Endgame Viable
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
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I queued for healing twice with my mage last night. I ticked the “Mentor” checkbox and a Random Normal dungeon, because I’m a chicken, and wanted to see if I remembered anything at all about Chloromancer. So first I got into Storm Breaker Protocol, one of the SL dungeons. First I hit as healer, then someone refused, then I hit as a DPS. When I arrived, the group had just gotten beyond the mech suits. The other four guys were all guildies, and I assume they were all talking on some kind of Ventrillo thing because they were otherwise silent. (939 words.)
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I’ve got MMO fever pretty bad right now - sorry IRL. :/ So I’m getting ready to start tanking RotF on my new Defiant warrior, and since I’m stuck at work for a while I thought I’d go lookup some up-to-date “low level tanking” guides first. Except there aren’t any. I found where someone asked for one on the forums, but the basic response from the tankerotti was, “Just do anything. The low level dungeons are so easy it doesn’t matter.” (648 words.)
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All this hubbub over the Neverwinter cats and the 7-hour rollback has got me thinking something I’ve believed for a while. It seems to me that the most important thing that an MMO developer should focus on during their game development is … not the game at all. They need to focus on logging and tracking functionality. They need to focus on being able to “undo” any item in the system. They need to be able to rollback individual characters, and in so doing, rollback all of the transactions that character has done in that time frame, which means they need a complete transaction history for each item. (Perhaps only keep such transactions for blue or purple items, common items aren’t important enough.) They need to be able to see alerts whenever unusual activity occurs. They need to see when a character’s gold increases dramatically over the course of a day. They need an automatic freeze on any character who receives more than a set amount of gold, so that someone can manually investigate it. Someone needs to be sitting in front of a big monitor with realtime alerts on it, showing a big map of the game world, with blinking red dots everywhere there’s suspicious activity. (238 words.)
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I finally got to Grandmaster Runecrafter (375), one tedious point at a time. Then I realized I could have been buying recipes from the Runecrafter Vendor all along … I never scrolled down below the 375 recipes heh. Speaking of professions I bought a fourth profession slot for Artificer, because I had removed it from my cleric to make him a pure gatherer. At the time I thought I would level it up and be able to runebreak the artificer items I made to get to grandmaster, which is still a sound theory, but I hit Runecrafter 375 before I even got to Artificer 150. I still want to get Grandmaster Artificer though because it is such a pain to find things to runebreak. (579 words.)
Everett Renshaw 505 words
I’m finally listening to the audiobook of the much-talked-about Ready Player One by Ernest Cline, read by Internet super-celebrity Wil Wheaton. Though I’m only a handful of chapters into it, this book is clearly an 80s geek subculture nerdgasm from start to finish. It’s fascinating, hilarious, and depressing - despressing because of how many of the obscure references I understand (like, roughly, all of them). Now I’m going to take the fanboy hat off and put on the author hat. This book has a lot of exposition. I mean a lot of it. There are what I assume are pages and pages and pages of telling, not showing. I think there was one whole chapter telling Halliday’s life story. He’s basically John Carmack on steroids, which is neat if you know anything about computer gaming history, but it really didn’t do much to serve the story right then. (505 words.)
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Well the “big patch” for Neverwinter came a week earlier than I expected. Guess what? No changes in queueing - it still takes forever. So I’ve basically given up on Neverwinter, so it’s all Rift all the time for me! My mage reached level 60, so now I’m a “fresh 60.” I’m not sure how long the total journey from 50 to 60 took, but it took a little over a week to get from 55 to 60. I’m now remembering just how much stuff there is to do in Rift, with dailies and crafting and fishing and so forth, and how much fun it is. Zone Events are tons and tons of addictive fun. There’s a World Event going on now that I haven’t even seen yet. There are not one, not two, but *three* level 60 zones to run around in! (720 words.)
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I think I’m going to lay off of Neverwinter until the big upcoming patch. I find that I have little interest in doing anything in that game except running dungeons, but since it is nearly impossible to get through a queue after level 50, I just stand there doing nothing most of the time. I’m rather hoping that the next patch will make the dungeon queue work a lot better. If not, then I doubt I’ll play it much more until they make some changes. (335 words.)
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So I hit level 52 on my GWF and decided to try Spellplague Caverns again for a Dungeon Delve event. That turned out to be a huge mistake. Do not ever go into this dungeon. Ever. It is just not worth it. There’s no way the loot justifies the time spent. We had a GWF (me), cleric, wizard, and two rogues. At first. Somewhere before the first boss, one of the rogues disconnected and someone had the brilliant idea to kick him and get another from the queue. Except that once you go beyond a certain point in a dungeon, it bugs out and doesn’t pull in new people from the queue anymore. It would have been much better to wait for the disconnected person to come back, because they usually do. So we only had four for about 98% of the dungeon. And no tank. (579 words.)
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I have to say that the dungeons are my favorite part of Neverwinter. Everyone on the forums whines constantly about how poorly designed the bosses are but I find them rather fun. You don’t have to memorize any strategies beforehand - you just jump in and play your class and your role well, and chances are you’ll do fine. If you don’t play your class well, chances are you’ll get schooled and then have to go to the forums and whine about it. (433 words.)
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I just love how every single MMO forum thread goes something like this: A. I don’t like this aspect of the game. B. No, I think you’re complaining about nothing. A. What are you retarded? Learn to read! I didn’t say I was complaining! You’re a total moron! You’re a scrub loser with a pathetic gear score, and you’re stupid! Can’t you even read? Rage rage rage. B. Did you even bother to read my post? God you’re stupid and your post count is pathetic. You’re pathetic. Your mom thinks you’re pathetic. Rage rage rage rage rage. (136 words.)