Revisiting Ongoing Games
226 words.
I briefly mentioned the category “Ongoing Games” in my last post (or “post”) as a potential replacement for the terms “MMORPG” and/or “MMO.” Even before I saw Jeromai’s post, which I agree with, I started to doubt my own judgment about it.
The more I thought about it, the more “Ongoing Game” meant nothing whatsoever. It might as well be “Game.” Almost any game could fit into this category in 2019.
Final Fantasy XIV? Sure. Fortnite? Sure. Sekiro? Probably. The Division 2? Definitely. Death Stranding? Absolutely. Outward? Well, maybe not that one.
I suppose “ongoing game” simply means a game that requires the developer to maintain a set of servers somewhere in the cloud for the game to work, or any game that requires the player to have a unique login to play it, or any game that has DLC released after the initial launch. Hopefully they’ve made the game in such a way that the game will still work after the servers are turned off, in some kind of “offline mode,” like Demon’s Souls, but you never know these days. The point is, this is basically every single AAA game released in the modern world. And thus the descriptor “ongoing game” doesn’t mean anything. It means even less than “multiplayer game.”
So I’m back to trying to solidify a good definition for “MMORPG” versus “MMO.”
Archived Comments
Wilhelm Arcturus 2019-12-19T18:37:50Z Meh. As I have learned, you can define terms all you want and that won’t make anybody use them the way you think they should be. I think I’ve been arguing about what “beta” means in the software development life cycle for 30 years now. Somebody always wants to stretch the definition to cover their case and soon it means nothing at all.
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