State of Decay Is A-OK
282 words.
In January, I went through a phase where I wanted to play some survival-type games. The first game I pulled out was State of Decay, which I already had on Steam.
I’m probably the last person to discover this, but State of Decay is pretty cool. I had played it before, somewhere back when it first came to the PC I think, but it didn’t really “click” with me the first time. This time, I got into it and spent some 40+ hours playing it. I kept thinking it would make a great MMORPG (minus the permadeath). If H1Z1 turns out to be anything like a multiplayer State of Decay, then that would be very cool. (From what I’ve seen, though, it doesn’t look like it’s going that way.)
The biggest problem I have with State of Decay is that traveling from place to place takes a long time. It takes a long time to run from place to place, sometimes it takes a long time to drive from place to place. I ran into a problem where too many new missions would pop up before I could complete old missions. I’d journey toward one mission, get sidetracked, or get injured, and then have to return to home base to heal or something, and by the time I got back to that mission, two new ones had popped up. And some of them disappear if you don’t complete them fast enough.
The other problem I had was that the game ended! I escaped the valley or whatever and won. I wanted to play more and take over everything! I suppose I could have kept going, but it felt somewhat pointless after “winning.”
Sorry, new comments are disabled on older posts. This helps reduce spam. Active commenting almost always occurs within a day or two of new posts.