Quake CTF Nostalgia – CC vs. DPS
315 words.
This is off topic for this blog, but my old Crayola Clan mate ]CC[-Orange converted some of our Quake CTF match demos into videos. It’s not an exact copy of what we would have seen on our monitors back then (we probably ran at 800×600, and the fov looks higher than I remember) but it’s close.
Most of the time I was average, but this one Quake 2 match I was “on” so this is how I will choose to remember my performance from the good old days. :)
This is what “e-sports” looked like before it got all commercial and weird. It’s a 30-minute match so it goes on forever (matches were usually 20 minutes). In summary, the match was close at the beginning but then we pulled things together and ended up with a solid win.
I think I said in an earlier post that I hated the Railgun, but in this one match I sure used it a lot. (There was even an impossibly lucky spinning mid-air shot which undoubtedly caused the other team to think I was running a hack.) If memory serves, there was always more Railgun ammo around than Rocket Launcher ammo on that map so sometimes you had no choice. Also if you got on a “hot streak” with the Railgun it was sometimes better to stick with it.
I had a tendency to play very defensively in Quake, which you can see in this match. I figured it was more strategically important to stay alive and “geared up” for the long-term even if it meant a short-term loss of a flag. Every time you died, you had to spend a certain amount of time gearing back up during which you were pretty useless to the team, so I tried not to die, ever. Results varied.
Posted on Blaugust Day 19. Read all of my Blaugust posts here.
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