Hi! I’m an old reclusive Gen-X software developer who writes about games or projects I’m working on or what’s happening in the world. Not AI-generated since 2012, despite what ZeroGPT says. Except the images. :)

The 2023 Baldur’s Gate 3 Playthrough Index

What Does Buy-to-Play Really Say About An MMO?

499 words.

ESO* is going Buy-to-Play. Yay! I’m looking forward to playing it again. (Holy jeez those guys make awesome cinematics. I wonder how much of a AAA studio’s game development budget goes into those.) But philosophically speaking, I wonder what the Buy-to-Play model says about an MMO. After having experienced it in GW2, B2P seems to imply something that’s not a very good thing. The game company seems to be saying, “Here’s our persistent world game, but there’s really only about a month or two of fresh gameplay for you to look at, and we’re probably not going to update it very much, so don’t make any long-term plans to stay in our game. (499 words.)

Goodbye Massively

1,149 words.

So yeah, there was a post recently in the MMO blogosphere that basically trashed Massively. I guess they’re entitled to their opinion, but it didn’t make any sense to me. I liked Massively for the exact reason that this other blog trashed them: They didn’t take themselves too seriously. I always felt like there were human beings behind their articles and podcasts. Real people doing the best they could with clearly limited resources in a super fast-paced environment. (1149 words.)

Planetside 2 – First, Second, and Third Impressions

2,053 words.

This is unrelated to MMOs (sort of ), but I’ve been on a Quake CTF nostalgia trip for a while, so I went looking for a modern AAA shooter that would provide the same sort of team-based competitive spirit. I don’t know if such a game still exists, but my first candidate for testing was Planetside 2, a game which I haven’t played before. (Well, that’s not entirely true-I installed it sometime around when it first came out, played it for about 30 seconds-enough to see myself airdropped into a chaotic mess-and then decided it wasn’t for me. (2053 words.)

AOL Sucks

66 words.

If this rumor that AOL is going to shut down Joystiq-and by extension Massively-is true, then I’d just like to say that AOL sucks. Massively is basically the only gaming news site that I read, and their podcast is one of the few that gets a regular weekly listen from me on my morning commute. I hope everyone at Massively and Joystiq lands on their feet. (66 words.)

Comparing Played Times

402 words.

I found an old, old screenshot of my main Asheron’s Call character from near the end of my playing time: What MMORPGs looked like when they were more work than fun. There’s some interesting things to note there. First of all, my /played time was 17d 11h 26m 22s. I spent a ridiculous amount of time playing that game… it seemed like my entire life was spent in that game for about a year. (402 words.)

ArcheAge – Patron Status Waning

271 words.

Ruh roh. No more soup for you. Or land. I logged in quickly to see what, if anything, changed. The only immediate change I noticed was that my Labor Points plummeted from 5000 to 1000. My house and land are still mine, but they are only “protected” until the 28th, after which I believe they will decay in a week. I went to the web site to see how much it would cost to resume my Patron benefits, and realized I had never redeemed my Patron Compensation thingy, so I went ahead and did that to extend my time another 5 days. (271 words.)

Arbitrary Mid-January Status Update

1,043 words.

I’m in a “bouncing around between games” mode at the moment, now that I’m done with Elite: Dangerous. I’ve been logging into two or three or four different MMOs a day, looking for one to capture my imagination. Level 100! WoW. My WoW subscription runs out on the 20th, and I won’t be renewing. WoW is a fun game, but I always tire of it pretty quickly. I did manage to reach level 100 with my Hunter and upgrade my Garrison, though. (1043 words.)

H1Z1 – Dumb Question

193 words.

This is probably a dumb question, but if these Airdrops are such a fun element of the game that everyone enjoys, why aren’t they building it into the game as random spawns like Trion’s Rifts and Arcfalls? Why would they make someone pay to spawn a fun event for everyone? That makes no sense. It’s like making people buy world boss spawns. (Don’t get any ideas, game developers. That would be terrible. (193 words.)

H1Z1 – Early Access Already?

227 words.

So apparently John Smedley of SOE called PvE players “disgusting carebears” on Twitter. (Covered by TAGN, BioBreak, and Clean Casuals.) It’s yet another example of how executives should never attempt to be funny in public. More interesting to me was the sudden news (to me, at least) that H1Z1 is launching on Steam today (January 15). (Well, I say “launching” but I really mean “crowdfunding” because it’s an Early Access game. (227 words.)

MMORPGs Aren’t Dinner Parties

418 words.

I recently read this Soapbox article on Massively: Of course I care what you’re doing in MMOs. (Contains Moderate Peril also read it.) It’s a soapbox article, so I’ll grant that it’s supposed to be controversial. Jef sets out to refute what he calls this misconception he read on a forum: “Why do you care what other players do in an MMORPG? It doesn’t affect you.” I didn’t write that, but it’s something I might have written. (418 words.)

Elite: Dangerous Opinions and Advice

931 words.

Elite: Dangerous is a neat game, however right now I see it mostly as a single-player game. I play it entirely in the “Solo” mode, and I don’t feel like I’m missing anything without other people around. Thus I wouldn’t consider it a contender for 2014’s MMO of the year, despite how bad the other choices were. From what I can surmise, there are only two possible outcomes that can happen if you encounter another person: Either they can a) ignore you or b) try to shoot you down. (931 words.)

My Writing In 2014

262 words.

Well 2014 wasn’t my greatest writing year ever, although compared to some years where I didn’t write anything I suppose it was still pretty good. I started the year trying to revise the Sovereignty manuscript, which ended in miserable failure. After a lot of fiddling, I still couldn’t figure out the story I wanted to tell and basically realized I needed to start over. By June I had hit rock bottom, so to speak. (262 words.)

Year End 2014

488 words.

In most Steam sales, I have a fairly strict cut-off point of avoiding anything unless it is under $10. Over the past year or so, I’ve rarely found anything meeting that criteria that I don’t already have, so I was a bit surprised to find myself buying nine games in this Winter Steam Sale, including Assassin’s Creed IV: Black Flag, The Walking Dead Season 2, Murdered: Soul Suspect, Democracy 3, Contagion, Need for Speed: Hot Pursuit, Dominions 4, Thief, and Transistor. (488 words.)

Holiday Binge-Watching

224 words.

The holidays means sitting blankly in front of a television screen. My recent Netflix binge-watches include: Broadchurch. BBC murder-mystery series starring David Tennant (of Dr. Who fame) and also the guy who played Rory in Dr. Who. This is a gripping series of 8 episodes. Great, great acting. Gracepoint. Of course, I then had to get a week-long trial of Hulu Plus* to watch the American version of the Broadchurch murder-mystery, which also stars David Tennant, using a different accent. (224 words.)

Massively’s Best of 2014

253 words.

I was looking over Massively’s choices of the best MMO launched in 2014. That’s a terrible list. Of those, I consider only two of them to be “legitimate” candidates: ESO and WildStar. And of those two, ESO wins because it is the more innovative of the two. (Only one of the Massively people agreed with me.) It’s sad to note, though, that I only played those two games for two months and one month respectively. (253 words.)