Death Stranding
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5 entries. 10,233 words.
December, 2019
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The Death Stranding Experience – Prologue.
2019-12-30 5:01 PM.
- Consoles
- Musings
I finished the story of Death Stranding over the weekend. It took almost 80 hours over the course of two months. I left a large number of optional tasks unfinished, but I’m hoping to get back and do them at some point. It’s definitely the game of the year for me. These 80 hours have been quite an experience. I’m very thankful that I’ve been able to play a AAA game with so much originality, because frankly I didn’t think I would ever see one again in my lifetime. Major titles have become such homogenized reskins of previous successful games that I feel like I’ve been playing the same game over and over again throughout the 2010s. But that’s definitely not the case with Death Stranding. Love it or hate it (and there are good reasons for both), it’s impossible to deny it’s different. There have been ups and downs, good parts and bad parts, but it’s been a very unique ride. I’ve never played a game like it in my entire life, that I can remember. 2,943 words.
January, 2020
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The Death Stranding Experience – Episode 1.
2020-01-01 3:40 PM.
- Consoles
- Musings
Previously on The Death Stranding Experience: The Prologue. As we roll into the second hour of the game, you may have noticed I haven’t talked about Death Stranding gameplay very much yet. That’s because, in the first couple of hours of Death Stranding, there isn’t very much gameplay. It’s extremely cut scene-heavy. (It becomes cut scene-heavy at the end as well.) It’s one of the game’s criticisms, though I personally found the cut scenes riveting so I didn’t mind at all. 2,747 words. -
The Death Stranding Experience – Episode 2.
2020-01-04 3:38 PM.
- Consoles
- Musings
I had designs on writing at least something about all fifteen episodes of Death Stranding, but I’m getting tired of this already. The problem is that there is so much to go over, especially at the beginning and at the end. After the last post, I learned what “BT” stands for: Beached Things. That explains everything, right? Some of the terminology in this game feels like translation mistakes that they just stuck with and doubled down on. 1,975 words. -
Endgame Viable Awards 2019.
2020-01-04 10:50 PM.
- MMORPG
- Roundup
It’s time once against for the prestigious Endgame Viable Awards for 2019. 2018 Awards 2017 Awards 2016 Awards 2015 Awards 2014 Review 2013 Review This year, I’m going to shrink the size of this post considerably. I didn’t buy or play very many games this year, so there’s not much point in making a huge affair out of it. I’m going to list all the games I bought this year, then I’m going to pick the ones I liked best, and that’s it. 541 words. -
The Death Stranding Experience – Episodes 3-8.
2020-01-12 11:39 PM.
- Consoles
- Musings
Previously: Episode 2. As I’ve moved on to playing the next game in my list, which happens to be Hellblade: Senua’s Sacrifice, a game whose story also requires a lot of processing, I’ve sort of lost interest in processing Death Stranding in writing. But I shall valiantly try to press on and remember some key points. This post covers Episodes 3 through 8, which represents the vast majority of the player’s time spent in the game. For me, getting through to the end of Episode 8 consumed about 70 out of the 80 hours I spent in the game. The final hours of the game is incredibly story-heavy, but I’ll get into that later. 2,027 words.