Endgame Viable
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
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I am writing this post on my phone while I sit in my new cubicle at my new job, which is not so much new as it is different, in that I have only moved about 15 yards away from my old cubicle which I left Friday. I moved from an old and dying project where I constantly had to deal with the world collapsing around me to an equally old but at least stable, funded project where I will only be responsible for a straightforward set of requirements. (584 words.)
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I finished my first playthrough of Dark Souls III Sunday morning. I think it took around 84 hours and 87 levels, using a Knight build based mainly around strength and vitality. All bosses defeated solo, although I almost cracked and summoned help on the Twin Princes. (After the rather dismal experience I had with the Dancer of Boreal Valley, and when it looked like I might be heading in the same direction with the Twin Princes, I did summon help twice, but both times I died very quickly, which I took as a sign that I should stick with my original plan to get all the bosses solo on the first playthrough.) (496 words.)
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Fantastic game and a worthy sequel. Nothing new or radically different, mind you (except a mana bar), just more of the same, excellent quality gameplay in different yet somehow familiar settings. Visually it resembles the first game more than the second one, in my opinion, but at the same time it’s got its own bleached-film style. My only complaints so far are that I seem to get stuck on terrain a lot and sometimes the camera is more wonky than I’d like. The new FireLink Shrine. (257 words.)
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The past couple of weeks have been really trying at work. I’m in the process of training other developers, writing documentation, and frantically trying to tie up loose ends before moving to another project in May. It involves spending pretty much all day every day doing things that I’m not particularly good at, i.e. interacting with people, leading, making decisions, and generally trying to be a role model for everyone who stares at me with big round eyes wondering what to do after I’m gone. It feels a bit like acting in a play. (611 words.)
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I’ve really enjoyed reading everyone’s accounts of their adventures in Black Desert Online, mainly because I feel like I haven’t done much “adventuring” in the game yet (by which I mean exploration). I’ve spent most of my time with my head down, running and riding back and forth between NPCs to finish “Life” quests. It’s a bottomless pit if you follow that route. I don’t think the quests ever end. And they are all essentially tutorial quests, teaching you how to make more and more stuff. Don’t know what this is but it doesn’t matter because I need ash tree sap and pig’s blood. (437 words.)
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I’ve been thinking about alts in BDO. I saw a lot of comments early on about how alt-friendly it is, but I disagree. When I think of an alt-friendly game, I think of a game where each alt has a different gameplay experience. So that if you get tired of playing with one character, you can log in with another to see or do something completely different. The most famous example of that is, of course, WoW, where every race has a different starting zone and their own storyline for 20 levels or so. SWTOR might be an even better example, since those class stories go all the way up to level 50 I think. Rift is very alt-friendly to me because of the wide variety of playstyles you can put together with the soul system. (338 words.)
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At the risk of sounding pessamistic, WildStar’s probably going to close soon. I’m not sure whether to jump in and play as much as I can before it closes, or just let it go quietly into the night and remember fondly that one month I played. Okay, let’s be real, it’s going to be the latter, because I’m playing Black Desert now and Dark Souls III hits Steam on April 11, and that will be that. I suppose it’s possible WildStar could survive another year in maintenance mode, but knowing NCSoft I kind of doubt it. (359 words.)
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I’m so glad this debate is finally settled, so we won’t need to go over it again in any future MMORPGs. (21 words.)
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I don’t have much to add to the EverQuest Next wake that hasn’t already been said, except for this possibly controversial thought: I’m kind of glad they cancelled it. Wait, wait, let me explain. We’ve known all along that Landmark was the prototype for EverQuest Next. I don’t know about anyone else, but I was dreading the day that they released Landmark with Norrath assets and called it EQN, because Landmark is not a very good game. There’s no doubt in my mind that EQ1 and EQ2 fans would have hated it. (125 words.)
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TLDR; I’m enjoying Black Desert Online, and I think it’s worth $30. If you like crafting, it’s well worth $30. It’s not your grandfather’s MMORPG, though, and it takes some time to get used to it. I mentioned on Twitter that I didn’t understand why people were drawn to The Division, and it occurred to me that I should explain why I’m drawn to Black Desert Online, in case anyone is looking at the BDO hype and scratching their heads. (1190 words.)