Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.

Blaugust Reborn Is Happening

243 words

Belghast is rebooting Blaugust, so head on over there for all the details (and here for more details). All the cool kids are doing it. I probably won’t be able to participate formally, but I’m sure I’ll post something during the month and I’ll cheer everyone on from the sidelines. This is a screenshot of a cryptic book from Secret World Legends, which is supposed to sort of vaguely remind one of the topic of blogging when one doesn’t have any better images around. (243 words.)

Week End – Defiance 2050 I guess?

502 words

In The News Of course the big controversy of the week was that whole thing with ArenaNet and the influencer and the two writers, which I won’t rehash here. I kind of wish I hadn’t said anything yesterday, because it was “too soon.” I only meant to say I felt kind of guilty about having just written a scathing post about the game. Maybe I’ll revisit it in a few weeks, because I do think there are a lot of different lessons to be learned from the entire catastrophe. (502 words.)

GW2 – Writers Fired

772 words

Given recent unexpected events at ArenaNet, I feel pretty awful about my last post on GW2. I’ve expressed displeasure over ArenaNet’s handling of story and gameplay plenty of times here which is exactly the kind of thing that led to the firing of two ArenaNet writers. So I wanted to say a couple of things. Oddly contrite-looking Commander screenshot seems appropriate here. First of all, I absolutely respect any game writer or developer’s right to tell me that I don’t know what I’m talking about, that I don’t understand the challenges associated with writing for a game, etc., etc. I don’t know what it’s like to write for a game, and I’m quite sure it’s entirely different from writing a book or writing a blog. I try to keep that kind of thing in mind when I’m commenting on games but sometimes I forget. (772 words.)

GW2 – Not Forewarned Enough

2,236 words

After finishing the first part of Living World Season 4, Episode 3, Seized, last week I said that everything had already been said about GW2’s Living World and nothing had changed. I muttered under my breath a lot about that first part-both the story and gameplay-but to be far it was far better than the first part of LW4 Episode 1, which was the video game equivalent of riding in a hot car with a screaming toddler. (2236 words.)

Monthly Recap – June 2018

331 words

Games Played It’s true, I have a nearly limitless supply of images from Dark Souls to put into my posts. Dark Souls Remastered, 65 hours. It feels like I’ve played a lot more than this, actually. I now know this is beyond the limit of how much I can play a controller game in a month. (I remember once thinking that controller games were easier on my hands than WASD mouse-and-keyboard games, boy was *that* wrong.) The Walking Dead, Season Two, 9 hours. I finally played this Telltale game, some four years after buying it, and some five years after playing the first season, because I was looking for something to do this past weekend that didn’t require much hand activity. The Walking Dead, Season One (400 Days DLC), 2 hours. I realized I never got the 400 Days DLC for the first game so I played through that, too. I *should* have played it before Season Two, but of course I didn’t. Dark Souls III, 2 hours. I started trying to make a new character so I can finish my The Ringed City DLC playthrough, but I abandoned it to rest my hands. Fallout 1, 1 hour. Another game I tried to play because it required only mouse clicking and no WASD movement, but despite loving the game in 1997, it’s a bit of a snooze-fest in 2018. Guild Wars 2, 1 hour. I played the first part of the Living World Season 4, Episode 3, which was the entirety of my MMORPG gameplay for the entire month. I found yet another disadvantage of console gaming because I can’t track anything I play there. I just have to guesstimate that I played a few hours of Demon’s Souls on the PS3 this month, which I also abandoned to rest my hands. (331 words.)

Week End – Trion, GW2

672 words

Weekly news and observations. In The News In surprise news, Trion acquired Gazillion’s assets. It’s not all that surprising, actually. After their implosion, I would think Gazillion was selling everything at a deep discount, so why not pick up a whole library of a competitor’s source code? Trion also seems to be trying to turn themselves into something like SpatialOS, which, again, why not? It sounds like they’ll be renting out the technology they already use and maintain for their own games. The gaming industry is more about building game engines now than building games anyway. It’s turning into another record industry, where the artists (the game makers in this case) are the least important part. (Note: That might be a cynical viewpoint.) (672 words.)

Dark Souls Remastered Edition

1,368 words

To the dismay of I’m sure most people on the Internet, I could write for days about how much Dark Souls pitches exactly into my wheelhouse as a game (mixed metaphor used intentionally because it’s funny), but I’ll try to keep this post focused on just what is different in the PC version of the Dark Souls Remastered edition. In short: There aren’t that many differences. But there are some. As a caveat, I haven’t completed the entire game just yet. But I’m pretty close. I have just three bosses remaining at the time of this writing: Kalameet, Manus, and Gwyn. I’ve spent over 50 hours in the game now and I feel like I have a pretty good handle on the changes. (1368 words.)

Controller Woes: Aging and D-Pads

915 words

I’ve been playing a lot of Dark Souls Remastered lately, which requires playing on a controller. Technically you can play the game with mouse-and-keyboard on PC (and it’s even easier in the Remastered edition) but the control scheme is completely alien to any other mouse-and-keyboard game, and it takes a lot of getting used to, and it’s just not worth the effort for one game. Even the controller scheme takes a fair amount practicing and learning, even if you’re used to using controller. (915 words.)

Week End – WHO Pitch Forks

712 words

Weekly summary of news and observations. I should really copy and paste a standard template for this opening because I have to type it from memory every time and I think it subtly changes every week. In The News There’s been some hubbub about the World Health Organization’s gaming disorder classification. The WHO added “gaming disorder” to the “International Classification of Diseases,” and every gamer who has been on the defensive about that kind of thing since the 90s got out their pitch forks and torches. I personally think any gamer who is actually honest with themselves can probably remember a time when they made a choice to play a game instead of doing something more important instead, so denying that a “gaming disorder” could exist to the point that it impairs a person’s life seems silly to me. Of course someone could hurt their life by playing too many games. I think in this case it’s largely an argument over semantics. Addictive personalities and compulsive disorders are definitely a real thing, but whether you’re addicted to gaming or something else is probably irrelevant, so I imagine the objection here is singling out “gaming” as more of a trigger than anything else. (712 words.)

On Blogging More

2,366 words

This is an amalgamation of an old draft from March 2017 that I never got around to publishing, probably because I never found a picture for it, and some new thoughts because the subject came up again this past week. My keyboard, stylistically distorted purely for artistic effect, not at all to mask the dust and dirt that showed up because of the side lighting angle. (2366 words.)