Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.

The Age of Decadence – Steam Backlog Bonanza [Blaugust 20]

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For the 23rd day of the Steam Backlog Bonanza, I played an indie game called The Age of Decadence, which I got in the 2016 Winter sale for $7.50. I think I mentioned this before, but the Winter sale of 2016 was the last time that I splurged on Steam games just because they were on sale. The outdoor isometric view, which is actually not seen very much. I don’t remember why I bought this game. But it’s interesting to me now because the game’s Steam store page spends a lot of time and effort trying to warn players not to buy and play the game. It’s filled with gems like this: (628 words.)

S.T.A.L.K.E.R.: Call of Pripyat – Steam Backlog Bonanza [Blaugust 19]

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I found myself wandering a wasteland of wrecked tanker ships when a radiation storm blocked out the sun. In other words, I played S.T.A.L.K.E.R.: Call of Pripyat yesterday for the 22nd day of the Steam Backlog Bonanza. It’s one of those Eastern European shooters from 2010. I couldn’t find any record of when or how much I paid for it, which suggests I probably bought it soon after 2010 and it’s been sitting in my Steam backlog unplayed for nearly nine years. (660 words.)

The Bureau: XCOM Declassified – Steam Backlog Bonanza [Blaugust 18]

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I was minding my own business when aliens descended from the sky, firing lasers from their circular flying saucers. Everything around me exploded. Otherworldly creatures crept out of the smoke and fire, approaching me like simians on all fours. Anyway the next game on the Steam Backlog Bonanza is The Bureau: XCOM Declassified. I bought it in a 2013 Steam sale for $4. Just an average green glowing energy field in a federal building. (596 words.)

On Deciding Not To Post

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I’m writing this on the morning of August 9th, so it’s the ninth day of Blaugust. I’ve streamed and posted a first impressions piece about a game from my Steam backlog every day for 12 days in a row now. It’s been grueling work, but I’ve whittled it down to a fairly streamlined process, so it “only” takes about 2 cumulative hours out of every day, or merely half the time of a part-time job. (1080 words.)

Darksiders II – Steam Backlog Bonanza [Blaugust 17]

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Death knocked at the door yesterday, and I answered with a game called Darksiders II. Get it? Because Death is the protagonist in Darksiders II? Anyway, it was the 20th day in a row of the Steam Backlog Bonanza, and one of the most expensive games in the list so far. I got Darksiders II for $10 in 2013, and it’s taken six years to install and play the game. (614 words.)

WoW Classic Fever Heating Up

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Most of the blogging and Twittering MMO world is talking about World of Warcraft Classic, with all the recent hubbub about name reservations. My advanced Googling skills tell me that it launches on August 27th. Not WoW Classic, but probably a quest that will be in WoW Classic. I personally have never been interested in WoW Classic, have never yearned for the “good old days” of World of Warcraft, and have no idea why anyone would want such a thing. The Vanilla game engine was clearly inferior to the modern engine, which leaves nostalgia as the only reason to play. But I never played in a WoW guild, never did any raiding or dungeons, never formed any lifelong Internet friendships or married anyone in-game. WoW came along well *after* my “nostalgia days” of Internet gaming. I’ve been ignoring the whole thing. (979 words.)

A Story About My Uncle – Steam Backlog Bonanza [Blaugust 16]

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The big wheel of life turned and landed on a game from my Steam backlog called A Story About My Uncle*. I got it in a 2016 sale for $2 and tried it for the first time yesterday. (It turns out that 2016 was the final year that I indiscriminately bought games on Steam.) It’s getting really hard to think of a different opening sentence and paragraph for each one of these things. I had high hopes for this game, because I had vague memories of hearing that it was one of those really fantastic story games along the lines of Gone Home. It turned out that my memory must be flawed, because it wasn’t anything like that. (933 words.)

Quest for The One Blog, Part 6

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This is a list of Blogging/CMS solutions I’ve looked into so far, which I gleaned from this site. These are just some of the different ways that people (by which I mean programmers) have desperately tried to break free of the WordPress Industrial Complex. Automad. I didn’t care for the documentation, or lack thereof. Baun. Installed, see below. Very promising directory structure of content similar to what I had envisioned. Baun is apparently a newer iteration of Pico. (As if this all wasn’t confusing enough.) (967 words.)

Alan Wake’s American Nightmare – Steam Backlog Bonanza [Blaugust 15]

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For the halfway point of Blaugust, more-or-less, I played Alan Wake’s American Nightmare from my Steam backlog. I got it, along with Alan Wake, for $4 right before it was removed from Steam. Is it live or is it Memorex? The first game, Alan Wake, did not qualify for my Steam Backlog Bonanza because, according to Steam, I’ve played it for precisely one minute. I do not remember that minute. I’ve read numerous reports that Alan Wake was a great game, a must-buy game, particularly when it was about to be removed, but I haven’t played it, and apparently something about it made me recoil away from it. (822 words.)

Quest for The One Blog, Part 5

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Last time I looked at Pico and Grav. I was going to look at Kirby CMS this time, but I encountered two things that stopped me before I even downloaded it. Kirby No-Go First, upon perusing the cookbooks, you have to setup the same kind of one-directory-per-blog-post structure in Kirby that I didn’t like in Grav. Just for the record, contrary to Kirby’s tagline, that is not “adapting to your content,” it is, in fact, “forcing a strict ruleset upon your content.” (1368 words.)