" which makes me giggle every time for some reason. Ha! Just kidding. It’s still super hard. Every screen has a different method of navigating the menus. Sometimes it’s arrow keys.

Return to Subnautica

581 words.

Well we’re starting off the week by deciding *not* to post the post I was going to post about why blogging is such work for me right now, because of the reasons I explain in that post, because I just don’t want anyone to know how much work it is, which quickly kills off the era of “2019 is when I post my half-finished drafts even when they’re not done instead of letting them accumulate in Drafts for years on end.

My Brief Dwarf Fortress Time

1,749 words.

I saw @Stargrace and some other folks talking about Dwarf Fortress in the blogosphere and on Twitter. It’s that game that has that reputation for being the greatest game ever, and also the most impossible to actually play, that I’ve been hearing about for the last ten years. I think I first heard about it on the Gamers With Jobs podcast years and years ago. It dawned on me that I’ve always heard it’s a game that sounds similar to RimWorld, and I love RimWorld, so therefore by the transitive property I should also love Dwarf Fortress.

Audio Talk Is The Coolest

677 words.

Here’s another one of those posts I started one day and then decided the next day that it doesn’t really say anything, and doesn’t contain any valuable content except the one link to Scopique’s post. But per the new 2019 blogging rules, I’m posting it anyway. I saw Scopique’s post on audio settings for streaming, which gives me an excuse to write about one of my favorite things: Audio engineering! I could write thousands and thousands and thousands of words on the inside baseball minutia of all the work I put into the audio tracks on my YouTube videos.

Cynicism vs. Observation

1,044 words.

I’m going to try a new thing this year on the ol’ blog. Last year, I would start writing a post, thinking it was the greatest thing ever, words flowing all over the place, but then I’d hit a wall and couldn’t really think of a conclusion, and I would wander away to something else. Then I would read the post the next day or the next, and realize it wasn’t that good, despite having a kernel of a good idea.

A Train Wreck

594 words.

If you don't instantly recognize this, we can't be friends. While seemingly every where I turn at the start of 2019 I see people talking about how it’s a great time to start blogging because blogging is super hot and rewarding and it’s all fine and nothing is on fire and burning right to the ground around us, *I* am sitting here wondering what the heck is even the point of this blog anymore.

My Top Ten Watched Videos of 2018

1,127 words.

It’s time for another performance review of my YouTube channel. Thanks to YouTube’s change in monetization strategy at the beginning of the year, I basically stopped putting any effort into video production in 2018. The only videos I upload now are completely unedited-basically mini-streams without a chat room. (Occasionally I do some edits, but it’s minor and rare.) In fact, toward the end of the year as I’m writing this, I would say that I only upload about 1 video for every 10 that I actually record.

On The Radar For 2019

1,410 words.

Here’s my annual summary of PC MMORPGs that are on my radar for the new year 2019. (Here is 2018, 2017, 2016, 2015, and 2014). I’ll warn you up front it’s bleak. I am only considering “traditional” style MMORPGs in this list, not things like MOBAs or brawlers or Diablo-clones or whatever else people call MMOs these days. Actually, since I find out about these from MMO sites, and most MMO sites now cover things that aren’t traditional MMORPGs, some of these might in fact not be traditional MMORPGs.

RimWorld Anecdotes

2,082 words.

Raiders tunneling into Ancient Danger. Again, the screenshot looks dumb and meaningless. Just trust me when I say this was a super dramatic, white knuckle, holy crap moment. People on Twitter are probably sick of hearing about RimWorld by now, but blog readers can enjoy these quips for the first time! Unless you follow me on Twitter, then you’ve probably seen them before. But now you can read more about what I meant with the power of more words!

Games Played – 2018

338 words.

Every screenshot of RimWorld kind of looks the same unfortunately. First, just the month of December, though I hardly need ManicTime to tell me this: RimWorld, 142 hours. The final tally changed right up to the end of the final day. Incidentally, as I look at the blah screenshot of RimWorld up there, I should say that I never found the game the slightest bit interesting from looking at other people’s screenshots or descriptions.

Endgame Viable Awards 2018

1,055 words.

It’s time once against for the prestigious Endgame Viable Awards for 2018. 2017 Awards 2016 Awards 2015 Awards I give out three awards for PC games only: Game of the Year, MMORPG of the Year, and MMORPG Expansion of the Year. In my warped worldview “Game of the Year” sort of implies Steam game of the year (because that’s the only place I buy PC games) and excludes traditional MMORPGs.

Fighting Early Access Disasters

610 words.

Live shot of players navigating the gaming industry in 2018. Bhagpuss has a post referencing, among other things, the deplorable state of Early Access game releases right now, seen in such recent launch disasters as Fallout 76 (not technically early access but, seriously, it was) and Atlas (which as I write this hasn’t been out more than a day and has already been review-bombed to death on Steam). I have nothing to add to his observations except that yes, I agree.

Another Year Over

1,279 words.

I’m playing RimWorld in pretty much every spare moment of every day right now. This game is just amazing. If MMORPGs had even a tenth of this much interesting gameplay elements, maybe they wouldn’t be dying out. :) Note: I don’t really think MMORPGs are dying out. They’re just evolving into the game equivalent of Marvel summer blockbusters: Designed by focus groups to appeal to the broadest possible audience, which often doesn’t include MMORPG players of the 90s, who are clearly in the minority of gamer audiences these days.

RimWorld First Impressions

354 words.

The rest of the world has already played and finished with RimWorld, which I think has been in Early Access for quite some time, but I just started playing it. I happened to see Sean Sands from Gamers With Jobs playing it on their YouTube channel and thought it looked amazing, so I picked it up. I didn’t even wait for a sale, because I wanted to jump into it while I was interested.