Endgame Viable
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
Hi! This is the blog of a reclusive Gen-X software developer. I write twice a month about games or whatever else is going on. I was diagnosed with cancer in 2025.
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I tried out the Resident Evil 3 remake demo on the PS4 the other day. It looks nice, but the gameplay is brutal. It takes three headshots to kill a zombie, and about a dozen non-headshots if your aim is as bad as mine, so you run out of bullets in about 10 seconds flat, and then have to either run away or use the knife. The knife is not a very effective weapon. (530 words.)
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Ha! Here’s one more post about Genshin Impact. I copied the (100% unedited) transcript from my video down below. I had hoped I could do that in the last post, but it apparently takes a day for YouTube to think about the video and make the automatic transcript. The transcript also includes the NPC dialog, which is kind of a bummer. I still wish I had a tool that I could run my microphone track through to automatically create a transcript like this. I could technically upload just the microphone track to YouTube, then copy its transcription, but that would be a pain. (5588 words.)
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This will probably be my only post on Genshin Impact, the hot new MMO everyone is talking about. It was kind of fun. But not because of the game. I derived the most enjoyment from making up my own dialog to go against the NPC dialog. Since, for some incomprehensible reason-I guess JRPG tradition-you have to press X after every NPC line, there is plenty of opportunity to inject yourself into every scene. (288 words.)
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I would have sworn that I’d written a post about Horizon Zero Dawn at some point in the past two years, but apparently I haven’t. So here it is. In 2017, everyone lost their minds over Horizon Zero Dawn, a game which was a PS4 exclusive at the time. I thought it looked cool, but I couldn’t play it. In 2018, I bought a PS4 Pro on sale, and Horizon Zero Dawn was one of the exclusive titles that I intended to play on it (along with Bloodborne and a slew of Naughty Dog games). I got a “complete” edition of the game for some $20. (1253 words.)
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I started to write this post after seeing Roger’s post on the complications of ethical gaming, which followed Wolfy’s post on the same subject, although it turns out I don’t have anything to add to what they said. Just go read their posts and imagine me nodding along in agreement. It’s complicated, and it’s personal. But beyond simply agreeing with them, I suppose I felt compelled to continue with this post to acknowledge that yes, I know, I’ve played a lot of Ubisoft games this year, and I’ve enjoyed the heck out of them*, even while Ubisoft Corporate has been under fire for gross social and ethical malfeasance. Rest assured that I’m aware of the moral dilemmas and it does factor into my personal decision-making processes, alongside many other things. (548 words.)
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This has been a weird day since I woke up. First, I slept all the way through the night without any interruptions from my cat, dog, bladder, or back pain, which is quite rare these days. The encroaching darkness and change of the seasons is at peak strangeness right now where I live, so all day the lighting and temperature has felt off. Then Twitter apparently decided to screw me over for no apparent reason. (935 words.)
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So I’m playing an MMO again, kind of. I just happened to notice the other day that the base version of The Division 2 was on sale in the Ubisoft store for $10. Adding in a handful of “Uplay Points”-or whatever they’re called-that I’d gathered from years of playing Assassin’s Creed games, I knocked it down to $8. The Division 2 is my favorite of the “looter shooters” I’ve seen, mainly because the cover shooting mechanics looks and feels more natural than any of the others. Shooting from cover feels a lot more intuitive to me than running and gunning and bunny hopping like a stupid video game character, as you do in, say, Destiny 2. (740 words.)
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If you’re reading this blog post, you’re probably not the kind of person who is going to watch YouTube videos, but just in case, here is a minor programming note regarding the Endgame Viable cross media empire. Generally speaking, I only upload game videos to YouTube when all three of these conditions are met: When I’m finished playing the game (so nobody spoils anything in comments), when I at least liked the game enough to finish it, and when I think the game might be interesting to watch (meaning that my particular playthrough might be different from everyone else’s in some way-in the way I played the game, or my reactions to it). Also I try to stick to relatively family-friendly sorts of games. Few games meet all of those requirements, so I end up only uploading a handful of series to my channel. (516 words.)
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I’ve been mildly interested in setting up a system of gathering my tweets into digests and posting them on the blog periodically, maybe once a week. I just like the idea of keeping all of my writing in one convenient place, for myself if nothing else. It seems like something that should be very easy to do, but of course, it’s 2020, and all of the computing world has moved into walled garden silos where you’re forced to adopt somebody else’s stockholder-approved idea of an ideal workflow. (497 words.)
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I’m not going to dwell on this very much, because everyone else seems to be enjoying it, but just for the record, I didn’t care for the New World beta very much. I was ready to give up on it after a half hour, but I recognize that MMOs tend to start slow. So I persevered for a little over two hours and by the end I felt it to be repetitive and unrewarding. I feel like two hours is plenty of time for any game to make their case for why I should continue playing. (855 words.)