Hi! I’m an old reclusive Gen-X software developer who writes twice a month about games or projects I’m working on or what’s happening in the world. Not AI-generated since 2012, despite what ZeroGPT says. Except the images. All the images are AI-generated now because it’s way too much of a hassle to find images for blog posts.

The Death Stranding Experience – Episodes 3-8

2,027 words.

Previously: Episode 2. As I’ve moved on to playing the next game in my list, which happens to be Hellblade: Senua’s Sacrifice, a game whose story also requires a lot of processing, I’ve sort of lost interest in processing Death Stranding in writing. But I shall valiantly try to press on and remember some key points. This post covers Episodes 3 through 8, which represents the vast majority of the player’s time spent in the game. For me, getting through to the end of Episode 8 consumed about 70 out of the 80 hours I spent in the game. The final hours of the game is incredibly story-heavy, but I’ll get into that later. (2027 words.)

On The Radar For 2020

1,176 words.

Here’s my annual summary of PC MMORPGs that are on my radar for the new year 2020. (Here is 2019, 2018, 2017, 2016, 2015, and 2014). I’ll warn you up front it’s bleak, just like last year. I am only considering “traditional” style MMORPGs in this list, not things like MOBAs or brawlers or Diablo-clones or whatever else people call MMOs these days. Actually, since I find out about these from MMO sites, and most MMO sites now cover things that aren’t traditional MMORPGs, some of these might in fact not be traditional MMORPGs. Actually, even MMORPGs these days aren’t much like old school traditional MMORPGs anymore, but that’s another topic. The point is I try to weed out things that are obviously not traditional MMORPGs, like, say, Anthem or Fallout 76 or Rend or Cyberpunk 2077. (1176 words.)

Endgame Viable Awards 2019

541 words.

It’s time once against for the prestigious Endgame Viable Awards for 2019. 2018 Awards 2017 Awards 2016 Awards 2015 Awards 2014 Review 2013 Review This year, I’m going to shrink the size of this post considerably. I didn’t buy or play very many games this year, so there’s not much point in making a huge affair out of it. I’m going to list all the games I bought this year, then I’m going to pick the ones I liked best, and that’s it. (541 words.)

The Death Stranding Experience – Episode 2

1,975 words.

I had designs on writing at least something about all fifteen episodes of Death Stranding, but I’m getting tired of this already. The problem is that there is so much to go over, especially at the beginning and at the end. After the last post, I learned what “BT” stands for: Beached Things. That explains everything, right? Some of the terminology in this game feels like translation mistakes that they just stuck with and doubled down on. (1975 words.)

The Death Stranding Experience – Episode 1

2,747 words.

Previously on The Death Stranding Experience: The Prologue. As we roll into the second hour of the game, you may have noticed I haven’t talked about Death Stranding gameplay very much yet. That’s because, in the first couple of hours of Death Stranding, there isn’t very much gameplay. It’s extremely cut scene-heavy. (It becomes cut scene-heavy at the end as well.) It’s one of the game’s criticisms, though I personally found the cut scenes riveting so I didn’t mind at all. (2747 words.)

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The Death Stranding Experience – Prologue

2,943 words.

I finished the story of Death Stranding over the weekend. It took almost 80 hours over the course of two months. I left a large number of optional tasks unfinished, but I’m hoping to get back and do them at some point. It’s definitely the game of the year for me. These 80 hours have been quite an experience. I’m very thankful that I’ve been able to play a AAA game with so much originality, because frankly I didn’t think I would ever see one again in my lifetime. Major titles have become such homogenized reskins of previous successful games that I feel like I’ve been playing the same game over and over again throughout the 2010s. But that’s definitely not the case with Death Stranding. Love it or hate it (and there are good reasons for both), it’s impossible to deny it’s different. There have been ups and downs, good parts and bad parts, but it’s been a very unique ride. I’ve never played a game like it in my entire life, that I can remember. (2943 words.)

Games Of My Decade

413 words.

Here’s a quick rundown of memorable games that I played throughout the decade. These are games that I played more-or-less continuously for a month or more (that I remember, at least). In between these games were plenty of others, but these are the ones that made the biggest impact on me. Age of Conan. 2010. I can’t find many records of what I played in 2010. Age of Conan, WoW. (ref) (413 words.)

Revisiting Ongoing Games

226 words.

I briefly mentioned the category “Ongoing Games” in my last post (or “post”) as a potential replacement for the terms “MMORPG” and/or “MMO.” Even before I saw Jeromai’s post, which I agree with, I started to doubt my own judgment about it. The more I thought about it, the more “Ongoing Game” meant nothing whatsoever. It might as well be “Game.” Almost any game could fit into this category in 2019. Final Fantasy XIV? Sure. Fortnite? Sure. Sekiro? Probably. The Division 2? Definitely. Death Stranding? Absolutely. Outward? Well, maybe not that one. (226 words.)

Game Awards Unrolled

1,035 words.

I try to avoid “tweet storms” that go beyond two or three threaded tweets but I couldn’t resist the temptation to live tweet the Game Awards last night, as I was just sitting in front of the television and a laptop. My assumption is that people can mute tweet threads if they find them annoying (and let’s be honest, every tweet thread is always annoying to someone). It’s the first time I’ve watched them, and probably the last time as well. Today I found a tool to “unroll” my thread into text that I could paste into a blog post for posterity. (I only wish there was an option to include timestamps.) (1035 words.)

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