The Secret World

283 words.

I’ve had a burst of gaming enthusiasm in the last month or so, ending my streak of playing basically nothing since Christmas. As usual, I tend to gravitate toward RPGs and MMOs.

The last MMO I played before my break was Star Wars: The Old Republic, which I found enjoyable, but not enough to keep playing past the free month. Then recently, on an impulse, I bought TERA, which boasted a totally fresh new action-based combat system, but again, it didn’t keep my attention past the first month. After that I played LOTRO again, which is a bit dated now but still one of the best MMOs around.

Then, I got an email from Funcom, who makes Age of Conan, with a couple of game codes for the final beta weekend of The Secret World, an MMO I’ve heard mention of for quite a while but haven’t looked at in detail. So I tried it out and, on impulse again, decided to plunk down the $50 to pre-order it, because it’s different enough for me to vote positively with my dollars.

The Secret World has sort of an urban fantasy motif, where the key selling point is a class-less, level-less progression system. You can use guns, or swords, or magic. It’s odd, but I’m curious to see how it works out. It has a number of departures from normal MMOs, actually.

Anyway, according to another email I got, the head start begins today, so I’ll be head-starting this weekend.

It’s kind of a bummer actually. After the TSW beta ended I got back into Rift again, this time playing Defiant. I just joined a guild yesterday and even healed for a dungeon run.

This page is a static archival copy of what was originally a WordPress post. It was converted from HTML to Markdown format before being built by Hugo. There may be formatting problems that I haven't addressed yet. There may be problems with missing or mangled images that I haven't fixed yet. There may have been comments on the original post, which I have archived, but I haven't quite worked out how to show them on the new site.

Note: Comments are disabled on older posts.