Crowfall Sounds Like A PvP MMO
437 words.
I’ve been interested in the dribble of Crowfall information that has been coming out over the last weeks. I liked the art style, and the initial bits on character creation looked interesting. That is until they started in with The Hunger Week. Now it’s starting to lose me.
I’m on board with the idea of a periodic “reset.” I actually like the idea of starting over now and then, but then I’m sort of an altoholic, so it fits my playing style. I realize that not everybody would like that though.
But then they kept talking. Excerpts below, emphasis mine:
One of the key elements of strategy games is they have a win condition followed by a board reset. You start the game, you play the game, someone wins. You reset the board and start a new game.
Phase 2 is Summer. The Hunger starts to infect the creatures. Resources become scarce. Your team claims an abandoned quarry and must fight to keep it. You use the stone to build an ancient keep, to use it as staging areas to attack their neighbors.
Your guild frantically builds a wall around your city, as the nature of conflict shifts from smaller skirmishes to siege warfare.
Your kingdoms grows in strength; your neighbors falter and you demand that they swear fealty or face complete loss of the Campaign. Instead, a handful of smaller kingdoms choose to band together against you.
Your Kingdom emerges victorious, and you return to the Eternal Kingdoms to enjoy the spoils of war. Your adversaries head home, too — to lick their wounds.
This sounds a lot like a siege-based PvP game, with some survival thrown in. It sounds like it will be like WvW in GW2, or Cyrodiil in ESO. Now, if you’re into WvW-style PvP, then Crowfall actually sounds like a neat concept. Unfortunately for those of us who have never considered MMORPGs as “competitions,” Crowfall doesn’t sound very appealing any more.
It almost sounds like they’re being deceptive about it, too. If they were proud of the PvP nature of their game, and they thought that MMO players craved more PvP games, why not feature that prominently? Why not give us a big headline that says, “This PvP Game Is Going To Be Awesome For PvP!” Instead, they’re hiding the PvP in a complex wall of text about The Hunger and Campaigns, like they’re trying to fool PvE players. Not cool.
I’d love to be wrong, but given that they’re leading with PvP information, I have a feeling that any PvE elements are going to be afterthoughts.
P.S. I never played Shadowbane.
Archived Comments
bhagpuss 2015-02-07T17:23:54Z
Hmm. You’re right. I just went and re-read some of the early announcements and they never do come right out and state that Crowfall is a PvP game. I assumed from the very first post that it was a realm vs realm style PvP MMO of some description because, well, it looked like that was what it would be.
I would be utterly astounded if it turns out to be anything other than a PvP killfest.
UltrViolet 2015-02-07T19:18:45Z Yeah. :/ Kind of a shame.
RohanV 2015-02-07T22:34:25Z I don’t think they’re doing it on purpose to fool anyone. I think they just took it for granted that everyone understood it was a PvP game when they were talking about territorial conquest, and forgot to explicitly say that
Joseph Skyrim 2015-02-07T22:56:10Z Oh, a PvP focus? Well, that strikes itself out from my list of things to keep tabs on. Thanks for the info. :)
UltrViolet 2015-02-08T00:23:57Z Maybe not deceptive but it’s disappointing to think that game developers automatically assume people want PvP MMOs, especially veterans of the industry (and UO specifically!) who should know better.
Murf 2015-02-08T07:47:10Z I’d play a game like this as a collaborative tower defense like experience. I don’t mind the only player-versus-player being political in-fighting or fame and glory, not direct combat.
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