A recent MassivelyOP Daily Grind asked the question: “Do you like being lost in MMOs?”
My answer is generally no, I never want
to my progress to be impeded by not knowing where to go. But it depends on the situation and/or the game. Here are two recent examples:
When I think about my experience playing through the remainder of the GW2 Heart of Thorns story, I was lost a lot in the Maguuma Jungle, and it was aggravating. The flat 2D map helped little because the world was extremely 3D and while the map might show you standing on top of your destination, in reality it might be way above you or below you with no discernable path to reach it.
On the other hand, I also spent a great deal of time lost in LotRO’s Mines of Moria, but I don’t remember feeling any frustration over it. The problem was identical: The map was flat and 2D, while the environment was 3D with ramps and stairs leading up and down all over the place, and you could never really tell whether your destination was above your head or below your feet. Yet I don’t remember ever grumbling about it in LotRO.
In these two cases one difference might have been the combat difficulty. In GW2, it was such an effort to reach anywhere on the map that if I didn’t get to the right place on the first try, I thought, “Ugh, now I have to fight my way someplace else! What a pain!”
Whereas with LotRO, the combat was ridiculously easy, so it was more of a sightseeing stroll to walk around the environment if I got lost. Also in Moria there were plenty of interesting things to look at while I tried to work out the right path. The color palette varied dramatically from place to place: There were blue areas, brown areas, gray areas, red fiery areas. Whereas most of Heart of Thorns looks roughly the same (like a big jungle).
(Updated with link and I actually read what I wrote to fix the mistakes.)