Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.

Cultural Perspective On The Activision/Blizzard News

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I’ve been trying to think about how to approach this particular story, and whether I should address it at all. It doesn’t really affect me personally, and it’s dangerously close to Expressing A Political Opinion On The Internet. Which is basically an invitation for the world to come over here and yell angrily because there is only one correct opinion on everything and conformity must be enforced at all costs. Because yelling at people is historically proven to be the best way to change their views. And thus Reddit was born. Ahem. Anyway. (2326 words.)

Avuzestel – Dwarf Fortress

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I created a new world called Emeecamo, “The Eternal Universes.” I used all the default settings except I set the mineral occurrence to “Frequent” because I’m a filthy casual and I don’t like looking all over creation for metals. Unlike my last world, which was dominated by humans, Emeecamo has a fairly balanced population between all the races, and almost all of them are at war with the goblins. All but the dwarves, oddly enough. (644 words.)

Amostitdun – Dwarf Fortress

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Amostitdun turned out to be kind of a boring fortress. Everything just kind of worked fine and the dwarves went about their lives. They had plenty of food and drink and housing and most everyone seemed happy, except a few pesky killjoys. I got tired of managing them when they reached the population cap of 200. Just like RimWorld, it’s just not fun for me to play this kind of game unless I’m reacting to some kind of threat or obstacle. When everything is going fine and there’s nothing to do but build stuff, it’s less fun for me. (829 words.)

Anthem Open Demo Notes

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First! Wait, what? Other people have written about Anthem too? Oh. Oh well. I guess here’s another. Roger basically wrote the exact same post that I did. In fact, I dare say most every reaction to Anthem I’ve seen from newcomers to the free demo weekend is basically the same: “It’s okay if you like that sort of thing, but it’s not for me.” That’s what this post is, so buckle up. (2134 words.)

Games Played – January 2019

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January has been a PC simulation game month, continuing from December. The big oval room is a bustling tavern in my most-recent fortress, Amostitdun. Dwarf Fortress, 69 hours. Yeah, I kinda still play Dwarf Fortress. It’s really not that bad once you learn it. No, really! I mean, if you’re a programmer, that is, who’s spent decades using programming text editors, moving cursors around and learning keyboard shortcuts. And also someone who’s played a month and a half of RimWorld beforehand to get the hang of this specific kind of game. If nothing else, it’s a very intellectually stimulating game, and there is no shortage of new things to experience and learn. It’s a giant brain teaser puzzle. RimWorld, 41 hours. I have to sheepishly admit I haven’t played any RimWorld since I started playing Dwarf Fortress. Subnautica, 11 hours. I started out playing a half hour a day in January, but one day I forgot to play and I haven’t been back since. I reached a point where I didn’t know where to go or what to do next, and the whole routine of “wander around until you find the next thing to do” gets old pretty quick for me. Guild Wars 2, 3 hours. This was the brief time I played Living World Season 4, Episode 5, All or Nothing. No PlayStation 4 games were played. I didn’t pick up a controller all month. (266 words.)

Mini Studio Development

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I’m doing that thing again where my posts start piling up in Drafts because I write them on my MacBook Air in the living room, but I only add images on my gaming PC in the computer room, and I spend all of my time with my gaming PC actually gaming instead of adding images to blog posts, so the posts just sit here in Drafts until I force myself to add an image some days or weeks later. I know, I know, blog posts don’t *need* images to post, but I’ve been entirely convinced by years of “expert” advice and examples that nobody will ever click on any Internet content unless there is a colorful, compelling thumbnail picture associated with it. (822 words.)

Gusilingiz: The Videos

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This post is about the boring inside baseball minutia of audios and videos and scripting, so beware. I uploaded the four videos comprising the entire brief lifespan of my Gusilingiz fortress to my YouTube channel. Since I did some experimental stuff in those videos, I thought I would document it all here, because I love this stuff and you can’t stop me. By the way, I spelled Gusilingiz wrong in my last post, in case you’re an expert on the dwarven language and noticed that glaring error. And I know, I know, the diacritic is still missing. (2417 words.)

The Fall of Guzilingiz – Dwarf Fortress

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There’s supposed to be a diacritic or something on one of those vowels in Guzilingiz, but who can be bothered with such things. I started another fortress in Dwarf Fortress. Guess what? If you guessed “werelizards destroyed the whole fortress again” you’d be exactly right. Yeah it's another scene of unspeakable carnage and horror. So much gore splashed on the walls here it couldn't even get an R-rating if it were a movie. (542 words.)

GW2 – All or Nothing Completed

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I’m pretty weary of writing about Guild Wars 2 so this is going to be a short post. Mostly it’s just to note that I did finish the new Episode 5, All or Nothing last night. I don’t say what happens here, but there is one big hint below (from ArenaNet) which is plenty to work out what happens, so beware. I hadn’t logged into Guild Wars 2 a single time since I finished episode 4. I started this one on January 9th. Sometimes I didn’t play more than 10 or 15 minutes at a time. (913 words.)

The Fall of Bekarlogem – Dwarf Fortress

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I imagine if you draw a Venn diagram of “people who play Dwarf Fortress” and “people who are programmers,” the two circles would overlap quite a bit. Unfortunately for me, I’m a programmer, so I think I’m more vulnerable to this DF sickness than most people. Playing the game is quite a bit like using a text editor, considering how much you use the arrow keys to select things in rhythmic patterns. Anyway… (764 words.)