Hi! I’m a reclusive Gen-X software developer. I was diagnosed with cancer in 2025. I write twice a month about games or whatever else is going on.
Top 10 Videos From 2016
493 words.
I know blog readers don’t care about videos, but I wanted to record my Top 10 game videos from 2016 for posterity. One day I decided to click on that Analytics tab on YouTube and found there was actually some information there, like which videos people watched. YouTube ranks videos by watch time, not views, which I suppose indicates that these are the videos that people actually stuck around to watch the most, for some inexplicable reason. (493 words.)
Daybreak Closing Landmark
795 words.
In the most shocking news heard since WildStar announced they were going free-to-play, Daybreak revealed they will be closing down Landmark in February. I bought one of the $99 Founder’s packs. I don’t exactly remember why, but I remember seeing that video showing them digging holes in the ground and thought that was pretty dern cool. It turned out to be the most ill-advised game purchase decision of my entire life to date. To this day it informs my Early Access buying decisions. Thanks to Landmark, I made a rule that I won’t take a chance on an unknown Early Access game unless it sells for $10 or less. (795 words.)
FFXIV – Unexpectedly Hard Dungeon
496 words.
Last night I only had time to play one game, so I decided to play some FFXIV again, as part of my as-yet unannounced goal of catching up with the Main Scenario before the expansion arrives. I was stuck at a point in the Main Scenario where the next quest requires level 58, but I was only at about 57.8. So I thought I would do a few quests to start getting a feel for my character again. (496 words.)
Steam Entertainment Value 2016
1,017 words.
Here’s a chart I just made showing all my Steam purchases in 2016. I computed the cost per hour for playing each game, based on the price I paid for the game and the number of hours I played (according to Steam). In this way I came up with a list of games sorted by best entertainment value. If the cost per hour came out more than the purchase price (such as Bastion which came out to $37/hour), then I capped it at the purchase price. It didn’t make sense to me for the mathematical cost to be more than the actual real world cost. (1017 words.)
On The Radar For 2017
1,451 words.
Here’s my annual summary of MMORPGs that are on my radar for the new year 2017. Here is last year’s post. I am only considering “classic” style MMORPGs in this list, not things like MOBAs or brawlers or Diablo-clones or whatever else people call MMOs these days. If it’s not on this list I either forgot about it, don’t know about it, don’t count it as an MMORPG, or haven’t heard enough good things to bother investigating. Unless otherwise noted, I have not backed or bought any of these games yet. (1451 words.)
Returning to Elder Scrolls Online
1,158 words.
I’ve been dabbling in The Elder Scrolls Online again. Last time I played it for any length of time was in the two months after it launched, April 2014. It’s one of the better MMORPGs if you didn’t know, undoubtedly in the Top Five. (Obligatory warning that it does not in any way resemble the single-player Elder Scrolls games.) Visually, I would probably rank it second behind Black Desert Online for the best-looking MMORPG out there. (1158 words.)
Most Played Games In 2016
363 words.
It took a little more effort to calculate my most-played games in 2016, because I changed PCs in the middle of the year. But the results are now in, and the number one positions were just what I guessed they would be. (This data was gathered on December 24, 2016. I’ve pretty much only played Morrowind since then, although I played a couple hours of Elder Scrolls Online as well.) (363 words.)
The Prestigious Endgame Viable Awards 2016
690 words.
It occurred to me that the end of the year is approaching, and it’s time to do one of those year-end posts that bloggers love to do. Unfortunately I kind of hate doing them. It’s a lot of work. You have to actually look things up and think and count and multiply and divide and things like that. That goes against my normal principal of blogging by “just typing words into a text editor.” (690 words.)
LotRO, DDO, Turbine, Standing Stone Games
401 words.
Did I get all the keywords in there? Random LotRO image from my hard drive I’m sure you’ve heard that LotRO and DDO will be leaving Turbine for a studio called Standing Stone Games. The fate of Asheron’s Call is uncertain, but I tend to agree with Wilhelm that we won’t be seeing it much longer, which is a major bummer to me personally since it was the first MMORPG to make a real impact on me, and I think its character development system (skill-based) has yet to be matched. And while I haven’t played it since the 1990s (except for like twice), it’s always been nice to know it’s there. (401 words.)
Morrowinding
484 words.
I was sick a lot last week, so I’ve spent a lot of time in the world of Bethesda games lately. First it was New Vegas, but I got a little burned out on it so I turned to Morrowind and now I’m totally into that. Morrowind is enormous. I thought Oblivion and Skyrim were pretty big, but Morrowind seems to dwarf them. (Admittedly part of that could be because the movement speed is so slow it just feels bigger.) (484 words.)
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