Endgame Viable
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
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Note: Apparently you’re not supposed to be able to play ArcheAge RU from the U.S. anymore, but for some reason I’m still able to. ArcheAge is growing on me. I feel like I was too harsh on it in my first report. The graphics actually aren’t bad at all, and better than Fallen Earth, at least color-wise. (The first time, I had played AA after FFXIV, which has drop-dead gorgeous graphics, so my perception was probably skewed. This time, I did not.) (971 words.)
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Everybody’s giving their impressions of WildStar now that the NDA is down, but honestly I saw enough in the hours and hours and hours of livestreams that were going on way back in December to decide that I was probably going to get it. Even if it wasn’t a game that looked fun, I’d still want to at least see what everyone was talking about, and I expect it to be the MMO everyone will be playing in the second half of 2014, with a brief distraction for the new WoW Expansion. (263 words.)
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I’ve been dipping into Trove a bit more lately, because it’s become quite stable. I don’t know how to say this politely, but it’s a much better game than Landmark. :) Trove plays a bit like what we’ve been told Landmark will be. That is, you can explore, fight monsters, level up, find resources, craft stuff, and build stuff. The thing about Trove is that after about three months of alpha, all of those things work. In Landmark, after a bit more than a month of alpha, most of those things don’t work, we haven’t seen many changes at all, and we only have promises of future deliveries. (364 words.)
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When last I was playing Rift a lot, somewhere around 2.3 I guess (just before and after the F2P transition), I was super excited to hear they were going to (evenutally) add new souls so that every class could play every role. The idea of a tanking mage was too awesome for words. Even from the very beginning of Rift 1.0, I thought it would be really cool if you could tank dungeons with an Elementalist pet. (328 words.)
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In a burst of ambition, I installed and played the Russian version of ArcheAge for a little while. You have to sign up for a Mail.ru account (which I guess is the Russian version of Google Mail) and then you can download it. At least you could over the weekend, I don’t know if it still works. I used these handy instructions: http://www.mmocast.com/featured/archeage-ru-account-registration-guide-english-patch/ Not being able to read or speak Russian hampers the experience a bit, but not as much as you might think. If you’re an MMO veteran you should be able to figure out which buttons to press. The only thing I wasn’t able to find was an invert mouse feature, which served to remind me again that I should strongly consider re-training myself not to need it. I play shooters and MMOs a whole lot more than I ever play flight simulators. (690 words.)
Everett Renshaw 460 words
FYI, I completed a 1000-word summary of Sovereignty, but I won’t post it here because it’s filled with spoilers, just in case it turns into a real book some day. It’s now abundantly clear that there is no place for my original story in the book. Not even as a side plot. One of the original driving forces for this book was: What if there was a culture of people who bred servants in the same way that we breed pets? The original main character was going to be one of those servants. (460 words.)
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Today I am pondering what it means when combat feels “floaty.” This is one of the most common criticisms I’ve seen about ESO: “The combat is too floaty.” I’ve seen this criticism leveled against a lot of games over the years, actually. But what does that mean? I don’t know about anyone else, but when I was swinging my dual daggers in the ESO beta, at no point did my Argonian begin to float away into the sky*. His feet stayed right there on the ground where they belonged. His weapons did not levitate out of his hands, either. So what in god’s name do people mean when they say combat is “floaty?” (389 words.)
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I’m not sad to see End of Nations go. The “MMORTS” genre did not inspire me to want to play that game, and when we later learned it was to be reshaped into a “MOBA” my interest plummeted even farther. (I simply do not “get” MOBAs - so much clicking.) Instead, I’m ecstatic to see Trion devoting more resources to Rift, Trove, Defiance, and particularly ArcheAge, a game that I am still looking forward to seeing sometime within my lifetime. (170 words.)
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I’m a little annoyed with the loot in GW2. Loot basically rains from the sky in that game, filling your bags in mere seconds. I never thought I would say anything like this in an MMO, but: For the love of god, stop giving me so much loot! You can’t take a step without getting some kind of trophy bag. And when you open that bag, out spills two or three or six or ten more pieces of loot! (500 words.)
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Just once I would like to play an MMO where it is easier to level a crafting profession than it is to level your character. Often it seems pointless to level a crafting profession because the equipment you make lags so far behind the level of your character. FFXIV is better than most games, but I’m experiencing it again. I wanted to meld my own materia for the level 50 Relic Reborn quest, but guess what? You need a level 50 crafting profession to do that. (335 words.)