Endgame Viable
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
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At last, the Pillars of Eternity series comes to an end. (320 words.)
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Video adventures uploaded in the last week or so. (716 words.)
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I got a two-month free trial of Stadia Pro and have been trying it out. (729 words.)
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This past week I found myself trying three free games I got from the Epic Game Store. (378 words.)
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I don’t get the Valheim craze and I wasn’t wowed by Outriders either. There, I said it. (556 words.)
Endgame Viable 1,355 words
I’m pleased to announce that on March 1st, I started a new software engineering job, working generally in the field of “IT infrastructure lifecycle management.” This is a pretty big, life-changing sort of job for me. (1355 words.)
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Somehow March is almost upon us, and I still haven’t written about Tyranny, the other free game I got from the Epic Store oh so long ago now. It was the next in a burst of isometric CRPG games that I played around Christmas time, which started with Wasteland 2 and then Pillars of Eternity. (361 words.)
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Recently I started learning Go, Google’s internally-developed language. It’s also known as “Golang,” because it turns out that “Go” is a terrible search term. (519 words.)
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For completeness, I present this brainstorming session about merging two other kinds of content streams in with blog content, an unfinished draft from somewhere during a Lost Time Period of 2020. (779 words.)
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I tried out Pillars of Eternity next in The Great 2020 Holiday RPG Game Blitz, a game that I got for free on the Epic Game Store. (765 words.)