Rift – Nightmare Tide

975 words.

I’ve been playing nothing but Rift since the expansion came out.* If you even remotely like the game, you should definitely check out Nightmare Tide. I’m a little biased though, since I think Rift is the best themepark MMO out there, far surpassing WoW in every possible way. (Except in the amount of available content and player population.)

A nice vista in Goboro Reef.

Good things about Nightmare Tide:

Ridiculously Plentiful Gathering Nodes. In Storm Legion, mining and foraging nodes are pretty few and far between. In Nightmare Tide, you trip over them every two steps. My mage started with Foraging at 375 but Mining at only around 50. (I had decided much earlier that I was going to add all of the gathering skills to my main, but hadn’t gotten around to leveling them.) So I went back and leveled up Mining before I spent too much time in the Plane of Water. It only took a couple of hours to get from 50 to 300 in the “old” zones. But then I hit the Storm Legion zones and progress ground to halt. It took most of the day wandering around to get from 300 to 350, because suddenly you couldn’t find any mining nodes, and on those occasions when you did, you only got like 1/3 of a point! Once I got to 350 it was easy to get to 375 by grinding on some mobs up in Dendrome. I also leveled up Butchering and ran into the same problem. Huge dead zone between 300 and 350. Then you go into Nightmare Tide and you can’t move an inch without hitting a plant or a mining node or something to butcher. This is what I call a good adjustment by Trion. (It would be nice if they could go back to Storm Legion and double or triple the number of nodes.)

Carnage Quests A-OK Now. In Storm Legion, I became pretty irritated by all the Carnage quests. It got so that I actively tried to avoid killing things so another stupid quest wouldn’t attach itself to my already-huge list. I guess it’s not that I didn’t like the quest objectives, it’s that you could never finish one before two new ones popped up. In Nightmare Tide, I’m not seeing that anymore. The Carnage quests seem to be just right. (Or maybe I’ve just gotten used to them.)

Zones Appropriately Sized. In Storm Legion, the zones are enormous and they seem mostly empty. Except for the accursed Carnage Quests. In Nightmare Tide, the zones seem to be just the right size. Or rather, they are still enormous, but there is stuff in them all over the place.

Gyel Fortress, the location of a new dungeon in Nightmare Tide.

Leveling Pace Exactly Right. Unlike Storm Legion, where leveling from 50 to 60 was a rather daunting grind-fest, leveling through these three new zones seems just right. I have not yet gotten Patron status, and I don’t feel any need to do so. Without any bonuses (other than the 25% bonus they gave because of the outage) I’m still plugging along at a decent clip, even out-pacing the zone quests a little bit. So if you end up using a lot of bonuses, you’ll probably zoom to 65 in no time. So 5 levels in 3 zones seems like the right call. Good expansion size. Now if we could get one of these every six months instead of every year, it would be even more awesome.

Minions. At first I was befuddled by the minion system. I didn’t really know what it was good for. But then a weird thing happened. I kept sending out minions on adventures even though I didn’t fully understand the appeal, and then I still kept doing it, and then later, I still kept going back and sending out more minions on adventures. I don’t exactly love it, but there is something really compelling and interesting about it that keeps me coming back. I even bought two more slots. It seems to be the only way to get Artifacts in Nightmare Tide zones, because I haven’t run across a single Artifact out in the wild yet. Also you get just crap tons of Dimension Items, if you’re into that. I’m not particularly into that, so I just keep dumping them into my trash heap of a dimension to get them out of my inventory.

76 stages in a Silverwood Nightmare Rift is the best I've seen so far.

Nightmare Rifts. These things are awesome. The only problem is that some jerk wad will inevitably try to sabotage the group’s progress by pulling mobs away from the center. (Public Service Announcment: Make sure everyone is on board with pulling the mobs to the center so everyone can AoE them down faster. If you’re a DPS and you get aggro, run to the center and stand there, don’t run away like a dufus.) If you’re in a big guild or whatever, I think you can open private Nightmare Rifts so you can avoid that.

By the way, if you’re afraid that the expansion is all about swimming, don’t worry. You only have to swim for about the first 15 minutes. Then it’s mostly land again. (Which also means you mostly wasted your money if you bought that shark mount.) There was much, much more swimming in the Song of Dreams mini-expansion last year. (Last year?!? Good lord I didn’t realize it was that long ago.)

* I almost killed off my geese in ArcheAge.. I logged in to find them starving and half of my fruit trees had already died off. By the way, I have heard people say they think ArcheAge is somehow similar to the look and feel of Rift. I just can’t see it. They are totally different to me.

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