Endgame Viable
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
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I didn’t intend to weigh in on @Sypster’s post about side quests, but apparently I did. :) In An Age and GamingSF also had some good responses. I think the basic argument Syp made is that side quests distract him from the main story, so he would prefer to eliminate them and boost the experience gained from the main story. I can understand that perspective. I’ve forgotten what’s going on in the main story of MMORPGs plenty of times. (In those cases I might argue that the main story isn’t worth remembering, though.) Syp didn’t mention which games were problematic for him, but I’ve had trouble keeping up with the main story in the later expansions of Rift and of course WoW, in which I never have a single clue what is happening story-wise. ESO used to have a main story issue, at least prior to One Tamriel, when you could only do one piece every 5 levels. (750 words.)
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Puffy sheep with rat tails! Wait I thought there weren’t supposed to be any horses in Eorzea? Wait is Eorzea a continent or a planet? I don’t know this game very well apparently. *scratches head, looking puzzled* (134 words.)
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I see a lot of people on Twitter and at least one person on a certain MassivelyOP podcast mention that they keep trying to play FFXIV but they just can’t get into it. I consider myself a pretty jaded MMORPG player, and I can certainly understand the reasons people don’t like FFXIV. But I thought I would try to document here how I personally overcame the biggest criticisms people have with the game. (3029 words.)
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I won’t try to summarize the entire Main Scenario-I’ll just say that I’m completely hooked and invested in the story as of level 66 in the Azim Steppe. The hokiness and stiltedness of the FFXIV-style cut scenes that most people complain about are completely unseen by me. If canned emotes and stoic nods-essentially the 3D equivalent of a puppet show-is what they have to do to deliver quality storytelling at a consistent pace, I’m fine with it. (573 words.)
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Still too busy playing to write anything. I’ve reached the Azim Steppes and level 65. Here’s some more screenshots. :) The picturesque part of The Fringes. Not sure if floating or crucified. There is a very tall stack of rocks in The Ruby Sea. UFO sighting in Yanxia. (87 words.)
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Too busy playing to write anything. As of now I’m about 3/4 of the way to level 65, plugging away at the Main Scenario Quest in Yanxia. (See YouTube for excruciating detail.) Here are some screenshots. This anonymous lalafel photobombed my shot of the Kugane market. Arriving in the underwater village of the Kojin (I call them ninja turtles). (120 words.)
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That’s a dragon, not a xenomorph from Alien. With the release of Stormblood, Final Fantasy XIV returns to become my most-played game of June. The hours below are padded a bit because I frequently left the game running while I was AFK. Final Fantasy XIV - 70 hours Dark Souls III (The Ringed City DLC) - 9 hours Secret World Legends - 3 hours (64 words.)
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I officially started the Stormblood Expansion on Monday night, by which I mean that I’ve finally started into the Stormblood Main Scenario Quest. I’m trying something I’ve never done before: I’m recording my MSQ adventures. I very rarely record MMORPGs, because frankly I find MMORPGs are among the least interesting kinds of games to watch. I constantly wonder why people stream them. (Most of what you see on the screen is just the UI.) The only thing I can figure is that there is so much idle downtime that it leaves the streamer plenty of time to chit-chat with the audience. New zone is new! (1063 words.)
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I’m going to squish my entire FFXIV weekend into one post. The short version is that I finished all of the Heavensward Main Scenario Quests so I can begin the Stormblood expansion. This required completing all of these instances: Final Steps of Faith. A mostly-FC group got me through this trial pretty easily, except for one flashy lightning thing that zapped me dead in the second half. I’m not sure but I think Aymeric was hitting on the Warrior of Light. (756 words.)
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I spent a little bit of time Friday evening checking out the head start for Secret World Legends. I was actually surprised how many people on Twitter were downloading it. I don’t remember seeing more than a couple people express much interest in The Secret World on my timelines before. Let me be blunt, like a politician: It’s the same game. It has slightly more action-y combat, in that you no longer have to hit the tab key to select targets. Instead, you point at the target you want to hit. (And when you point at a target, it “highlights” just as if you had tab-targeted it.) In my opinion, this does not fundamentally change the game at all. The animations are the same, the models are the same, the movement is the same. (942 words.)