Endgame Viable
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
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The last time I wrote about The Last Of Us, I said, “I think I’m about 3/4 finished. I’ll probably get through the rest of it this weekend.” That was over a year ago. Red Dead Infected I wasn’t planning to play it again. I mentioned that I just bought The Division 2 on the PS4 because it runs better on console than it does on my PC. I’ve been playing that now and then, trying to catch back up to where I left off in the PC free weekend. (749 words.)
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Over the weekend I learned about the The Division 2 free weekend. I remembered generally liking the The Division 2 open beta, so I decided to download it and take advantage of the gift. (I wish I’d known that the free “weekend” had actually begun last Thursday.) I proceeded to play for about seven hours on Saturday and Sunday, making my way to level 8. I enjoyed it so much I considered buying it, since it also happens to be on sale right now. (The standard PC version is $21 for the rest of the month.) (915 words.)
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MassivelyOP did a Daily Grind post that led me to an unexpected insight into my current view of MMOs. I think I’m vaguely on the record as saying MMORPGs aren’t in a very good place right now. I have a bunch of reasons for that which I won’t get into here. The relevant information for this post is that most of the reaction I see to my offhand remarks is, “What are you talking about? MMOs are better than ever! Stop being so negative!” I understand why sites with a vested monetary interest in the MMO genre would say things like that, but I’ve never really understood how Joe Average MMORPG Player could be excited about the giant void of perpetual beta and blandness ahead of us in the genre right now. (807 words.)
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Back during my Steam Backlog Bonanza, which now seems so long ago that I can barely even remember it, I identified only a few games that I definitely wanted to return to later. For the record, those games were, in the order I encountered them: Life is Feudal, Kholat, Age of Decadence, and Max Payne 3. Max Payne 3 wins the award for most character costume changes in one game. (431 words.)
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Last time I mentioned Elder Scrolls Online, I was working my way through Rivenspire, which is the third zone of the Daggerfall Covenent. During the mad scramble of Blaugust and the Steam Backlog Bonanza, I wandered away from that. But I finally got back in there and finished up the Rivenspire zone story. It was less enjoyable toward the end, but I didn’t hate it. I recorded the whole experience and I was thinking of uploading it, much like my playthrough of the Morrowind zone story. Then I realized that it wouldn’t make much sense to upload the Rivenspire zone story without the two previous zones that preceded it, so I decided to go through and record the Glenumbra and Stormhaven zone stories. I made a brand new character and started back at the beginning again. (755 words.)
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For SEO purposes, I should probably break these into separate posts, but I just don’t feel like it. But I’ve identified four big gaming news stories of late that I figured I should at least make a note of for posterity. Raph Koster’s New Company. Don’t really care. It’s vaporware until proven otherwise. Mainly it makes me wonder about the future of Crowfall. Perhaps he’s only left because Crowfall is fully set on its course and there’s no more creative work to do. Personally I’ve been wondering lately if Crowfall will be the first MMO to start its servers, run for a while with weekly press releases and publicity and patches, and then sunset, all without ever launching. (668 words.)
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Sorry folks, this page will probably take a year to load. Up front I should say that I’m well aware that I could have turned to Google to clear up any confusion described below. I’m simply relaying how I interpreted the game screens presented to me in the absence of any other context, from the perspective of a person who has never seen or played Destiny 1 or Destiny 2 or even any Halo games before. To a Destiny fan, this is probably going to come across as negative and offensive, but I’m here to assure everyone that it is nothing more than a comedy bit and I have nothing against Destiny 2 or the players thereof. (3476 words.)
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I can tell from the whopping two comments on my Astellia Online impressions post that interest in this new MMORPG is simply through the roof. (Actually most people probably still haven’t even heard of it, and I wouldn’t have either if it weren’t for a random MassivelyOP article here or there.) The theme of those two comments was something like, “They’ve got to be crazy if they think anyone is going to pay $30 for an unknown Eastern game.” So I thought I’d write a few thoughts on the price point. (785 words.)
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Yesterday I decided to roll the dice and bought the $30 standard buy-to-play edition of Astellia Online. I’ve heard that it’s “okay.” But I like the idea of paying a modest fee and having essentially lifetime access to the game. (Its lifetime, not mine, probably.) It's a nice-looking game if nothing else. I paid $30 for Black Desert Online back when it came out, and I haven’t regretted that choice. I only played for a month or so, and haven’t really touched it since, but I appreciate that I can still log in whenever I want to look at it. So I’m applying the same logic here. (923 words.)
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I learned something yesterday that isn’t getting the attention that it deserves, so I thought I’d write a blog post about it. Are you sitting down? This is really amazing, so make sure you’re sitting down. You can now change the quest text font size in Lord of the Rings Online. I searched my MMO News feeds to find the all-caps headlines shouting this from the rooftops, but I didn’t find any. I didn’t see any mention of it whatsoever. I was stunned. (604 words.)