Still bumping around doing miscellaneous tasks of little import in Stormblood. But lately I’ve been thinking about Heavensward, the previous FFXIV expansion. I pre-ordered it early and was in there on early access launch day, but looking back on it two years later, I didn’t play it very much at all. (Yet for some weird reason, I remained subscribed the whole time.)
In FFXIV ARR (2.x), I leveled all of the following jobs to 50: Bard, White Mage, Dragoon, Black Mage, Miner, Botanist, Carpenter, Weaver, Alchemist, and Leatherworker. I had no jobs below level 15, and most jobs at least 25.
In Heavensward (3.x), I only did one thing, and that was level my Bard in fits and starts from 50 to 60, the vast majority of it happening late in the cycle. I tried the new jobs and unlocked Machinist, Astrologian, and Dark Knight, but never went beyond the initial level 30.
So what went wrong?
What Aywren wrote about the Bard is exactly true. It went from a joy to play in ARR to a chore in Heavensward. Other games make a habit of drastic class changes with every patch (*cough* WoW *cough*) but in FFXIV it was a real shock to the system.
But there was more to it than that for me. I burned myself out with my late-ARR push to complete the 2.x MSQ in time for Heavensward. When Heavensward launched, I was already worn out.
Not only that, but from re-reading my old blog posts, I was still playing The Witcher 3 at the time Heavensward came out, and that surely dampened my enthusiasm for playing Heavensward early on.
I think another problem with Heavensward for me was the sudden change from being an “expert” to being a beginner again. From all the jobs I mentioned leveling above, you can probably guess that I had spent quite a lot of time accumulating knowledge and experience playing my character through all the different trials and tribulations of ARR. Then suddenly I was in the first zones of Heavensward struggling to get through plain old story quests. It was a big mental adjustment.
Combat was fairly difficult in those first days, as I recall. The first Heavensward zone (Western Coerthas) looked bleak. It’s entirely appropriate for the story, but it wasn’t a friendly way to welcome players to the expansion. The second zone (or maybe it was third-Dravanian Forelands) was huge and it was a real chore to run from place to place until you unlocked flying. I remember grumbling about that quite a lot, actually. I basically gave up on the game in 2015 at level 53.
So I fell behind early, and once you’re behind in an MMORPG, it’s easy to find excuses not to play. (I’ve seen a lot of those same reasons from people who aren’t buying Stormblood, actually.) I didn’t start to make progress again until late 2016.
So what have we learned from all this? What lessons can we take from the Heavensward years so we don’t stall out again in Stormblood? (By “we” I mean “me.")
First and foremost and probably most importantly, it pays to keep up with the Main Scenario Quest. Trying to push through it all at once isn’t fun. It’s better to play it in smaller pieces on a regular basis, and that’s what I’m going to try to do for Stormblood. I’m going to make an effort to level something to 70 before the first patch (4.1 I assume).
Another thing is if you’re not having fun with a job, switch to something else immediately, even if it’s at lower level. Don’t try to push ahead with something you’re not enjoying. (That advice applies to every MMORPG, actually.) I’m liking the Bard a lot better than I did in Heavensward, but we’ll see how it goes once I get into the Stormblood zones.
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